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Search found 602 matches

by WRS
Fri Dec 21, 2012 2:33 pm
Forum: 3D/2D models
Topic: luaexpose (3D visualiser)
Replies: 3
Views: 1085

luaexpose (3D visualiser)

I know there are many programs which allow model data to be visualized (such as Neosis/python) but I found it took too long to get a basic 3D scene setup if you wanted to mess around with any model data. Take this tutorial on getting vertex data onscreen. The tutorial may be a little outdated but to...
by WRS
Fri Nov 30, 2012 12:07 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

its interested that a few people have managed the chunk parsing but nobody has gotten much further 8)
by WRS
Wed Nov 28, 2012 12:30 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

But thanks, I asked because I've been researching DSF for some time and the format is similar except for some chunk names. what research can you share with us on dsf? have you looked at the model data? also for the moment i'm just curious what driv3r does with its data as i used to play the xbox ve...
by WRS
Tue Nov 27, 2012 1:43 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

minor update

slow progress with the model data

the renderer model package chunks (MDPC) contain the models (faces indices, vertex data and textures) but i'm stuck on reconstructing them. all i think i've found is the normal data:

Image
by WRS
Sun Nov 25, 2012 6:26 pm
Forum: Game Archive
Topic: Driver: SF , SP/FCHUNK Files
Replies: 4
Views: 2650

Re: Driver: SF , SP/FCHUNK Files

i've just been working on a similar project for driv3r!!

Image
by WRS
Sat Nov 24, 2012 2:30 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

i started writing a small program to explore the chunks a little better - https://github.com/x1nixmzeng/Explor3r

it essentially does what you documented here: viewtopic.php?p=81162#p81162 using recursion to identify which CHNK blocks are themselves CHNK blocks
by WRS
Thu Nov 22, 2012 4:46 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

if you're just posting a work-in-progress of your own i will leave you to it :) if you need a hand send me a pm or something
by WRS
Thu Nov 22, 2012 4:35 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

alright, my turn to bump i've written a rough bms script to dump the dds textures from the GFX files (for now) overlays.gfx - gui stuff; weapon highlights loading.gfx - the spinning disk icon and the driv3r logo (attached) # Driv3r (PC) *.gfx # v0.01 - rough recursive script based on demo filedata #...
by WRS
Wed Nov 21, 2012 9:39 pm
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

i found the demo online. there is a description offset in the headers which is most useful . other notes i made: Data is chunked with the following header: uint32 magic ("CHNK") uint32 fileSize uint32 chunkCount uint32 version (3 == Driv3r?) The minimum size is 16 bytes Chunks have the fol...
by WRS
Mon Nov 19, 2012 3:35 pm
Forum: Game Archive
Topic: RF Online .BSP map files
Replies: 2
Views: 3063

Re: RF Online .BSP map files

not sure i can give any specific help but:
djmauro wrote:Bu ofc the Korean comments are corrupted (someone saved it all in ANSI)
you mean localized! you can still change the character encoding in your text editor (or browser) to get the korean comments back
by WRS
Fri Nov 16, 2012 5:25 pm
Forum: Graphic file formats
Topic: KKND 1&2 Image compression
Replies: 9
Views: 4606

Re: KKND 1&2 Image compression

If i should provide any other stuff like the compressed but extracted raw image file, and the uncompressed (manualy replaced) raw image file (so before palette applied output png), just tell me, and ill upload them. i'm not beaten yet - could you upload these? i copied out your rle file without any...
by WRS
Sun Nov 11, 2012 9:37 pm
Forum: Graphic file formats
Topic: Help retrieving faces from a file with one mesh
Replies: 3
Views: 1319

Re: Help retrieving faces from a file with one mesh

it might be due to the rendering mode of the polygons - https://en.wikipedia.org/wiki/Triangle_strip - for example only 2 vertex points are needed to make a triangle. other modes vary

obviously also the value 0xFFFF is -1 as a signed short type
by WRS
Sat Nov 03, 2012 6:57 pm
Forum: Audio file formats
Topic: Dexter the game resources and wav files
Replies: 5
Views: 1570

Re: Dexter the game resources and wav files

Devilot wrote:for audio there are wav files that no program can open and yet the game renders correctly. any idea why?
you have 160+ posts and you ask this question? containers and formats vary for almost everything
by WRS
Sun Oct 28, 2012 8:00 pm
Forum: Game Archive
Topic: Tetris(IOS) dbpf file
Replies: 1
Views: 991

Re: Tetris(IOS) dbpf file

apparently this format changed to v2.0 when Spore was released and nobody took over development - your sample is v2.1

judged on the fact this is a mature format used by ea, the code you're trying to use from sims wikis will be outdated
by WRS
Thu Oct 25, 2012 6:22 pm
Forum: Game Archive
Topic: Carmageddon 1 IOS (.WAD Extracton Help)
Replies: 7
Views: 2672

Re: Carmageddon 1 IOS (.WAD Extracton Help)

i wanted to write a quickbms script for this, but cannot spend anymore time on the format. i also couldn't find the file spec used by 'wadedit', so here is my current info: int32 unknown int32 unknown int32 unknown (0) int32 str_table_size (including alignment) str_table: null-terminated string tabl...