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by WRS
Sat Sep 30, 2017 3:06 pm
Forum: Game Archive
Topic: Unreadable Wizard101 XML files?
Replies: 2
Views: 433

Re: Unreadable Wizard101 XML files?

this thread is a dupe of viewtopic.php?f=13&t=17087 where i just posted!
by WRS
Sat Sep 30, 2017 2:33 pm
Forum: Code Talk
Topic: Unreadable Game Data XMLs
Replies: 6
Views: 1364

Re: Unreadable Game Data XMLs

Here, I've written a script which can parse all files. Not sure how to reconstruct them to xml yet! Check back later // binary template for 010 editor. save as FILENAME.bt // wrs ///////////////////////////////// typedef uint uint_p2 <read=ReadUIntP2>; uint unpackLen(uint len) { // len is is bits (x...
by WRS
Sat Sep 30, 2017 1:45 pm
Forum: Code Talk
Topic: Unreadable Game Data XMLs
Replies: 6
Views: 1364

Re: Unreadable Game Data XMLs

What tools did you use to unpack the 'WAD's? I'm thinking there may be other tools like XML converting for this engine? Some of these other files like NIF are graphics files which would need converting to read..

Otherwise we can look at examining it
by WRS
Sat Sep 30, 2017 10:23 am
Forum: Code Talk
Topic: Unreadable Game Data XMLs
Replies: 6
Views: 1364

Re: Unreadable Game Data XMLs

These are "binary" xml files - xml files packed into data.

Interestingly portals.xml is actual xml :mrgreen:
by WRS
Sat Sep 09, 2017 10:18 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 39
Views: 8600

Re: Heavy Rain Tool

Awesome keep it up!
by WRS
Sat Aug 26, 2017 7:09 pm
Forum: Holy Cow!
Topic: Why worry?
Replies: 5
Views: 3259

Re: Why worry?

your experience with games industry practices is worth a lot more to your employers than picking up on the legality of mod tools. mods encourage creativity and this is usually not frowned upon when making games 8) that said, you can generalize your experiences with writing tools "interests in data f...
by WRS
Fri Aug 11, 2017 12:32 am
Forum: Graphic file formats
Topic: Converting a texture file
Replies: 5
Views: 759

Re: Converting a texture file

what game is this from?

it fits perfectly as a 128x128 image but maybe has a color palette associated with it?

do you recognise the image btw? are there 2 frames per image? the face image has eyes which are closed (l) and open (r). spot the difference 2015?
by WRS
Wed Apr 26, 2017 12:18 am
Forum: Code Talk
Topic: Insert same bytes to multiple addresses
Replies: 6
Views: 1423

Re: Insert same bytes to multiple addresses

the only way to do this woud be to override the bytes when you copy your replacements.

have you tried the INSERT key before pasting? 8)
by WRS
Wed Apr 26, 2017 12:15 am
Forum: Code Talk
Topic: How would I go about getting the games code?
Replies: 2
Views: 881

Re: How would I go about getting the games code?

does this game have any other files in the install directory?

most games are bundled with some bespoke file format which can be analysed.
by WRS
Sat Mar 11, 2017 11:48 pm
Forum: Compressed files and methods
Topic: Couldn't define which compression algorithm a game uses
Replies: 2
Views: 643

Re: Couldn't define which compression algorithm a game uses

Can you post some samples? i'm not transcribing hex data from screenshots 8)
by WRS
Fri Mar 03, 2017 10:04 pm
Forum: Game Archive
Topic: Knowledge Adventure .bal files
Replies: 5
Views: 1192

Re: Knowledge Adventure .bal files

very rusty at the moment. heres a start: //-------------------------------------- //--- 010 Editor v5.0 Binary Template // // File: // Author: // Revision: // Purpose: //-------------------------------------- uint num; uint stub; enum <int>EntryType { Invalid = -1, Unknown = 0, File = 0xb0, }; struc...
by WRS
Thu Feb 09, 2017 10:54 pm
Forum: Game Archive
Topic: Soul Worker OBT String Files (.res file)
Replies: 16
Views: 5212

Re: Soul Worker OBT String Files (.res file)

I noticed the structure seems to be missing something for certain files? Haven't made it through all the files yet but one that doesn't seem to work is tb_Skill.res. Even trying the file used when you made the script it seemed to fail. So it seems like there was another call for those files and I j...
by WRS
Sun Jan 29, 2017 2:07 am
Forum: Game Localization
Topic: Prince Of Persia mgb files tools
Replies: 7
Views: 1168

Re: Prince Of Persia mgb files tools

thanks i will take a look at more of your samples

the code is a script for "010 Editor" as it says at the top
by WRS
Sat Jan 28, 2017 4:50 pm
Forum: Game Localization
Topic: Prince Of Persia mgb files tools
Replies: 7
Views: 1168

Re: Prince Of Persia mgb files tools

//-------------------------------------- //--- 010 Editor v5.0 Binary Template // // File: menu.mgb // Author: wrs // Revision: 1 // Purpose: mgb parser //-------------------------------------- LittleEndian(); char hdr[4]; // "MAGM" uint unknown_52545; uint unknown_4011; ushort unknown; ushort widt...
by WRS
Wed Jan 25, 2017 9:48 pm
Forum: Audio file formats
Topic: Pit People music archive (.pak)
Replies: 10
Views: 1969

Re: Pit People music archive (.pak)

thethiny wrote:I've extracted the files successfully but I'm unable to figure out the encoding of the names.
the names are in their own table at the bottom as version 0 were. they are also xor'd.

also only subtitles are packed. the shaders are non-compressed binary though