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Search found 602 matches

by WRS
Wed Sep 02, 2015 9:54 pm
Forum: Game Localization
Topic: Kane and lynch dead men localization tool?
Replies: 42
Views: 12619

Re: Kane and lynch dead men localization tool?

I would write your nick into the credits :) (If you are agree with it) appreciated 8) please link back to XeNTaX if you can! added a new feature to swap between endian for some console versions. you can use it to convert xml -> xml to avoid copying all the translations over - then xml -> loc. neat ...
by WRS
Thu Aug 27, 2015 9:56 pm
Forum: Game Localization
Topic: Kane and lynch dead men localization tool?
Replies: 42
Views: 12619

Re: Kane and lynch dead men localization tool?

Something else: I found the texts of the loading scene'sd but i suppose they are video files with burned subtitle. Do you think there is any way to edit them? Hard subs are not possible to edit without modifying the video data. In other news I've fixed an issue when running this tool on L05_MainEng...
by WRS
Wed Aug 12, 2015 9:42 pm
Forum: Website
Topic: The future of the forum: Ideas, suggestions and general.
Replies: 49
Views: 34285

Re: The future of the forum: Ideas, suggestions and general.

one of the first posts here said this place is like an oasis in a desert. i could not agree more - the knowledgebase here is fantastic and some of the contributions and discussion here are really impressive. as a forum, this aspect of sharing needs more attention over complete releases, which as oth...
by WRS
Wed Aug 12, 2015 9:27 pm
Forum: Website
Topic: Future of the forum: Q5 - Do you give credit to the forum?
Replies: 8
Views: 10192

Re: Future of the forum: Q5 - Do you give credit to the foru

depends. i usually dive in because i have some free time to look into a format.

i've referred people to xentax because there is a huge amount of information here - but it's not always easy to discover (beyond the realms of searching, i'm thinking discussions on stuff and direct messages)
by WRS
Fri Aug 07, 2015 10:51 pm
Forum: Game Localization
Topic: Idolm@ster (Xbox 360) HELP
Replies: 5
Views: 2336

Re: Idolm@ster (Xbox 360) HELP

really happy to see xenia used for testing your changes 8)

i'll take a look
by WRS
Mon Jul 27, 2015 12:19 am
Forum: Graphic file formats
Topic: Cryengine vertex information weirdness
Replies: 12
Views: 2794

Re: Cryengine vertex information weirdness

Markemp wrote:Oh, and I forgot to print up the transformation matrix as well.

I'm sure that has some factor in where to put all the objects.
is that transformation matrix correct? i'm not familiar with blender but shouldn't the translation be in the forth col?
by WRS
Mon Jul 06, 2015 10:46 pm
Forum: Tutorials
Topic: Let's MultiEx : real time archive format analysis
Replies: 32
Views: 13360

Re: Let's MultiEx : real time archive format analysis

Mr.Mouse wrote:https://www.youtube.com/watch?v=1IabAWG ... e=youtu.be

Outlaws *.lab files. Get to replacing the sounds in the game guys! and/or other stuff :D
ot but it's good to put a face to your username 8)

also, this series is great by the way!
by WRS
Fri Jul 03, 2015 11:29 pm
Forum: Game Localization
Topic: Asking Kill the Bad Guy's template
Replies: 4
Views: 1533

Re: Asking Kill the Bad Guy's template

not a lot of time again 8) here you go: //-------------------------------------- //--- 010 Editor v5.0 Binary Template //-------------------------------------- // Go to offset 20h FSeek(0x20); // Read 32-bits as an unsigned integer // This is the number of UnityCharacter structs uint GlyphCount <bgc...
by WRS
Sat Jun 20, 2015 10:41 pm
Forum: 3D/2D models
Topic: rare (xbox) - grabbed by the ghoulies, conker
Replies: 18
Views: 7847

Re: rare (xbox) - grabbed by the ghoulies, conker

'rare replay' has just been announced for the xbox one and contains all their old games!!

http://www.xbox.com/en-US/games/rare-replay
by WRS
Tue Jun 16, 2015 11:13 pm
Forum: Game Localization
Topic: AKIBA'S TRIP: Undead & Undressed [Steam Version]
Replies: 3
Views: 2877

Re: AKIBA'S TRIP: Undead & Undressed [Steam Version]

feel free to pm me the language data samples and i'll take a look 8)
by WRS
Tue Jun 16, 2015 11:12 pm
Forum: Game Localization
Topic: The Escapists speech.dat & items.dat
Replies: 1
Views: 1381

Re: The Escapists speech.dat & items.dat

dat files are compressed/encrypted - perhaps aligned to 4 bytes? samples do not have similar headers.
by WRS
Tue Jun 16, 2015 10:28 pm
Forum: Game Localization
Topic: Ori and the blind forest font
Replies: 13
Views: 10957

Re: Ori and the blind forest font

thanks for your info. the script was written very quickly but i'll update it again with your suggestions: here you go //-------------------------------------- //--- 010 Editor v5.0 Binary Template //-------------------------------------- // Unity binary font atlas format // Documented by WRS //-----...
by WRS
Mon Jun 15, 2015 10:34 pm
Forum: Game Localization
Topic: Ori and the blind forest font
Replies: 13
Views: 10957

Re: Ori and the blind forest font

this is a unity font.

a tool to calculate distance markers is here - http://catlikecoding.com/unity/products ... generator/

*edit* uh, it doesn't pack the font though. not sure if that is a standard unity thing ?

see post below for new script
by WRS
Sun Jun 14, 2015 10:16 pm
Forum: Game Archive
Topic: Rhythm Tengoku The Best Plus (ZLIB FILE)
Replies: 5
Views: 2178

Re: Rhythm Tengoku The Best Plus (ZLIB FILE)

I can't use winrar or 7zip... I get allways error. I'm triying with offzip but nothing :[ run this from the command line: offzip.exe -a -z 15 ctrTango_long.zlib . 0 you could also use a bms script (see quickbms) get unsize long get zsize asize math zsize -= 4 clog "uncompressed.dat 4 zsize uns...
by WRS
Sat Jun 13, 2015 11:58 pm
Forum: Game Localization
Topic: Scribblenauts Localization Tool
Replies: 2
Views: 1754

Re: Scribblenauts Localization Tool

can you find any localisation tools for this program?

i'll help write a packer if we know the game does support unicode. is this for pc?