Search found 121 matches
- Thu Dec 05, 2013 10:28 am
- Forum: Game Archive
- Topic: How to Survive Common_PC.eng
- Replies: 12
- Views: 3330
Re: How to Survive Common_PC.eng
Here is a script, but it unpacks only a few dds and a lot of unknow files. goto 32 get files1 long get files2 long get files3 long get files4 long xmath files "files1+files2+files3+files4" getdstring unk 8 for i = 0 < files get size long get id long if id = 0x58534444 getdstring ddsdata 8 get size l...
- Sun Dec 01, 2013 5:47 pm
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2013 .bndl File
- Replies: 8
- Views: 3708
Re: Need for Speed Most Wanted 2013 .bndl File
Umm, i updated the link, try out.
- Sun Dec 01, 2013 4:33 pm
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2013 .bndl File
- Replies: 8
- Views: 3708
Re: Need for Speed Most Wanted 2013 .bndl File
Its a little different from pc version file. Are you sure the text at and of bndl is belong to the file?
Because if i see the size at 0x8 position, its not fit in.
Because if i see the size at 0x8 position, its not fit in.
- Fri Nov 29, 2013 11:10 pm
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2013 .bndl File
- Replies: 8
- Views: 3708
- Tue Nov 26, 2013 7:32 pm
- Forum: Game Archive
- Topic: Guardians of Middle-Earth .Arch04
- Replies: 10
- Views: 2559
Re: Guardians of Middle-Earth .Arch04
Use this command: ww2ogg.exe filename.wwise --pcb packed_codebooks_aoTuV_603.bin
Then use revorb.
Then use revorb.
- Tue Nov 26, 2013 10:09 am
- Forum: Game Archive
- Topic: Guardians of Middle-Earth .Arch04
- Replies: 10
- Views: 2559
Re: Guardians of Middle-Earth .Arch04
Use AlphaTwentyThree's script on bnk: viewtopic.php?f=13&t=4450&p=89662#p89662
- Mon Nov 25, 2013 9:57 am
- Forum: Game Archive
- Topic: Guardians of Middle-Earth .Arch04
- Replies: 10
- Views: 2559
Re: Guardians of Middle-Earth .Arch04
Quickbms script for unpack idstring "BNDL" get version long get nametablesz long get nametablesz2 long get null longlong get files long savepos offset log MEMORY_FILE offset nametablesz math offset += nametablesz2 for i = 0 < files goto offset get nameoff long get size long savepos offset goto nameo...
- Sat Nov 09, 2013 10:48 am
- Forum: Compressed files and methods
- Topic: Final Exam HVP [bms or tool]
- Replies: 8
- Views: 4107
Re: Final Exam HVP [bms or tool]
Here is my try for quickbms. For me its hard to understand the folder structure, but i hope this is the right. comtype lzo1x get ver long get null long get files long get unk long get nametablesz long savepos offset log MEMORY_FILE offset nametablesz getdstring nametable nametablesz for i = 0 < file...
- Tue Nov 05, 2013 10:36 pm
- Forum: Game Archive
- Topic: Groove Player .grv
- Replies: 1
- Views: 927
Re: Groove Player .grv
This quickbms script can unpack endian big get tablesize1 long get unk long get tablesize2 long get root string get files long for i = 0 < files get unk long get offset long get zsize long get name string set temp name string temp $ zlib if temp = "zlib" string name -= ".zlib" math zsize -= 4 savepo...
- Sun Nov 03, 2013 2:17 pm
- Forum: Game Localization
- Topic: Blood Knights - Xbox360 (2013) [.pkg]
- Replies: 6
- Views: 1938
Re: Blood Knights - Xbox360 (2013) [.pkg]
This quickbms script can unpack the files endian big goto 12 get files long xmath base "16 + files * 16" for i = 0 < files get null long get offset long math offset += base get size long get hash? long log "" offset size next i But all files has some kind of hash at 0x4 position, and you cant edit t...
- Sun Oct 20, 2013 11:02 am
- Forum: Game Localization
- Topic: Rogue Legacy [.bin]
- Replies: 3
- Views: 2367
Re: Rogue Legacy [.bin]
I think you can try this method form the video tutorial here, to edit texts in exe.
- Sun Oct 20, 2013 10:46 am
- Forum: Game Archive
- Topic: Port Royale 3 - global.res
- Replies: 14
- Views: 8178
Re: Port Royale 3 - global.res
Looks like these res files are zlib compressed. Use offzip to decompress them, then i think you can use the tool.
If the game dont uses the decompressed one, try to use a zlib compressor on it. eg zlibc
If the game dont uses the decompressed one, try to use a zlib compressor on it. eg zlibc
- Thu Oct 10, 2013 11:43 pm
- Forum: Game Localization
- Topic: Kentucky Route Zero - Texts
- Replies: 7
- Views: 2997
Re: Kentucky Route Zero - Texts
I write here because this method maybe works with this game, but right now the only one i know it might be working is Anna EE, because it has a simple xml file. You can make a Quickbms script to reimport the xml, but it works only if the file size is not bigger than original, so check which text fil...
- Sun Sep 15, 2013 6:36 pm
- Forum: Game Localization
- Topic: Aarklash Legacy [.db]
- Replies: 7
- Views: 3816
- Mon Sep 02, 2013 9:17 am
- Forum: Game Archive
- Topic: Splinter cell : conviction
- Replies: 14
- Views: 8611
Re: Splinter cell : conviction
I dont test all the following methods, so you can try which works properly. Copy the unpacked files to gamedir\data folder. Rename the loc-int.umd, then make an empty file, and name it to loc-int.umd. or Rename the dump file to loc-int.umd. Open it with hex editor. Search and replace the .int extens...
