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Search found 602 matches
- Fri Jul 27, 2012 3:56 pm
- Forum: Compressed files and methods
- Topic: Clever & smart: A movie adventure
- Replies: 5
- Views: 1736
Re: Clever & smart: A movie adventure
you got so close! if you compared the values you wrote out against the ascii code for each letter ('A' == 0x41) then you might have caught on to the fact the values follow a simple pattern: 'A' (ascii 41) xor E2 == A3 'B' (ascii 42) xor E1 == A3 here is a bms script which can convert the nkr files t...
- Mon Jul 23, 2012 12:13 am
- Forum: Game Archive
- Topic: [PC/PSX] Pandemonium! PKG file
- Replies: 6
- Views: 2018
Re: [PC/PSX] Pandemonium! PKG file
i downloaded a version of pandemonium and the charles.exe program has the 'nikkiface' and 'goonking' pkg offsets and data sizes hardcoded into them. edit the bitmap data (24-bit at least) is converted to 16-bit: uccc ccbb bbba aaaa ^ unused a = byte 1 b = byte 2 c = byte 3 a bit of bit-shifting can ...
- Thu Jul 05, 2012 10:25 pm
- Forum: Compressed files and methods
- Topic: RaiderZ filesystem
- Replies: 38
- Views: 21861
Re: RaiderZ filesystem
edit Links to the new PMANG open-beta!
http://file.nowcdn.co.kr/down/NeowizGam ... 070418.exe
http://file.nowcdn.co.kr/down/NeowizGam ... 70418_1.7Z
http://file.nowcdn.co.kr/down/NeowizGam ... 070418.exe
http://file.nowcdn.co.kr/down/NeowizGam ... 70418_1.7Z
- Sat Jun 23, 2012 2:16 pm
- Forum: Compressed files and methods
- Topic: RaiderZ filesystem
- Replies: 38
- Views: 21861
Re: RaiderZ filesystem
so after nearly a month of idle progress, i've got something that has dumped the filesystem for me. i've had to think about to how to package it for XeNTaX, so I'm using aluigi's self-described 'lame patcher' - http://aluigi.org/mytoolz.htm#lpatch you need to read the instructions, and make sure you...
- Sat Jun 09, 2012 1:44 am
- Forum: Graphic file formats
- Topic: LithTech dtx and calculating pixeldata size
- Replies: 12
- Views: 3673
Re: LithTech dtx and calculating pixeldata size
is this the same format used in combat arms??
- Wed May 30, 2012 12:58 am
- Forum: Compressed files and methods
- Topic: RaiderZ filesystem
- Replies: 38
- Views: 21861
Re: RaiderZ filesystem
tiny status update, but I will find time to work on the new clients.
only the initial scrambling has changed (same filelist formats, compression algos)
only the initial scrambling has changed (same filelist formats, compression algos)
- Sat Mar 03, 2012 7:00 am
- Forum: Graphic file formats
- Topic: Shifting pixels over
- Replies: 1
- Views: 819
Re: Shifting pixels over
if you skip the blank data (~1024 bytes) your image shifts into view again
also, http://honyaku-subs.ru/forums/viewtopic.php?f=17&t=213
also, http://honyaku-subs.ru/forums/viewtopic.php?f=17&t=213
- Tue Feb 28, 2012 4:12 am
- Forum: Graphic file formats
- Topic: Why these swf cann't open? Please help.
- Replies: 6
- Views: 2013
Re: Why these swf cann't open? Please help.
this is a KLF file which seems to contain KLP files. KLP files contain a small chunk of compressed data and a footer, which looks like it contains JPEG data. here is a quick n dirty http://aluigi.org/quickbms.htm script to dump this JPEG footer data: # script to dump tail data from KPF files idstrin...
- Sun Feb 26, 2012 2:12 am
- Forum: Game Archive
- Topic: Gui Chui Deng Online
- Replies: 12
- Views: 2076
Re: Gui Chui Deng Online
the filenames are stored in a binary tree, which i didn't bother writing up for quickbms
instead i wrote up a c version, attached, which dumps with filenames
source included
instead i wrote up a c version, attached, which dumps with filenames
- Fri Feb 24, 2012 12:25 am
- Forum: Compressed files and methods
- Topic: Extract scripts from Adventure Game Studio's CRM files
- Replies: 2
- Views: 2344
Re: Extract scripts from Adventure Game Studio's CRM files
it does look like your script has been compiled down to bytecode which means you will never get a full conversion back to your sourcecode. and looking at the complexity of the asc language from your sample, it would indeed be very demanding to reverse it back into a human-readable state. not for me :]
- Thu Feb 23, 2012 11:59 pm
- Forum: Game Archive
- Topic: Gui Chui Deng Online
- Replies: 12
- Views: 2076
Re: Gui Chui Deng Online
i tried to automate this a little w a little luck: /stallage/stallkeeper_baitan/stallkeeper_baitan01.kfm /npc_pk/npc_pk.kfm /test_npc/daiji01.kf after the 4 character bytes is an offset from the name pointer which continues the string - but these 8 byte structures are themselves in some sort of orde...
- Fri Dec 16, 2011 5:56 pm
- Forum: Game Archive
- Topic: Fate/Extra pak archives
- Replies: 8
- Views: 6375
Re: Fate/Extra pak archives
Code: Select all
get FILES short
get UNKNOWN short
for f = 0 < FILES
get TMP long
putarray 0 f TMP
next f
padding 16
for f = 0 < FILES
getdstring NAME 64
savepos POS
getarray SIZE 0 f
log NAME POS SIZE
math POS += SIZE
goto POS
next f
- Thu Dec 08, 2011 10:10 pm
- Forum: Compressed files and methods
- Topic: Toy Story 3 ZIP help please
- Replies: 12
- Views: 8278
Re: Toy Story 3 ZIP help please
this is a standard zip format with a custom comment field for the raw MD5 hash of the file.
when you repack the zip you need to add the comment field:
followed by the 16-byte md5 hash
i'm not sure if any zip programs allow you to do this automatically though
when you repack the zip you need to add the comment field:
Code: Select all
KF\x13\x00MD5i'm not sure if any zip programs allow you to do this automatically though
- Sat Dec 03, 2011 9:29 pm
- Forum: Game Archive
- Topic: Venus Hostage .pack files
- Replies: 1
- Views: 1204
Re: Venus Hostage .pack files
not going any further but the parts (unordered - ignore the filenames) can be read like: goto -4 get PNUM long get POS asize math TMP = PNUM math TMP *= 13 math TMP += 4 math POS -= TMP goto POS for i = 0 < PNUM # 13 byte header getdstring MISC 5 # options? get PNTR long get SIZE long string NAME p=...
- Sat Dec 03, 2011 9:04 pm
- Forum: Game Archive
- Topic: Sponge Bob's Surf and Skate Roadtrip - *.xen archives
- Replies: 1
- Views: 763
Re: Sponge Bob's Surf and Skate Roadtrip - *.xen archives
file not found 
