Here is a silly script to export some dds files. Put quickbms in the folder and drag the .ps3 to the .bat. Press "r" when needed.
I'm not sure this will work with other files.
Search found 121 matches
- Sun Apr 06, 2014 12:11 pm
- Forum: Game Archive
- Topic: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3
- Replies: 12
- Views: 3354
- Fri Apr 04, 2014 4:25 pm
- Forum: Game Archive
- Topic: Cabela's Big Game Hunter Pro Hunts
- Replies: 19
- Views: 5412
Re: Cabela's Big Game Hunter Pro Hunts
Try this: http://www.sendspace.com/file/al2y7wTabo8226 wrote:yeah that's worked, thanks jbeckman, i have 1 question. can you help me open lang file?https://www.dropbox.com/s/y0mteqzgpt5e5 ... ib.eng.tdb
- Tue Mar 18, 2014 1:07 pm
- Forum: Game Localization
- Topic: Blackguards [.lang]
- Replies: 3
- Views: 1976
Re: Blackguards [.lang]
The .bat unpacks both files. Just press "y" when quickbms says create a folder.
So CustomAssetBundle from lang must be in "langname_unpacked\" folder.
Files in CustomAssetBundle must be unpacked to "langname_unpacked\unpacked" folder.
So CustomAssetBundle from lang must be in "langname_unpacked\" folder.
Files in CustomAssetBundle must be unpacked to "langname_unpacked\unpacked" folder.
- Mon Mar 17, 2014 7:40 pm
- Forum: Game Localization
- Topic: Blackguards [.lang]
- Replies: 3
- Views: 1976
Re: Blackguards [.lang]
Here tools to try: http://www.sendspace.com/file/hjq5s5
I include barracuda's UnityRaw script for unpack lang files.
Put quickbms in the folder with tools.
Drag a lang file to the bat.
You need to use utf8 encoding on xml when edit.
Pack the CustomAssetBundle file, then the lang file.
I include barracuda's UnityRaw script for unpack lang files.
Put quickbms in the folder with tools.
Drag a lang file to the bat.
You need to use utf8 encoding on xml when edit.
Pack the CustomAssetBundle file, then the lang file.
- Fri Mar 14, 2014 6:42 pm
- Forum: Game Archive
- Topic: Rayman legends (.ipk) (.loc8)
- Replies: 9
- Views: 5742
Re: Rayman legends (.ipk) (.loc8)
If someone else need, here a tool for loc8: http://www.sendspace.com/file/novj79
- Fri Mar 14, 2014 6:41 pm
- Forum: Game Archive
- Topic: Threesome Adventure Archive
- Replies: 10
- Views: 3345
Re: Threesome Adventure Archive
There is it. Attached.deant wrote:Any chanse this exrtactor to be re-uploaded?:)
- Wed Mar 05, 2014 7:34 pm
- Forum: Game Localization
- Topic: Deadfall Adventures [.upk and .txt]
- Replies: 5
- Views: 3792
Re: Deadfall Adventures [.upk and .txt]
Here something you can try to edit text in loc_int.upk files.
I attach a great tool by japanese, because looks like their hompage is not available anymore.
Use it to unpack an upk.
Then use this to export import text: http://www.sendspace.com/file/unbc4g (updated)
Then repack the upk.
I attach a great tool by japanese, because looks like their hompage is not available anymore.
Use it to unpack an upk.
Then use this to export import text: http://www.sendspace.com/file/unbc4g (updated)
Then repack the upk.
- Wed Feb 05, 2014 9:31 am
- Forum: Game Localization
- Topic: Dark Souls: Prepare to Die Edition PC text localization
- Replies: 13
- Views: 7564
Re: Dark Souls: Prepare to Die Edition PC text localization
Ok, i think should be work now, updated the link. If still not works, try to put all the files in somewhere else, eg c:\tools folder.Rion wrote: Error: wrong command-line argument (bdt_import.bms)
- Tue Feb 04, 2014 10:24 am
- Forum: Game Localization
- Topic: Dark Souls: Prepare to Die Edition PC text localization
- Replies: 13
- Views: 7564
Re: Dark Souls: Prepare to Die Edition PC text localization
It is a really old topic, but if someone still interested here some tools to try to edit texts. http://www.sendspace.com/file/cbhe3v I use the scripts made by chrrox . I test this on 1.02 game version. Unpack tools to a folder and you need the latest Quickbms to put beside the tools. Copy dvdbnd3.bd...
- Sat Dec 21, 2013 9:20 pm
- Forum: Compressed files and methods
- Topic: Final Exam HVP [bms or tool]
- Replies: 8
- Views: 4107
Re: Final Exam HVP [bms or tool]
Here is a tool for string file: http://www.sendspace.com/file/x4zlrm Hvt files contains headerless images, and i dont know much about it. :( You can see them with TextureFinder. The format is something like: uint32 "HVI/x20" uint32 unknown uint32 Header size uint32 "DAEH" uint32 null uint32 Image ty...
- Wed Dec 18, 2013 9:26 pm
- Forum: Game Archive
- Topic: Blood Knights string .bin File
- Replies: 12
- Views: 4544
Re: Blood Knights string .bin File
Here is a tool to edit bin file: https://www.sendspace.com/file/xpdpvz
And don't forget to use Ekey's patch.
And don't forget to use Ekey's patch.
- Thu Dec 12, 2013 3:43 pm
- Forum: Game Archive
- Topic: How to Survive Common_PC.eng
- Replies: 12
- Views: 3330
Re: How to Survive Common_PC.eng
He is a member of this forum, so i think you should try to send pm.
- Sat Dec 07, 2013 11:05 pm
- Forum: Game Archive
- Topic: How to Survive Common_PC.eng
- Replies: 12
- Views: 3330
Re: How to Survive Common_PC.eng
hhrhhr made some lua scripts for the game. You can find them on his github. https://github.com/hhrhhr/Lua-utils-for-How-to-Survive
- Sat Dec 07, 2013 11:04 pm
- Forum: Game Archive
- Topic: Blood Knights string .bin File
- Replies: 12
- Views: 4544
Re: Blood Knights string .bin File
I search the game folder for keyword "hash", and found this in FledgeCore.dll: DJB2Hash, SDBMHash.
Does anyone know what are these things?
Does anyone know what are these things?
- Thu Dec 05, 2013 10:29 am
- Forum: Game Archive
- Topic: Blood Knights string .bin File
- Replies: 12
- Views: 4544
Re: Blood Knights string .bin File
The game has some kind of file validation, so editing is not possible until someone find out what hash is it.
