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by WRS
Thu Apr 08, 2010 12:40 am
Forum: Audio file formats
Topic: (Wii) Red Steel 2 .sns names
Replies: 8
Views: 1387

Re: (Wii) Red Steel 2 .sns names

well at best you can only rename them using the file size.. which is hardly ideal

edit

scandir isn't up to recursive calling
you can still use my script on the filename files with a combination of the DIR command prompt command to manually finish the job
by WRS
Thu Apr 08, 2010 12:33 am
Forum: Audio file formats
Topic: (Wii) Red Steel 2 .sns names
Replies: 8
Views: 1387

Re: (Wii) Red Steel 2 .sns names

so you have these filename files and incorrectly named SNS data file you want renamed?
by WRS
Thu Apr 08, 2010 12:19 am
Forum: Audio file formats
Topic: (Wii) Red Steel 2 .sns names
Replies: 8
Views: 1387

Re: (Wii) Red Steel 2 .sns names

# -- WRS # xentax.com goto 4 get SNSSIZE long findloc EOFN string ".sns" set SOFN long EOFN for math EOFN -= 1 goto EOFN get CHR char if CHR = 0x2f # ASCII / break elif CHR = 0x2e # ASCII . set SOFN long EOFN math SOFN -= 1 endif next math SOFN -= EOFN getdstring NAME SOFN print "filename: %NAME%.s...
by WRS
Wed Apr 07, 2010 10:05 am
Forum: Game Archive
Topic: Nintendo DS *.sdat
Replies: 6
Views: 1995

Re: Nintendo DS *.sdat

i cheated twice. first, there was a fairly complete spec, and second, this only extracts the final section of files you said the dump tool stopped at. # -- WRS # xentax.com # Format specification: http://pkhax.elpenguino.net/sdat.html#sdat #! Only written to extract STRM (stream) file types !# ## HE...
by WRS
Mon Apr 05, 2010 4:57 am
Forum: Game Archive
Topic: HELP FOR A NEW ONLINE GAME unpack
Replies: 6
Views: 1373

Re: HELP FOR A NEW ONLINE GAME unpack

its a modified zip format with the central directory compressed too - but that's extracted by offzip at the last block (see 00c8f11c.dat) i noticed 26 spare bytes from the last file to the file size, which looks like the eocd and perhaps a pointer to the compressed central directory, but i failed to...
by WRS
Wed Mar 31, 2010 5:19 pm
Forum: Game Archive
Topic: [xbox360]DREAM C CLUB (ドリームクラブ)
Replies: 5
Views: 3266

Re: [xbox360]DREAM C CLUB (ドリームクラブ)

i dont use msn. here's the bms script to extract all files from all containers (you read that right) # -- WRS # xentax.com endian big get FILES long # number of file containers for i = 1 to FILES get CPOINTER long # container pointer get CSIZE long # container size savepos OFFSET goto CPOINTER for j...
by WRS
Tue Mar 30, 2010 3:42 am
Forum: Game Archive
Topic: [xbox360]DREAM C CLUB (ドリームクラブ)
Replies: 5
Views: 3266

Re: [xbox360]DREAM C CLUB (ドリームクラブ)

*edit: removed the wip*

see my post below for update
by WRS
Wed Mar 24, 2010 12:32 am
Forum: Compressed files and methods
Topic: Reverse Engineering Crypto++ Calls
Replies: 2
Views: 1192

Reverse Engineering Crypto++ Calls

The contents of this post was deleted because of possible forum rules violation.
by WRS
Fri Feb 26, 2010 6:57 pm
Forum: Game Archive
Topic: White Gold (Xenus 2) .GRP archive
Replies: 5
Views: 2313

Re: White Gold (Xenus 2) .GRP archive

Missing the following dependencies:
  • TBB.DLL
  • VEVLOADER.DLL
  • VERENDER3.DLL
by WRS
Thu Feb 25, 2010 9:04 pm
Forum: Game Archive
Topic: Max & The Magic Marker .assets
Replies: 4
Views: 8868

Re: Max & The Magic Marker .assets

as you just wanted the audio, i decided to try something a little different with my bms script contribution. firstly, i only found references to OGG and WAV files, so my scripts just look for these file signatures filenames (and file data) is stored in 4-byte blocks - which this format enforces with...
by WRS
Fri Feb 19, 2010 4:21 pm
Forum: Game Archive
Topic: [X360] Marble Blast Ultra .bza file
Replies: 3
Views: 946

Re: [X360] Marble Blast Ultra .bza file

get FILE_COUNT long get END_OF_INDEX long for i = 0 < FILE_COUNT get OFFSET long get ZSIZE long get SIZE long get NULL char get NAMESIZE char getdstring NAME NAMESIZE if ZSIZE == SIZE log NAME OFFSET SIZE else clog NAME OFFSET ZSIZE SIZE endif next i note that there are some file duplicates when yo...
by WRS
Sun Jan 03, 2010 1:56 am
Forum: Game Archive
Topic: GE IES Datatable
Replies: 11
Views: 2534

Re: GE IES Datatable

I don't code with VB, but I don't like the way you handle string types. Use the string length declared in the file, instead of reading to the next null byte. Ignore how I previously mentioned rows are stored as :eek: I've attached my 010 template which can parse your supplied samples (included the o...
by WRS
Thu Dec 31, 2009 6:39 am
Forum: Game Archive
Topic: GE IES Datatable
Replies: 11
Views: 2534

Re: GE IES Datatable

Now the main problem is there are some things at the start just before FileSize i got no idea represent and I can not work out what they mean at all. 64-byte datatable name, then 4-bytes which equal 1 in both samples The next 3 4-byte values after swapping their endian: 1608 4443 6143 (the last bei...
by WRS
Wed Nov 18, 2009 1:34 am
Forum: Game Archive
Topic: Velvet Assasin loc files
Replies: 3
Views: 883

Re: Velvet Assasin loc files

Each .loc file has the following structure: char container 'B' long signature 0x061c >>for each file: long sn_size char string_name[sn_size] long sv_size wchar_t string_value[sv_size] char container 'B' String names look like: GAMEPLAY_EVENTS\DOOR_LOCKED GAMEPLAY_INTERACTIONS\ALARM_DESTROY KEYBOARD_...