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Search found 602 matches

by WRS
Fri Jul 27, 2012 3:56 pm
Forum: Compressed files and methods
Topic: Clever & smart: A movie adventure
Replies: 5
Views: 1736

Re: Clever & smart: A movie adventure

you got so close! if you compared the values you wrote out against the ascii code for each letter ('A' == 0x41) then you might have caught on to the fact the values follow a simple pattern: 'A' (ascii 41) xor E2 == A3 'B' (ascii 42) xor E1 == A3 here is a bms script which can convert the nkr files t...
by WRS
Mon Jul 23, 2012 12:13 am
Forum: Game Archive
Topic: [PC/PSX] Pandemonium! PKG file
Replies: 6
Views: 2018

Re: [PC/PSX] Pandemonium! PKG file

i downloaded a version of pandemonium and the charles.exe program has the 'nikkiface' and 'goonking' pkg offsets and data sizes hardcoded into them. edit the bitmap data (24-bit at least) is converted to 16-bit: uccc ccbb bbba aaaa ^ unused a = byte 1 b = byte 2 c = byte 3 a bit of bit-shifting can ...
by WRS
Sat Jun 23, 2012 2:16 pm
Forum: Compressed files and methods
Topic: RaiderZ filesystem
Replies: 38
Views: 21861

Re: RaiderZ filesystem

so after nearly a month of idle progress, i've got something that has dumped the filesystem for me. i've had to think about to how to package it for XeNTaX, so I'm using aluigi's self-described 'lame patcher' - http://aluigi.org/mytoolz.htm#lpatch you need to read the instructions, and make sure you...
by WRS
Sat Jun 09, 2012 1:44 am
Forum: Graphic file formats
Topic: LithTech dtx and calculating pixeldata size
Replies: 12
Views: 3673

Re: LithTech dtx and calculating pixeldata size

is this the same format used in combat arms??
by WRS
Wed May 30, 2012 12:58 am
Forum: Compressed files and methods
Topic: RaiderZ filesystem
Replies: 38
Views: 21861

Re: RaiderZ filesystem

tiny status update, but I will find time to work on the new clients.

only the initial scrambling has changed (same filelist formats, compression algos)
by WRS
Sat Mar 03, 2012 7:00 am
Forum: Graphic file formats
Topic: Shifting pixels over
Replies: 1
Views: 819

Re: Shifting pixels over

if you skip the blank data (~1024 bytes) your image shifts into view again
start.bmp
also, http://honyaku-subs.ru/forums/viewtopic.php?f=17&t=213
by WRS
Tue Feb 28, 2012 4:12 am
Forum: Graphic file formats
Topic: Why these swf cann't open? Please help.
Replies: 6
Views: 2013

Re: Why these swf cann't open? Please help.

this is a KLF file which seems to contain KLP files. KLP files contain a small chunk of compressed data and a footer, which looks like it contains JPEG data. here is a quick n dirty http://aluigi.org/quickbms.htm script to dump this JPEG footer data: # script to dump tail data from KPF files idstrin...
by WRS
Sun Feb 26, 2012 2:12 am
Forum: Game Archive
Topic: Gui Chui Deng Online
Replies: 12
Views: 2076

Re: Gui Chui Deng Online

the filenames are stored in a binary tree, which i didn't bother writing up for quickbms

instead i wrote up a c version, attached, which dumps with filenames :) source included
by WRS
Fri Feb 24, 2012 12:25 am
Forum: Compressed files and methods
Topic: Extract scripts from Adventure Game Studio's CRM files
Replies: 2
Views: 2344

Re: Extract scripts from Adventure Game Studio's CRM files

it does look like your script has been compiled down to bytecode which means you will never get a full conversion back to your sourcecode. and looking at the complexity of the asc language from your sample, it would indeed be very demanding to reverse it back into a human-readable state. not for me :]
by WRS
Thu Feb 23, 2012 11:59 pm
Forum: Game Archive
Topic: Gui Chui Deng Online
Replies: 12
Views: 2076

Re: Gui Chui Deng Online

i tried to automate this a little w a little luck: /stallage/stallkeeper_baitan/stallkeeper_baitan01.kfm /npc_pk/npc_pk.kfm /test_npc/daiji01.kf after the 4 character bytes is an offset from the name pointer which continues the string - but these 8 byte structures are themselves in some sort of orde...
by WRS
Fri Dec 16, 2011 5:56 pm
Forum: Game Archive
Topic: Fate/Extra pak archives
Replies: 8
Views: 6375

Re: Fate/Extra pak archives

Code: Select all

get FILES short
get UNKNOWN short

for f = 0 < FILES
  get TMP long
  putarray 0 f TMP
next f

padding 16

for f = 0 < FILES
  getdstring NAME 64
  savepos POS
  getarray SIZE 0 f

  log NAME POS SIZE

  math POS += SIZE
  goto POS
next f
by WRS
Thu Dec 08, 2011 10:10 pm
Forum: Compressed files and methods
Topic: Toy Story 3 ZIP help please
Replies: 12
Views: 8278

Re: Toy Story 3 ZIP help please

this is a standard zip format with a custom comment field for the raw MD5 hash of the file.

when you repack the zip you need to add the comment field:

Code: Select all

KF\x13\x00MD5
followed by the 16-byte md5 hash

i'm not sure if any zip programs allow you to do this automatically though
by WRS
Sat Dec 03, 2011 9:29 pm
Forum: Game Archive
Topic: Venus Hostage .pack files
Replies: 1
Views: 1204

Re: Venus Hostage .pack files

not going any further but the parts (unordered - ignore the filenames) can be read like: goto -4 get PNUM long get POS asize math TMP = PNUM math TMP *= 13 math TMP += 4 math POS -= TMP goto POS for i = 0 < PNUM # 13 byte header getdstring MISC 5 # options? get PNTR long get SIZE long string NAME p=...