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Search found 602 matches

by WRS
Mon Dec 21, 2015 6:10 pm
Forum: Code Talk
Topic: [newtozentax][scriptnoob] Q: Name this scripting language?
Replies: 6
Views: 2270

Re: [newtozentax][scriptnoob] Q: Name this scripting languag

put all that stuff in code tags:
[ code ][/ code ]
but yeah, if you have access to all these scripts modding should be really simple :)
by WRS
Mon Dec 21, 2015 5:05 pm
Forum: Game Localization
Topic: Kane and lynch dead men localization tool?
Replies: 42
Views: 12619

Re: Kane and lynch dead men localization tool?

szogyenyi wrote:Ok I'm kinda silly for programming. How should i use this code?
see my signature for the tool (and prelen.bt). it's a template you can apply to the file above.

however the dds image data is not valid. i dont have time to look at that at the moment
by WRS
Mon Dec 21, 2015 5:02 pm
Forum: Game Localization
Topic: Myst IV -- patch.m4b how unpack and repack txt files?
Replies: 46
Views: 10819

Re: Myst IV -- patch.m4b how unpack and repack txt files?

it's a template for 010 editor - http://www.sweetscape.com/010editor/ that patch.m4b is the same as the one you posted above!!!!! post a sample of the .bin files :wink: other game the file size is 300MB. also I threw that single file language file. And to use 010editor, unfortunately I don't know. ...
by WRS
Mon Dec 21, 2015 4:57 pm
Forum: Code Talk
Topic: [newtozentax][scriptnoob] Q: Name this scripting language?
Replies: 6
Views: 2270

Re: [newtozentax][scriptnoob] Q: Name this scripting languag

looks like a bespoke language based on c++, including text files is unusual in this way, and arrays are called sets in your example.

what game is this from? the name of the engine it uses will usually give some hints
by WRS
Mon Dec 21, 2015 4:38 pm
Forum: Game Localization
Topic: Emily is Away
Replies: 22
Views: 5615

Re: Emily is Away

unity studio doesn't support importing/saving assets either - how would you get the translations into the game?
by WRS
Mon Dec 21, 2015 4:03 pm
Forum: Game Localization
Topic: font problem about translating a game
Replies: 4
Views: 2033

Re: font problem about translating a game

when you say you are translating the game - are you just changing the texts?

if the font doesn't support certain characters you will need to replace the font too. most fonts fallback to english.
by WRS
Mon Dec 21, 2015 4:02 pm
Forum: Game Localization
Topic: Myst IV -- patch.m4b how unpack and repack txt files?
Replies: 46
Views: 10819

Re: Myst IV -- patch.m4b how unpack and repack txt files?

it's a template for 010 editor - http://www.sweetscape.com/010editor/

that patch.m4b is the same as the one you posted above!!!!! post a sample of the .bin files :wink:
by WRS
Mon Dec 21, 2015 12:50 am
Forum: Game Localization
Topic: Emily is Away
Replies: 22
Views: 5615

Re: Emily is Away

LuanXD99 wrote:Only English
okay. now read my post again. i said the files you posted were only shaders, so post the language files and i can take a look 8)
by WRS
Mon Dec 21, 2015 12:48 am
Forum: Game Localization
Topic: Myst IV -- patch.m4b how unpack and repack txt files?
Replies: 46
Views: 10819

Re: Myst IV -- patch.m4b how unpack and repack txt files?

this patch file is referencing subtitles in .bin files - such as "subtitle_p_atr2_s03_p05.bin" does the game include those? this m4b is just a patch delta format: //-------------------------------------- //--- 010 Editor v5.0 Binary Template // // File: patch.m4b parser (Myst IV) // Author...
by WRS
Sun Dec 20, 2015 4:54 am
Forum: Game Localization
Topic: Emily is Away
Replies: 22
Views: 5615

Re: Emily is Away

most of those samples are just shaders. although its text it doesn't need translating.

other other "Localization.txt" is interesting. the developers may have used NGUI to make their interfaces in Unity. what languages does the game support?
by WRS
Fri Dec 18, 2015 6:47 pm
Forum: Game Localization
Topic: Captain Tsubasa ftx text help (PS2)
Replies: 1
Views: 1037

Re: Captain Tsubasa ftx text help (PS2)

interesting encoding. xor key (?) seems to swap after so many bytes: Ended 0x1c, total = 18 Swapped to 0x1d @ 567 Ended 0x1d, total = 17 Swapped to 0x1e @ 1593 Ended 0x1e, total = 13 Swapped to 0x1f @ 2123 Ended 0x1f, total = 24 Swapped to 0x20 @ 3141 Ended 0x20, total = 21 Swapped to 0x21 @ 4159 En...
by WRS
Fri Dec 18, 2015 5:41 pm
Forum: Game Localization
Topic: Kane and lynch dead men localization tool?
Replies: 42
Views: 12619

Re: Kane and lynch dead men localization tool?

I found the loading screen file but i can't edit, anyone help me? http://www.solidfiles.com/d/5063225891/ its just a sequence of dds images... // loose format: // HEADERS (16 bytes) // PACKED IMAGE DATA (0x30 bytes * n) // FOOTER CHUNK 1 (0x2000 bytes, image data offsets start at +512) // FOOTER CH...
by WRS
Fri Dec 18, 2015 4:36 pm
Forum: Graphic file formats
Topic: SAP Compression
Replies: 2
Views: 1362

Re: SAP Compression

hey just wondered if you knew what the sample image _should_ look like? i did a quick google of the game logos but they don't look too similar to the output you have. edit also, getChar() returns 2 bytes? and get() returns just 1? the source is confusing: control = bb.get()&0xff; code = bb.get();
by WRS
Fri Sep 11, 2015 11:58 pm
Forum: 3D/2D models
Topic: rare (xbox) - grabbed by the ghoulies, conker
Replies: 18
Views: 7847

Re: rare (xbox) - grabbed by the ghoulies, conker

Very interested in this, can you post your findings/tools! I'd love to help, or at least, see them :) k. for starters here are the known filenames i know of: https://gist.github.com/x1nixmzeng/1195c80d2c551fae5b7d rough has implementation: unsigned int gbtgHash(const char* str) { unsigned int hash ...
by WRS
Wed Sep 02, 2015 10:09 pm
Forum: 3D/2D models
Topic: rare (xbox) - grabbed by the ghoulies, conker
Replies: 18
Views: 7847

Re: rare (xbox) - grabbed by the ghoulies, conker

I am interested in this! Is there any comprehensive documentation on the format, what you guys figured out, or just the python importer? This is a fantastic tool. I wonder what leftovers are in here... Also any way to automate ripping them all? Too bad test_dialogs.bnl doesn't load. luckily test_di...