Search found 121 matches

by swuforce
Thu Dec 05, 2013 10:28 am
Forum: Game Archive
Topic: How to Survive Common_PC.eng
Replies: 12
Views: 3330

Re: How to Survive Common_PC.eng

Here is a script, but it unpacks only a few dds and a lot of unknow files. goto 32 get files1 long get files2 long get files3 long get files4 long xmath files "files1+files2+files3+files4" getdstring unk 8 for i = 0 < files get size long get id long if id = 0x58534444 getdstring ddsdata 8 get size l...
by swuforce
Sun Dec 01, 2013 5:47 pm
Forum: Game Archive
Topic: Need for Speed Most Wanted 2013 .bndl File
Replies: 8
Views: 3708

Re: Need for Speed Most Wanted 2013 .bndl File

Umm, i updated the link, try out.
by swuforce
Sun Dec 01, 2013 4:33 pm
Forum: Game Archive
Topic: Need for Speed Most Wanted 2013 .bndl File
Replies: 8
Views: 3708

Re: Need for Speed Most Wanted 2013 .bndl File

Its a little different from pc version file. Are you sure the text at and of bndl is belong to the file?
Because if i see the size at 0x8 position, its not fit in.
by swuforce
Tue Nov 26, 2013 7:32 pm
Forum: Game Archive
Topic: Guardians of Middle-Earth .Arch04
Replies: 10
Views: 2559

Re: Guardians of Middle-Earth .Arch04

Use this command: ww2ogg.exe filename.wwise --pcb packed_codebooks_aoTuV_603.bin
Then use revorb.
by swuforce
Tue Nov 26, 2013 10:09 am
Forum: Game Archive
Topic: Guardians of Middle-Earth .Arch04
Replies: 10
Views: 2559

Re: Guardians of Middle-Earth .Arch04

Use AlphaTwentyThree's script on bnk: viewtopic.php?f=13&t=4450&p=89662#p89662
by swuforce
Mon Nov 25, 2013 9:57 am
Forum: Game Archive
Topic: Guardians of Middle-Earth .Arch04
Replies: 10
Views: 2559

Re: Guardians of Middle-Earth .Arch04

Quickbms script for unpack idstring "BNDL" get version long get nametablesz long get nametablesz2 long get null longlong get files long savepos offset log MEMORY_FILE offset nametablesz math offset += nametablesz2 for i = 0 < files goto offset get nameoff long get size long savepos offset goto nameo...
by swuforce
Sat Nov 09, 2013 10:48 am
Forum: Compressed files and methods
Topic: Final Exam HVP [bms or tool]
Replies: 8
Views: 4107

Re: Final Exam HVP [bms or tool]

Here is my try for quickbms. For me its hard to understand the folder structure, but i hope this is the right. comtype lzo1x get ver long get null long get files long get unk long get nametablesz long savepos offset log MEMORY_FILE offset nametablesz getdstring nametable nametablesz for i = 0 < file...
by swuforce
Tue Nov 05, 2013 10:36 pm
Forum: Game Archive
Topic: Groove Player .grv
Replies: 1
Views: 927

Re: Groove Player .grv

This quickbms script can unpack endian big get tablesize1 long get unk long get tablesize2 long get root string get files long for i = 0 < files get unk long get offset long get zsize long get name string set temp name string temp $ zlib if temp = "zlib" string name -= ".zlib" math zsize -= 4 savepo...
by swuforce
Sun Nov 03, 2013 2:17 pm
Forum: Game Localization
Topic: Blood Knights - Xbox360 (2013) [.pkg]
Replies: 6
Views: 1938

Re: Blood Knights - Xbox360 (2013) [.pkg]

This quickbms script can unpack the files endian big goto 12 get files long xmath base "16 + files * 16" for i = 0 < files get null long get offset long math offset += base get size long get hash? long log "" offset size next i But all files has some kind of hash at 0x4 position, and you cant edit t...
by swuforce
Sun Oct 20, 2013 11:02 am
Forum: Game Localization
Topic: Rogue Legacy [.bin]
Replies: 3
Views: 2367

Re: Rogue Legacy [.bin]

I think you can try this method form the video tutorial here, to edit texts in exe.
by swuforce
Sun Oct 20, 2013 10:46 am
Forum: Game Archive
Topic: Port Royale 3 - global.res
Replies: 14
Views: 8178

Re: Port Royale 3 - global.res

Looks like these res files are zlib compressed. Use offzip to decompress them, then i think you can use the tool.
If the game dont uses the decompressed one, try to use a zlib compressor on it. eg zlibc
by swuforce
Thu Oct 10, 2013 11:43 pm
Forum: Game Localization
Topic: Kentucky Route Zero - Texts
Replies: 7
Views: 2997

Re: Kentucky Route Zero - Texts

I write here because this method maybe works with this game, but right now the only one i know it might be working is Anna EE, because it has a simple xml file. You can make a Quickbms script to reimport the xml, but it works only if the file size is not bigger than original, so check which text fil...
by swuforce
Mon Sep 02, 2013 9:17 am
Forum: Game Archive
Topic: Splinter cell : conviction
Replies: 14
Views: 8611

Re: Splinter cell : conviction

I dont test all the following methods, so you can try which works properly. Copy the unpacked files to gamedir\data folder. Rename the loc-int.umd, then make an empty file, and name it to loc-int.umd. or Rename the dump file to loc-int.umd. Open it with hex editor. Search and replace the .int extens...