Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 602 matches
- Tue Sep 25, 2012 1:35 pm
- Forum: Graphic file formats
- Topic: TGA and JPG not opens on PS
- Replies: 7
- Views: 2724
Re: TGA and JPG not opens on PS
all your samples share the same basic format. the '.jpg' extension has some run-length encoding and the '.tga' files look like jpg masks uint flags char sig[3] // FBN when flags == CDAh // raw image data uint enoffset byte jpgMask[ enoffset - FTell() ]; when flags == AEEh // rle byte flags[3] // ??,...
- Wed Sep 12, 2012 10:44 pm
- Forum: Holy Cow!
- Topic: How do you learn something new
- Replies: 5
- Views: 4120
Re: How do you learn something new
if you haven't wrote anything for blender, that's the next step - i guess it just uses different api calls to do the same thing (only now you can edit stuff too..) 2d formats - textures? i couldn't get into that either - most graphic formats are dds variants and just headless or using some preset op...
- Wed Sep 12, 2012 7:57 pm
- Forum: Compressed files and methods
- Topic: Custom Reader program needed for FEZ XNB files
- Replies: 16
- Views: 18864
Re: Custom Reader program needed for FEZ XNB files
around this topic, his blog is really interesting - http://theinstructionlimit.com/category/fez
he was also interviewed for the indie game movie if you want to know more
he was also interviewed for the indie game movie if you want to know more
- Wed Sep 12, 2012 7:38 pm
- Forum: 3D/2D models
- Topic: [Need Advice] Looking for help (Scripts)
- Replies: 10
- Views: 2066
Re: [Need Advice] Looking for help (Scripts)
there are many examples in the manual on for loops. to create the mesh object from the vertex/face index data you need to store them in an array before you can create the 3ds 'mesh' object: arr_v = #() for i = 1 to vertCount do ( append arr_v [readfloat(f), readfloat(f), readfloat(f)] ) note face i...
- Wed Sep 12, 2012 7:28 pm
- Forum: 3D/2D models
- Topic: [Need Advice] Looking for help (Scripts)
- Replies: 10
- Views: 2066
Re: [Need Advice] Looking for help (Scripts)
there are many examples in the manual on for loops. to create the mesh object from the vertex/face index data you need to store them in an array before you can create the 3ds 'mesh' object: arr_v = #() for i = 1 to vertCount do ( append arr_v [readfloat(f), readfloat(f), readfloat(f)] ) note face in...
- Wed Sep 12, 2012 6:27 pm
- Forum: Holy Cow!
- Topic: How do you learn something new
- Replies: 5
- Views: 4120
Re: How do you learn something new
you can challenge yourself by working in different software environments. you've done some python stuff with neosis? try using 3ds maxscript, or maya (melscript?). being by porting stuff.
you say branch out, is there anything specific you have in mind?
you say branch out, is there anything specific you have in mind?
- Sun Sep 09, 2012 5:43 pm
- Forum: Game Localization
- Topic: Gundam AGE cosmic break/univers Accel
- Replies: 1
- Views: 1387
Re: Gundam AGE cosmic break/univers Accel
there is a null-terminated string table with some japanese encoded texts
- Sun Sep 09, 2012 2:25 pm
- Forum: Game Archive
- Topic: pxp archive files?
- Replies: 8
- Views: 2053
Re: pxp archive files?
i meant my script was useless. you can easily parse the filenames, but the data is encrypted or compressed somehow. there is all kinds of data in the last archive posted: sfx/wate_001.mp3 2541926 71117 64331 sfx/you_win.mp3 9688207 42904 38249 sfx/zangief_bonus.mp3 9726456 146349 139543 table_logo_v...
- Sat Sep 08, 2012 8:35 pm
- Forum: Game Archive
- Topic: pxp archive files?
- Replies: 8
- Views: 2053
Re: pxp archive files?
filename parser. useless. idstring "PX" goto 12 get files long get filetablesize long goto 40 for f = 0 < files get a long get b long get fancy_f char get strlen char getdstring str strlen padding 4 get unknown long print "%str%" next f print "Finished"
- Sat Sep 08, 2012 8:19 pm
- Forum: Game Archive
- Topic: Dark Strokes - Sins of the Fathers ( Unpack RDFZ )
- Replies: 3
- Views: 1656
Re: Dark Strokes - Sins of the Fathers ( Unpack RDFZ )
there was a filename table NOTE the output xml needs reconstructing. i have no incentive to write a reconstructor for that # QuickBMS script for Dark Strokes # Written by WRS idstring "RDFZ" get strlen long getdstring str strlen if str != "Zlib" print "Unsure how to handle f...
- Fri Sep 07, 2012 7:50 pm
- Forum: Game Archive
- Topic: Dark Strokes - Sins of the Fathers ( Unpack RDFZ )
- Replies: 3
- Views: 1656
- Wed Sep 05, 2012 2:00 am
- Forum: Game Archive
- Topic: Daybreak online
- Replies: 4
- Views: 2316
Re: Daybreak online
attached is a c routine for decrypting the tables but that doesn't really help with the filetable
for debugging, the first expected spk file is 'paks\update0.spk'
for debugging, the first expected spk file is 'paks\update0.spk'
- Tue Sep 04, 2012 9:34 pm
- Forum: Compressed files and methods
- Topic: RaiderZ filesystem
- Replies: 38
- Views: 21861
Re: RaiderZ filesystem
I am now finishing up a standalone new tool which can extract all existing client releases:
https://github.com/x1nixmzeng/z3ResEx#download
if you were curious about the decompression (skyflox outlines it here) - then I have completely reversed the RLE z3Rle.h
- Thu Aug 23, 2012 8:30 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 31
- Views: 22178
Re: [REQ] Darksider II (PC)
how on earth did you figure out that hashing stuff? is it a known algorithm?
you also have an interesting coding style
you also have an interesting coding style
- Thu Aug 23, 2012 2:12 am
- Forum: 3D/2D models
- Topic: Soul Worker
- Replies: 5
- Views: 2089
Re: Soul Worker
ot: while the gameplay looks terribly repetitive, that sloth boss was hilarious!
