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Search found 602 matches
- Wed Sep 02, 2015 9:54 pm
- Forum: Game Localization
- Topic: Kane and lynch dead men localization tool?
- Replies: 42
- Views: 12619
Re: Kane and lynch dead men localization tool?
I would write your nick into the credits :) (If you are agree with it) appreciated 8) please link back to XeNTaX if you can! added a new feature to swap between endian for some console versions. you can use it to convert xml -> xml to avoid copying all the translations over - then xml -> loc. neat ...
- Thu Aug 27, 2015 9:56 pm
- Forum: Game Localization
- Topic: Kane and lynch dead men localization tool?
- Replies: 42
- Views: 12619
Re: Kane and lynch dead men localization tool?
Something else: I found the texts of the loading scene'sd but i suppose they are video files with burned subtitle. Do you think there is any way to edit them? Hard subs are not possible to edit without modifying the video data. In other news I've fixed an issue when running this tool on L05_MainEng...
- Wed Aug 12, 2015 9:42 pm
- Forum: Website
- Topic: The future of the forum: Ideas, suggestions and general.
- Replies: 49
- Views: 34285
Re: The future of the forum: Ideas, suggestions and general.
one of the first posts here said this place is like an oasis in a desert. i could not agree more - the knowledgebase here is fantastic and some of the contributions and discussion here are really impressive. as a forum, this aspect of sharing needs more attention over complete releases, which as oth...
- Wed Aug 12, 2015 9:27 pm
- Forum: Website
- Topic: Future of the forum: Q5 - Do you give credit to the forum?
- Replies: 8
- Views: 10192
Re: Future of the forum: Q5 - Do you give credit to the foru
depends. i usually dive in because i have some free time to look into a format.
i've referred people to xentax because there is a huge amount of information here - but it's not always easy to discover (beyond the realms of searching, i'm thinking discussions on stuff and direct messages)
i've referred people to xentax because there is a huge amount of information here - but it's not always easy to discover (beyond the realms of searching, i'm thinking discussions on stuff and direct messages)
- Fri Aug 07, 2015 10:51 pm
- Forum: Game Localization
- Topic: Idolm@ster (Xbox 360) HELP
- Replies: 5
- Views: 2336
Re: Idolm@ster (Xbox 360) HELP
really happy to see xenia used for testing your changes
i'll take a look
i'll take a look
- Mon Jul 27, 2015 12:19 am
- Forum: Graphic file formats
- Topic: Cryengine vertex information weirdness
- Replies: 12
- Views: 2794
Re: Cryengine vertex information weirdness
is that transformation matrix correct? i'm not familiar with blender but shouldn't the translation be in the forth col?Markemp wrote:Oh, and I forgot to print up the transformation matrix as well.
I'm sure that has some factor in where to put all the objects.
- Mon Jul 06, 2015 10:46 pm
- Forum: Tutorials
- Topic: Let's MultiEx : real time archive format analysis
- Replies: 32
- Views: 13360
Re: Let's MultiEx : real time archive format analysis
ot but it's good to put a face to your usernameMr.Mouse wrote:https://www.youtube.com/watch?v=1IabAWG ... e=youtu.be
Outlaws *.lab files. Get to replacing the sounds in the game guys! and/or other stuff
also, this series is great by the way!
- Fri Jul 03, 2015 11:29 pm
- Forum: Game Localization
- Topic: Asking Kill the Bad Guy's template
- Replies: 4
- Views: 1533
Re: Asking Kill the Bad Guy's template
not a lot of time again 8) here you go: //-------------------------------------- //--- 010 Editor v5.0 Binary Template //-------------------------------------- // Go to offset 20h FSeek(0x20); // Read 32-bits as an unsigned integer // This is the number of UnityCharacter structs uint GlyphCount <bgc...
- Sat Jun 20, 2015 10:41 pm
- Forum: 3D/2D models
- Topic: rare (xbox) - grabbed by the ghoulies, conker
- Replies: 18
- Views: 7847
Re: rare (xbox) - grabbed by the ghoulies, conker
'rare replay' has just been announced for the xbox one and contains all their old games!!
http://www.xbox.com/en-US/games/rare-replay
http://www.xbox.com/en-US/games/rare-replay
- Tue Jun 16, 2015 11:13 pm
- Forum: Game Localization
- Topic: AKIBA'S TRIP: Undead & Undressed [Steam Version]
- Replies: 3
- Views: 2877
Re: AKIBA'S TRIP: Undead & Undressed [Steam Version]
feel free to pm me the language data samples and i'll take a look 
- Tue Jun 16, 2015 11:12 pm
- Forum: Game Localization
- Topic: The Escapists speech.dat & items.dat
- Replies: 1
- Views: 1381
Re: The Escapists speech.dat & items.dat
dat files are compressed/encrypted - perhaps aligned to 4 bytes? samples do not have similar headers.
- Tue Jun 16, 2015 10:28 pm
- Forum: Game Localization
- Topic: Ori and the blind forest font
- Replies: 13
- Views: 10957
Re: Ori and the blind forest font
thanks for your info. the script was written very quickly but i'll update it again with your suggestions: here you go //-------------------------------------- //--- 010 Editor v5.0 Binary Template //-------------------------------------- // Unity binary font atlas format // Documented by WRS //-----...
- Mon Jun 15, 2015 10:34 pm
- Forum: Game Localization
- Topic: Ori and the blind forest font
- Replies: 13
- Views: 10957
Re: Ori and the blind forest font
this is a unity font.
a tool to calculate distance markers is here - http://catlikecoding.com/unity/products ... generator/
*edit* uh, it doesn't pack the font though. not sure if that is a standard unity thing ?
see post below for new script
a tool to calculate distance markers is here - http://catlikecoding.com/unity/products ... generator/
*edit* uh, it doesn't pack the font though. not sure if that is a standard unity thing ?
see post below for new script
- Sun Jun 14, 2015 10:16 pm
- Forum: Game Archive
- Topic: Rhythm Tengoku The Best Plus (ZLIB FILE)
- Replies: 5
- Views: 2178
Re: Rhythm Tengoku The Best Plus (ZLIB FILE)
I can't use winrar or 7zip... I get allways error. I'm triying with offzip but nothing :[ run this from the command line: offzip.exe -a -z 15 ctrTango_long.zlib . 0 you could also use a bms script (see quickbms) get unsize long get zsize asize math zsize -= 4 clog "uncompressed.dat 4 zsize uns...
- Sat Jun 13, 2015 11:58 pm
- Forum: Game Localization
- Topic: Scribblenauts Localization Tool
- Replies: 2
- Views: 1754
Re: Scribblenauts Localization Tool
can you find any localisation tools for this program?
i'll help write a packer if we know the game does support unicode. is this for pc?
i'll help write a packer if we know the game does support unicode. is this for pc?
