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Search found 602 matches

by WRS
Mon Oct 10, 2011 12:20 am
Forum: Game Archive
Topic: [PS3] Heavenly Sword (2007) music.wad
Replies: 2
Views: 1700

Re: [PS3] Heavenly Sword (2007) music.wad

no filenames good number of wav files though endian big idstring "0DAW" get DUMMY long get FILES long get PNTR long endian little goto PNTR for f = 0 < FILES savepos OFFSET idstring "RIFF" get WAVSIZE long math WAVSIZE += 8 log "" OFFSET WAVSIZE math OFFSET += WAVSIZE g...
by WRS
Sun Oct 09, 2011 9:38 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 3079

Re: Castlevania: Harmony of Despair

nice simple format edit other files may hold more than 1 dds file. if you find one, upload it (though i could guess it now) # Castlevania: HoD # script for QuickBMS by WRS endian big idstring "\x19\x75\x11\x20" get DUMMY long get DUMMY long get DUMMY long get STRLEN long get DATAPNTR long ...
by WRS
Sat Oct 08, 2011 2:55 pm
Forum: Game Archive
Topic: XWB Help
Replies: 2
Views: 854

Re: XWB Help

you could just modify aluigi's unxwb to use the description instead of the sequential names? unxwb.c ln 699 to: dostdout ? NULL : (entry_name ? entry_name : fname), although your sample has an error "unexpected data" at the end - so maybe you use another tool? if not, the description is du...
by WRS
Sat Oct 08, 2011 9:55 am
Forum: Game Archive
Topic: RAGE
Replies: 1
Views: 1033

Re: RAGE

see the other thread about the .resources files (those with footers)

viewtopic.php?f=10&t=7463
by WRS
Sat Oct 08, 2011 9:54 am
Forum: Game Archive
Topic: Child Of Eden (PS3) - Data.mself
Replies: 2
Views: 1139

Re: Child Of Eden (PS3) - Data.mself

it does contain some data but the mself file looks too small to contain it. uncomment the log call to see what i mean endian big idstring "MSF\0" get DUMMY long # 1 get DUMMY long # 0 get SOMESIZE long # expected filesize? get FILES long get START long goto START for i = 0 < FILES getdstri...
by WRS
Fri Oct 07, 2011 2:40 am
Forum: Game Archive
Topic: Beach Volleyball Online
Replies: 1
Views: 786

Re: Beach Volleyball Online

# beach volleyball online # script for quickbms by wrs idstring "SFILESYSTEM" goto 0x120 get TOTSIZE asize for get ISCOM long if ISCOM != 1 print "may not be compressed?" endif getdstring FNAME 256 get ZSIZE long get SIZE long get DUMMY long get DUMMY long savepos OFFSET clog FN...
by WRS
Fri Oct 07, 2011 2:14 am
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 32773

Re: RAGE .RESOURCES files

fixed the script error :) # RAGE .RESOURCES (gameresources.resources) # QuickBMS script by WRS endian big get DUMMY long get FOFFSET long goto FOFFSET get FILES long for i = 0 < FILES endian little # file number (equal to i) - big endian get FILENUM long # data type names ("image", "m...
by WRS
Fri Oct 07, 2011 1:10 am
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 32773

Re: RAGE .RESOURCES files

some of the file entries have extra data for different languages which could explain the audio thing:
english, french, italian, german, spanish, russian, japanese
by WRS
Fri Oct 07, 2011 12:43 am
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 32773

Re: RAGE .RESOURCES files

sorry about the script confusion - i should have enabled the script to work on the full .resource file :oops:

i took a quick look at streaming.resource but have no idea of the audio (?) formats otherwise they could be ripped like that if there really are no offsets near the footer
by WRS
Thu Oct 06, 2011 8:10 pm
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 32773

Re: RAGE .RESOURCES files

The contents of this post was deleted because of possible forum rules violation.
by WRS
Thu Oct 06, 2011 6:04 pm
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 32773

Re: RAGE .RESOURCES files

wip+untested. still parsing the filename directory (script should break at "sample" block header)

see next post
by WRS
Thu Oct 06, 2011 5:06 pm
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 32773

Re: RAGE .RESOURCES files

what is the filesize of gameresources.resources? 700mb+ ?

also, i heard rumors this game was 1 tb in size before it was optimized !?
by WRS
Wed Oct 05, 2011 7:28 pm
Forum: Game Archive
Topic: Extraction of KKND sprites
Replies: 2
Views: 1079

Re: Extraction of KKND sprites

did you contact the author of that thread? this project sounds ambitious but he may have done more work since his last post
by WRS
Fri Sep 30, 2011 1:30 pm
Forum: Compressed files and methods
Topic: [FantasyTennis] .res & .set files
Replies: 2
Views: 1496

Re: [FantasyTennis] .res & .set files

upload the set decrypter

the set files have 1 byte more than the txt files, but my xor detection skills are limited :(
by WRS
Sat Sep 24, 2011 4:00 pm
Forum: Game Archive
Topic: Help me not be stupid with QuickBMS please.
Replies: 2
Views: 1103

Re: Help me not be stupid with QuickBMS please.

so the first attribute is the ascii signatures. this is our "id string" which helps identify the format as there are 2 possible strings of the same length (the size of a dword - or 4 bytes) we can use this: getdstring IDSTR 4 which gets the first 4 characters in the file. we can now do an ...