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Search found 602 matches
- Mon Oct 10, 2011 12:20 am
- Forum: Game Archive
- Topic: [PS3] Heavenly Sword (2007) music.wad
- Replies: 2
- Views: 1700
Re: [PS3] Heavenly Sword (2007) music.wad
no filenames good number of wav files though endian big idstring "0DAW" get DUMMY long get FILES long get PNTR long endian little goto PNTR for f = 0 < FILES savepos OFFSET idstring "RIFF" get WAVSIZE long math WAVSIZE += 8 log "" OFFSET WAVSIZE math OFFSET += WAVSIZE g...
- Sun Oct 09, 2011 9:38 pm
- Forum: Game Archive
- Topic: Castlevania: Harmony of Despair
- Replies: 10
- Views: 3079
Re: Castlevania: Harmony of Despair
nice simple format edit other files may hold more than 1 dds file. if you find one, upload it (though i could guess it now) # Castlevania: HoD # script for QuickBMS by WRS endian big idstring "\x19\x75\x11\x20" get DUMMY long get DUMMY long get DUMMY long get STRLEN long get DATAPNTR long ...
- Sat Oct 08, 2011 2:55 pm
- Forum: Game Archive
- Topic: XWB Help
- Replies: 2
- Views: 854
Re: XWB Help
you could just modify aluigi's unxwb to use the description instead of the sequential names? unxwb.c ln 699 to: dostdout ? NULL : (entry_name ? entry_name : fname), although your sample has an error "unexpected data" at the end - so maybe you use another tool? if not, the description is du...
- Sat Oct 08, 2011 9:55 am
- Forum: Game Archive
- Topic: RAGE
- Replies: 1
- Views: 1033
- Sat Oct 08, 2011 9:54 am
- Forum: Game Archive
- Topic: Child Of Eden (PS3) - Data.mself
- Replies: 2
- Views: 1139
Re: Child Of Eden (PS3) - Data.mself
it does contain some data but the mself file looks too small to contain it. uncomment the log call to see what i mean endian big idstring "MSF\0" get DUMMY long # 1 get DUMMY long # 0 get SOMESIZE long # expected filesize? get FILES long get START long goto START for i = 0 < FILES getdstri...
- Fri Oct 07, 2011 2:40 am
- Forum: Game Archive
- Topic: Beach Volleyball Online
- Replies: 1
- Views: 786
Re: Beach Volleyball Online
# beach volleyball online # script for quickbms by wrs idstring "SFILESYSTEM" goto 0x120 get TOTSIZE asize for get ISCOM long if ISCOM != 1 print "may not be compressed?" endif getdstring FNAME 256 get ZSIZE long get SIZE long get DUMMY long get DUMMY long savepos OFFSET clog FN...
- Fri Oct 07, 2011 2:14 am
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32773
Re: RAGE .RESOURCES files
fixed the script error :) # RAGE .RESOURCES (gameresources.resources) # QuickBMS script by WRS endian big get DUMMY long get FOFFSET long goto FOFFSET get FILES long for i = 0 < FILES endian little # file number (equal to i) - big endian get FILENUM long # data type names ("image", "m...
- Fri Oct 07, 2011 1:10 am
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32773
Re: RAGE .RESOURCES files
some of the file entries have extra data for different languages which could explain the audio thing:
english, french, italian, german, spanish, russian, japanese
- Fri Oct 07, 2011 12:43 am
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32773
Re: RAGE .RESOURCES files
sorry about the script confusion - i should have enabled the script to work on the full .resource file
i took a quick look at streaming.resource but have no idea of the audio (?) formats otherwise they could be ripped like that if there really are no offsets near the footer
i took a quick look at streaming.resource but have no idea of the audio (?) formats otherwise they could be ripped like that if there really are no offsets near the footer
- Thu Oct 06, 2011 8:10 pm
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32773
Re: RAGE .RESOURCES files
The contents of this post was deleted because of possible forum rules violation.
- Thu Oct 06, 2011 6:04 pm
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32773
Re: RAGE .RESOURCES files
wip+untested. still parsing the filename directory (script should break at "sample" block header)
see next post
see next post
- Thu Oct 06, 2011 5:06 pm
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32773
Re: RAGE .RESOURCES files
what is the filesize of gameresources.resources? 700mb+ ?
also, i heard rumors this game was 1 tb in size before it was optimized !?
also, i heard rumors this game was 1 tb in size before it was optimized !?
- Wed Oct 05, 2011 7:28 pm
- Forum: Game Archive
- Topic: Extraction of KKND sprites
- Replies: 2
- Views: 1079
Re: Extraction of KKND sprites
did you contact the author of that thread? this project sounds ambitious but he may have done more work since his last post
- Fri Sep 30, 2011 1:30 pm
- Forum: Compressed files and methods
- Topic: [FantasyTennis] .res & .set files
- Replies: 2
- Views: 1496
Re: [FantasyTennis] .res & .set files
upload the set decrypter
the set files have 1 byte more than the txt files, but my xor detection skills are limited
the set files have 1 byte more than the txt files, but my xor detection skills are limited
- Sat Sep 24, 2011 4:00 pm
- Forum: Game Archive
- Topic: Help me not be stupid with QuickBMS please.
- Replies: 2
- Views: 1103
Re: Help me not be stupid with QuickBMS please.
so the first attribute is the ascii signatures. this is our "id string" which helps identify the format as there are 2 possible strings of the same length (the size of a dword - or 4 bytes) we can use this: getdstring IDSTR 4 which gets the first 4 characters in the file. we can now do an ...
