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Search found 602 matches

by WRS
Sat Dec 03, 2011 9:03 pm
Forum: Game Archive
Topic: Rochard data files
Replies: 2
Views: 1067

Re: Rochard data files

this looks like some part of a Unity project - but only a reference for the other .assets files or input strings ? no data here

http://unity3d.com/
by WRS
Sat Dec 03, 2011 8:55 pm
Forum: Game Archive
Topic: Blade & Sword / Blade & Sword II (2003 / 2006) PC - *.fol
Replies: 2
Views: 1364

Re: Blade & Sword / Blade & Sword II (2003 / 2006) PC - *.fo

your russian and chinese samples are the same file :)

for anything else - with nothing in plaintext i cannot work on the format. maybe these are compressed or encrypted? any methods this game is know to use?
by WRS
Thu Dec 01, 2011 9:40 am
Forum: Game Archive
Topic: A Treehouse of My Own .fmv and .xni
Replies: 4
Views: 1670

Re: A Treehouse of My Own .fmv and .xni

xni is just an ini-style config the fmv files are animation frames. i dont think you will be able to do anything with them though idstring "FMV " get P_TABLE long get DUMMY long get DUMMY long get FRAMES long get DUMMY long get WIDTH long # ? get HEIGHT long # ? get BBP long # ? math USIZE...
by WRS
Thu Nov 03, 2011 3:35 am
Forum: Game Archive
Topic: King's Quest 8 Mask of Eternity .vol files
Replies: 3
Views: 1191

Re: King's Quest 8 Mask of Eternity .vol files

i though i'd already written a script for this thread :? so im a bit confused anywho its not crashing with quickbms set to explode (!!) here you are: idstring "RESLIST\0" comtype explode get FNAME basename get FSIZE asize for getdstring RESNAME 20 get NXTRES long savepos RESPOS math RESSIZ...
by WRS
Mon Oct 31, 2011 10:09 pm
Forum: Compressed files and methods
Topic: Microsoft Agent .ACS Files
Replies: 2
Views: 1877

Re: Microsoft Agent .ACS Files

bumping for my last edit
by WRS
Sun Oct 30, 2011 3:44 pm
Forum: Tutorials
Topic: Using highlights to help figure out formats
Replies: 6
Views: 3341

Re: Using highlights to help figure out formats

HOWEVER, I would like a hex editor that will perform binary operations in real-time, so if I didn't have any techniques to figure out some simple encryption like XOR, maybe I'll just type in random numbers for maybe 200-300 bytes and see what I get o.O that's where scripting comes in! const uint TE...
by WRS
Sun Oct 30, 2011 1:21 am
Forum: Compressed files and methods
Topic: Microsoft Agent .ACS Files
Replies: 2
Views: 1877

Re: Microsoft Agent .ACS Files

**replaced original post**

i spent a good few hours on this, only to find a project "DoubleAgent" which has no documentation, but workable source.

i ripped the bitmap decoder for the extract application i wrote (w source +attached)
by WRS
Sat Oct 29, 2011 9:19 pm
Forum: Tutorials
Topic: Using highlights to help figure out formats
Replies: 6
Views: 3341

Re: Using highlights to help figure out formats

i use 010 daily but it took a while to convince myself to buy it (esp. with a fully functioning trial). the scripting and templates are not just ideal but practical to map out a file format. the structures you create can be used in your c/c++ sources (+ vise-versa) and there are tons of little featu...
by WRS
Fri Oct 28, 2011 5:51 pm
Forum: Game Archive
Topic: Smash Cars .tbl file
Replies: 5
Views: 1585

Re: Smash Cars .tbl file

for some reason my quickbms script wont treat the block names as strings ( :?: :?: ) but before i bother writing this up 1 - this is a language file - xentax has a translation section now 2 - try editing one of the strings in a hex editor and testing it. the table index has either a string id or has...
by WRS
Thu Oct 27, 2011 11:00 pm
Forum: Game Archive
Topic: PSP fac&fah files
Replies: 1
Views: 796

Re: PSP fac&fah files

no filenames

Code: Select all

open FDDE fah 0
open FDDE fac 1

idstring "FARC"
get DUMMY long # 256
get FILES long
get DUMMY long

for f = 0 < FILES
  get OFFSET long
  get SIZE long
  get DUMMY long
  get DUMMY long
  log "" OFFSET SIZE 1
next f
by WRS
Wed Oct 26, 2011 10:44 pm
Forum: Game Archive
Topic: World of Battles *.WOB & *.PAK
Replies: 2
Views: 1020

Re: World of Battles *.WOB & *.PAK

All data of models and textures in the WOB archives (solid not packed data) and PAK (indexes and names for files in WOB). Simple format to extract. you posted in the archive research, not 3d section so if you want something in return, give something back. like the extraction script. 8) too late now...
by WRS
Wed Oct 26, 2011 10:05 pm
Forum: Game Archive
Topic: File format - help request.
Replies: 2
Views: 764

Re: File format - help request.

partially corrupted?? if they have a compressed size field then they're compressed not sure how you decided the red part was the compression flag. if zsize != size then it's compressed no idea on algorithm. there are 8 bytes before data which may need ignoring comtype ?? goto 8 get FILES long for f ...
by WRS
Tue Oct 18, 2011 7:55 pm
Forum: Game Archive
Topic: [PC] Age Of Empires Online
Replies: 6
Views: 1537

Re: [PC] Age Of Empires Online

Sorry, i'd understood nothing. Can u repeat for a fool?) art/art.bar where's extractor and how to use that script? :eek: ignore that! the link is to my script for quickbms - download that here: http://aluigi.altervista.org/quickbms.htm copy the code from http://forum.xentax.com/viewtopic.php?f=10&a...
by WRS
Mon Oct 17, 2011 10:30 pm
Forum: Game Archive
Topic: Age of Empires Online (*.BAR)
Replies: 0
Views: 1034

Age of Empires Online (*.BAR)

http://ageofempiresonline.com/ just found out about this game. addictive! 8) # Age of Empires Online (*.BAR) # Script for QuickBMS by WRS idstring "ESPN" get DUMMY long get ENDIAN long # possible endian check. not sure if aoeo is pc only atm if ENDIAN == 0x44332211 # little (pc) elif ENDIA...
by WRS
Mon Oct 17, 2011 7:07 pm
Forum: Game Archive
Topic: [PC] Age Of Empires Online
Replies: 6
Views: 1537

Re: [PC] Age Of Empires Online

art/Art.bar
??

see my bar extractor here: viewtopic.php?f=10&t=7518

off-topic - web installer is 600kb.. and it downloaded 2.5gb+ without showing that number! annoying launcher