READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 599 matches

by WRS
Thu Jun 02, 2016 11:08 pm
Forum: Game Localization
Topic: The Last Ranker Null char
Replies: 14
Views: 2000

Re: The Last Ranker Null char

Need help solving those length limits. There's plenty of space on screen - something is limiting the length. It affects other areas of the game, too. from your video, the subtitles look like they have precalculated positions on screen. if you can, compare the widths they take with the original japa...
by WRS
Thu Jun 02, 2016 10:59 pm
Forum: Compressed files and methods
Topic: Microsoft Bob .ACT File
Replies: 12
Views: 1929

Re: Microsoft Bob .ACT File

Apologies for the super necro bump :), but I'm trying to extract WMFs from "CLIPPIT.ACT" (Office 97) using your script and not having any luck: I changed the idstring portion to "idstring "LP\x2\x0"", BTW (it looked like it had a slightly different header). It looks like it's reading too large of a...
by WRS
Wed Jun 01, 2016 9:36 pm
Forum: Game Localization
Topic: The Last Ranker Null char
Replies: 14
Views: 2000

Re: The Last Ranker Null char

I'm interested in this now. The compression is a zlib variant, that's all I know. Did anyone try QuickBMS compression searcher yet? Is there any way to quickly try every known zlib variant? hey, your edit discovered this - but its just standard gzip - and the com_scan confirms this - COMP_GZIP is w...
by WRS
Wed Jun 01, 2016 9:12 pm
Forum: Game Archive
Topic: UE4 .uasset
Replies: 6
Views: 3227

Re: UE4 .uasset

Darn.. Would've hoped to be able to extract rigs & animations, and stuff.. I'm not really the most creative type when it comes to the visual stuff :P okay, watch out here! uncooking implied you wanted to import it back into unreal - but extracting rigs/animation is possible. have you tried http://w...
by WRS
Tue May 31, 2016 11:55 pm
Forum: Game Localization
Topic: Cultures 3-4 (.lib)
Replies: 4
Views: 813

Re: Cultures 3-4 (.lib)

i went ahead and made a start on the demo as the structure has a top-only file list at the start. **not complete** just a 5-minute pseudocode get VER long get COUNT long for i = 0 to COUNT get FILES long get NLEN long getdstring NAME NLEN next i # then actual files are referenced differently: # 1387...
by WRS
Tue May 31, 2016 11:50 pm
Forum: Game Archive
Topic: UE4 .uasset
Replies: 6
Views: 3227

Re: UE4 .uasset

you can't really "uncook" assets as the conversion from source -> packed binary is lossy. blueprints lose a lot of information from their compiled state in the editor. the source would actually show how vanilla assets are packages - but remember devs can easily tweak the engine :) materials might be...
by WRS
Sun May 29, 2016 8:44 pm
Forum: Game Localization
Topic: Cultures 3-4 (.lib)
Replies: 4
Views: 813

Re: Cultures 3-4 (.lib)

wrong section - this needs to be posted here - viewforum.php?f=35

any sample files? will the demo do for research purposes?
by WRS
Sun May 08, 2016 9:09 pm
Forum: Game Localization
Topic: *.XCR format (The Darkness)
Replies: 6
Views: 1303

Re: *.XCR format (The Darkness)

this should work (it was written for the darkness xcd)

http://aluigi.altervista.org/bms/darkness_xcd.bms
by WRS
Thu May 05, 2016 12:18 am
Forum: Game Localization
Topic: 新剑侠传奇 assetbundle
Replies: 4
Views: 742

Re: 新剑侠传奇 assetbundle

this is just a basic xml format

was it extracted from unity (http://backup.zenhax.com/viewtopic.php?t=2385&p=12979)??
by WRS
Tue May 03, 2016 10:16 pm
Forum: Game Localization
Topic: Radiation Island .str file
Replies: 6
Views: 1052

Re: Radiation Island .str file

sorry no idea how to decode those strings //-------------------------------------- //--- 010 Editor v5.0 Binary Template // // File: strings_EN.str // Author: wrs // Revision: 1 // Purpose: read entire file //-------------------------------------- uchar hdr[6]; ushort num; uint vals[num +1]; struct ...
by WRS
Tue May 03, 2016 10:01 pm
Forum: Game Archive
Topic: Get DDS file size
Replies: 4
Views: 662

Re: Get DDS file size

Analyzing the DDS_HEADER structure doesn't seem to help too. why not? what does that structure contain? i have no idea what it looks like! the dds version will help - different formats pack the texture data differently. it might be stored as another value somewhere. do you also have the width and h...
by WRS
Tue Apr 26, 2016 12:56 am
Forum: Compressed files and methods
Topic: FF9 Steam MPC file
Replies: 1
Views: 569

Re: FF9 Steam MPC file

all that code does is shift the last 1024 bytes to the top of the file
by WRS
Mon Apr 25, 2016 9:26 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 2582

Re: Final Fantasy IX: Engine modification

woah cool! i missed the steam sale so haven't bought it yet..... but wanted to tear down their engine too. they're using unity?!?

i loved that tetra master minigame so much :ninja:
by WRS
Sat Apr 23, 2016 3:10 pm
Forum: Code Talk
Topic: Getting MD5 hash from actionscript of swf.
Replies: 7
Views: 1103

Re: Getting MD5 hash from actionscript of swf.

its very simple. when i said file_contents i meant get the whole file as a binary stream and hash that as binary data - which is what your function does: var _loc7_:ByteArray = new ByteArray(); var _loc8_:FileStream = new FileStream(); _loc8_.open(_loc6_,FileMode.READ); _loc8_.readBytes(_loc7_,0,_lo...
by WRS
Fri Apr 22, 2016 8:51 pm
Forum: Code Talk
Topic: Getting MD5 hash from actionscript of swf.
Replies: 7
Views: 1103

Re: Getting MD5 hash from actionscript of swf.

you sure it isn't hashing the file contents, not the name?

edit

yeah, according to this dump - http://pastebin.com/65kLr9pf it's just

Code: Select all

// pseudocode
MD5.hash( MD5.hash( file_contents( app.game-appInfo.sku.air.swf) ) + "\r\nzabbawabba" )