this looks like some part of a Unity project - but only a reference for the other .assets files or input strings ? no data here
http://unity3d.com/
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Search found 602 matches
- Sat Dec 03, 2011 9:03 pm
- Forum: Game Archive
- Topic: Rochard data files
- Replies: 2
- Views: 1067
- Sat Dec 03, 2011 8:55 pm
- Forum: Game Archive
- Topic: Blade & Sword / Blade & Sword II (2003 / 2006) PC - *.fol
- Replies: 2
- Views: 1364
Re: Blade & Sword / Blade & Sword II (2003 / 2006) PC - *.fo
your russian and chinese samples are the same file
for anything else - with nothing in plaintext i cannot work on the format. maybe these are compressed or encrypted? any methods this game is know to use?
for anything else - with nothing in plaintext i cannot work on the format. maybe these are compressed or encrypted? any methods this game is know to use?
- Thu Dec 01, 2011 9:40 am
- Forum: Game Archive
- Topic: A Treehouse of My Own .fmv and .xni
- Replies: 4
- Views: 1670
Re: A Treehouse of My Own .fmv and .xni
xni is just an ini-style config the fmv files are animation frames. i dont think you will be able to do anything with them though idstring "FMV " get P_TABLE long get DUMMY long get DUMMY long get FRAMES long get DUMMY long get WIDTH long # ? get HEIGHT long # ? get BBP long # ? math USIZE...
- Thu Nov 03, 2011 3:35 am
- Forum: Game Archive
- Topic: King's Quest 8 Mask of Eternity .vol files
- Replies: 3
- Views: 1191
Re: King's Quest 8 Mask of Eternity .vol files
i though i'd already written a script for this thread :? so im a bit confused anywho its not crashing with quickbms set to explode (!!) here you are: idstring "RESLIST\0" comtype explode get FNAME basename get FSIZE asize for getdstring RESNAME 20 get NXTRES long savepos RESPOS math RESSIZ...
- Mon Oct 31, 2011 10:09 pm
- Forum: Compressed files and methods
- Topic: Microsoft Agent .ACS Files
- Replies: 2
- Views: 1877
Re: Microsoft Agent .ACS Files
bumping for my last edit
- Sun Oct 30, 2011 3:44 pm
- Forum: Tutorials
- Topic: Using highlights to help figure out formats
- Replies: 6
- Views: 3341
Re: Using highlights to help figure out formats
HOWEVER, I would like a hex editor that will perform binary operations in real-time, so if I didn't have any techniques to figure out some simple encryption like XOR, maybe I'll just type in random numbers for maybe 200-300 bytes and see what I get o.O that's where scripting comes in! const uint TE...
- Sun Oct 30, 2011 1:21 am
- Forum: Compressed files and methods
- Topic: Microsoft Agent .ACS Files
- Replies: 2
- Views: 1877
Re: Microsoft Agent .ACS Files
**replaced original post**
i spent a good few hours on this, only to find a project "DoubleAgent" which has no documentation, but workable source.
i ripped the bitmap decoder for the extract application i wrote (w source +attached)
i spent a good few hours on this, only to find a project "DoubleAgent" which has no documentation, but workable source.
i ripped the bitmap decoder for the extract application i wrote (w source +attached)
- Sat Oct 29, 2011 9:19 pm
- Forum: Tutorials
- Topic: Using highlights to help figure out formats
- Replies: 6
- Views: 3341
Re: Using highlights to help figure out formats
i use 010 daily but it took a while to convince myself to buy it (esp. with a fully functioning trial). the scripting and templates are not just ideal but practical to map out a file format. the structures you create can be used in your c/c++ sources (+ vise-versa) and there are tons of little featu...
- Fri Oct 28, 2011 5:51 pm
- Forum: Game Archive
- Topic: Smash Cars .tbl file
- Replies: 5
- Views: 1585
Re: Smash Cars .tbl file
for some reason my quickbms script wont treat the block names as strings ( :?: :?: ) but before i bother writing this up 1 - this is a language file - xentax has a translation section now 2 - try editing one of the strings in a hex editor and testing it. the table index has either a string id or has...
- Thu Oct 27, 2011 11:00 pm
- Forum: Game Archive
- Topic: PSP fac&fah files
- Replies: 1
- Views: 796
Re: PSP fac&fah files
no filenames
Code: Select all
open FDDE fah 0
open FDDE fac 1
idstring "FARC"
get DUMMY long # 256
get FILES long
get DUMMY long
for f = 0 < FILES
get OFFSET long
get SIZE long
get DUMMY long
get DUMMY long
log "" OFFSET SIZE 1
next f
- Wed Oct 26, 2011 10:44 pm
- Forum: Game Archive
- Topic: World of Battles *.WOB & *.PAK
- Replies: 2
- Views: 1020
Re: World of Battles *.WOB & *.PAK
All data of models and textures in the WOB archives (solid not packed data) and PAK (indexes and names for files in WOB). Simple format to extract. you posted in the archive research, not 3d section so if you want something in return, give something back. like the extraction script. 8) too late now...
- Wed Oct 26, 2011 10:05 pm
- Forum: Game Archive
- Topic: File format - help request.
- Replies: 2
- Views: 764
Re: File format - help request.
partially corrupted?? if they have a compressed size field then they're compressed not sure how you decided the red part was the compression flag. if zsize != size then it's compressed no idea on algorithm. there are 8 bytes before data which may need ignoring comtype ?? goto 8 get FILES long for f ...
- Tue Oct 18, 2011 7:55 pm
- Forum: Game Archive
- Topic: [PC] Age Of Empires Online
- Replies: 6
- Views: 1537
Re: [PC] Age Of Empires Online
Sorry, i'd understood nothing. Can u repeat for a fool?) art/art.bar where's extractor and how to use that script? :eek: ignore that! the link is to my script for quickbms - download that here: http://aluigi.altervista.org/quickbms.htm copy the code from http://forum.xentax.com/viewtopic.php?f=10&a...
- Mon Oct 17, 2011 10:30 pm
- Forum: Game Archive
- Topic: Age of Empires Online (*.BAR)
- Replies: 0
- Views: 1034
Age of Empires Online (*.BAR)
http://ageofempiresonline.com/ just found out about this game. addictive! 8) # Age of Empires Online (*.BAR) # Script for QuickBMS by WRS idstring "ESPN" get DUMMY long get ENDIAN long # possible endian check. not sure if aoeo is pc only atm if ENDIAN == 0x44332211 # little (pc) elif ENDIA...
- Mon Oct 17, 2011 7:07 pm
- Forum: Game Archive
- Topic: [PC] Age Of Empires Online
- Replies: 6
- Views: 1537
Re: [PC] Age Of Empires Online
??art/Art.bar
see my bar extractor here: viewtopic.php?f=10&t=7518
off-topic - web installer is 600kb.. and it downloaded 2.5gb+ without showing that number! annoying launcher
