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Search found 602 matches

by WRS
Mon Apr 01, 2013 9:42 am
Forum: Compressed files and methods
Topic: Fire Fight (1996) VOL archive format
Replies: 3
Views: 1780

Re: Fire Fight (1996) VOL archive format

as you note there are some compressed chunks edit found the demo online and finished the script # Fire Fight (1996) VOL extractor # Script for QuickBMS by WRS (xentax.com) # Rev 2 comtype COMP_LZRW1 get FSIZE asize math FSIZE -= 20 # 20-byte header at end of file goto FSIZE get UNCOMPRESSED_SIZE lon...
by WRS
Thu Mar 21, 2013 12:25 am
Forum: Game Localization
Topic: Lego Star Wars III The Clone Wars Turkish Localization
Replies: 4
Views: 2111

Re: Lego Star Wars III The Clone Wars Turkish Localization

what script did you use to separate them ?
by WRS
Thu Jan 17, 2013 1:32 am
Forum: Holy Cow!
Topic: Offer of legit job for file decryption/modification
Replies: 2
Views: 2336

Re: Offer of legit job for file decryption/modification

does the algorithm rely on the date at all?

if you could pm links to the files (dll/console test app/coefficient files) i'd like to give this a try :|
by WRS
Sun Jan 13, 2013 7:52 pm
Forum: Graphic file formats
Topic: [PC]Kingdoms of Amalur dds files.
Replies: 9
Views: 3816

Re: [PC]Kingdoms of Amalur dds files.

Did you remember to put the 16 bytes back. Would this work? #Kingdom of Amalur DDS #quickbms script get SIZE asize math SIZE += 16 get NAME filename log NAME 16 SIZE no because the bytes were removed as a result of the previous script.. you would need to copy over the bytes in a hex editor or write...
by WRS
Fri Jan 11, 2013 1:22 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

That template is pretty useful for the most part. However I think it would be better to just document the actual MDPC format rather than make an 010 template, since from what I can see, it doesn't do much good other than allow you to visually jump to each section in the header. It also skipped a se...
by WRS
Thu Jan 10, 2013 12:45 pm
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

wip 010 binary template for mdpc chunks (explor3r can save these for you)

edit
this clearly wasn't helpful. if anyone needs it, pm me
by WRS
Wed Jan 09, 2013 4:12 am
Forum: Game Archive
Topic: Reflections CHUNK File Format
Replies: 42
Views: 15010

Re: Reflections CHUNK File Format

when i last worked on this i was looking for face indexes instead of the 3d wheel rims i was looking at the maps (which are stored with 3d geometry but are 2d). i started by using 3d ripper dx to save the meshes in the scene, then deleting all but the map. obviously the vertex info isn't the same du...
by WRS
Tue Jan 08, 2013 11:21 am
Forum: Game Archive
Topic: ,mdl help please if yo have time
Replies: 2
Views: 1192

Re: ,mdl help please if yo have time

most of the programs and tools posted here are specific to a game or game engine so you need to be looking for threads made about the game you are talking about :)

this is the wrong board for 3d model formats: see here - viewforum.php?f=16
by WRS
Mon Jan 07, 2013 6:25 am
Forum: Game Archive
Topic: Ship Simulator Notes
Replies: 3
Views: 1585

Re: Ship Simulator Notes

you could easily write a script for this - is the uncompressed size part of the header?

Code: Select all

idstring "ENC"

get name basename
get zsize asize
math zsize -= 8

clog basename 8 zsize size
by WRS
Sun Jan 06, 2013 10:01 am
Forum: Game Archive
Topic: Stargaze Framework Pack
Replies: 6
Views: 1791

Re: Stargaze Framework Pack

that last unknown is just an extra field left untouched by the developer. it exists because the memory allocated for the file structure was not nulled when it was allocated from the heap, but it could equally be there for future usage. and bms is perfect for extracting such a format: # script for qu...
by WRS
Sun Jan 06, 2013 1:49 am
Forum: Game Archive
Topic: Stargaze Framework Pack
Replies: 6
Views: 1791

Re: Stargaze Framework Pack

Somehow, the file is not there at the blog. Are you sure it was uploaded? Also, do you know if there are any specific copyrights on it? This attachment contains the sourcecode to the tool he mentions - but packed in the format he is describing! Very amusing! edit wait, you found their packing tool?...
by WRS
Fri Jan 04, 2013 4:14 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606883

Re: Señor Casaroja's Noesis

MrAdults wrote:The auto-reload thing was added because WRS wanted it, but it's disabled by default because most users won't need/want it, and I didn't want to impose the overhead of a filesystem hook when it's not needed
Brilliant, thanks! :D :D Now I have no excuse not to finish some of my 3D format scripts!
by WRS
Sat Dec 22, 2012 12:11 am
Forum: Compressed files and methods
Topic: Battle Arena Toshinden (PC/DOS) DATA.TSD
Replies: 4
Views: 2554

Re: Battle Arena Toshinden (PC/DOS) DATA.TSD

I got stuck on debugging this [roll] The file count (3250) is read in (at least referenced) in segment 0160 at address 001C456F DOSBox dump: 0160:001C456F mov edi,[esp+0008] ss:[0030A874]=00000CB2 EAX:00000004 EBX:00000004 ECX:00000000 EDX:00000000 ESI:0023E4AA EDI:0024E5C0 EBP:0024B9F4 ESP:0030A86C...
by WRS
Fri Dec 21, 2012 11:42 pm
Forum: 3D/2D models
Topic: luaexpose (3D visualiser)
Replies: 3
Views: 1085

Re: luaexpose (3D visualiser)

I think you may be right - I was put off Neosis by the need to register a file format first, I wasn't aware of the reload capabilities. Maybe I should have made this a feature request :) Being able to automatically run a format script on data (real-time reloading after the script has been updated) w...
by WRS
Fri Dec 21, 2012 2:41 pm
Forum: 3D/2D models
Topic: luaexpose (3D visualiser)
Replies: 3
Views: 1085

Re: luaexpose (3D visualiser)

I missed one of the main features, so allow this double post to explain it. Your scripts are automatically reloaded into the program if you save the Lua script file again. To explore possible 3D vertex data in an unknown model, your script might look something like: file = "unknown_model_data.d...