Search found 121 matches

by swuforce
Sun Apr 06, 2014 12:11 pm
Forum: Game Archive
Topic: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3
Replies: 12
Views: 3354

Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

Here is a silly script to export some dds files. Put quickbms in the folder and drag the .ps3 to the .bat. Press "r" when needed.
I'm not sure this will work with other files.
by swuforce
Fri Apr 04, 2014 4:25 pm
Forum: Game Archive
Topic: Cabela's Big Game Hunter Pro Hunts
Replies: 19
Views: 5412

Re: Cabela's Big Game Hunter Pro Hunts

Tabo8226 wrote:yeah that's worked, thanks jbeckman, i have 1 question. can you help me open lang file? :) https://www.dropbox.com/s/y0mteqzgpt5e5 ... ib.eng.tdb
Try this: http://www.sendspace.com/file/al2y7w
by swuforce
Tue Mar 18, 2014 1:07 pm
Forum: Game Localization
Topic: Blackguards [.lang]
Replies: 3
Views: 1976

Re: Blackguards [.lang]

The .bat unpacks both files. Just press "y" when quickbms says create a folder.
So CustomAssetBundle from lang must be in "langname_unpacked\" folder.
Files in CustomAssetBundle must be unpacked to "langname_unpacked\unpacked" folder.
by swuforce
Mon Mar 17, 2014 7:40 pm
Forum: Game Localization
Topic: Blackguards [.lang]
Replies: 3
Views: 1976

Re: Blackguards [.lang]

Here tools to try: http://www.sendspace.com/file/hjq5s5
I include barracuda's UnityRaw script for unpack lang files.
Put quickbms in the folder with tools.

Drag a lang file to the bat.
You need to use utf8 encoding on xml when edit.
Pack the CustomAssetBundle file, then the lang file.
by swuforce
Fri Mar 14, 2014 6:42 pm
Forum: Game Archive
Topic: Rayman legends (.ipk) (.loc8)
Replies: 9
Views: 5742

Re: Rayman legends (.ipk) (.loc8)

If someone else need, here a tool for loc8: http://www.sendspace.com/file/novj79
by swuforce
Fri Mar 14, 2014 6:41 pm
Forum: Game Archive
Topic: Threesome Adventure Archive
Replies: 10
Views: 3345

Re: Threesome Adventure Archive

deant wrote:Any chanse this exrtactor to be re-uploaded?:)
There is it. Attached.
by swuforce
Wed Mar 05, 2014 7:34 pm
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 3792

Re: Deadfall Adventures [.upk and .txt]

Here something you can try to edit text in loc_int.upk files.
I attach a great tool by japanese, because looks like their hompage is not available anymore.
Use it to unpack an upk.
Then use this to export import text: http://www.sendspace.com/file/unbc4g (updated)
Then repack the upk.
by swuforce
Wed Feb 05, 2014 9:31 am
Forum: Game Localization
Topic: Dark Souls: Prepare to Die Edition PC text localization
Replies: 13
Views: 7564

Re: Dark Souls: Prepare to Die Edition PC text localization

Rion wrote: Error: wrong command-line argument (bdt_import.bms)
Ok, i think should be work now, updated the link. If still not works, try to put all the files in somewhere else, eg c:\tools folder.
by swuforce
Tue Feb 04, 2014 10:24 am
Forum: Game Localization
Topic: Dark Souls: Prepare to Die Edition PC text localization
Replies: 13
Views: 7564

Re: Dark Souls: Prepare to Die Edition PC text localization

It is a really old topic, but if someone still interested here some tools to try to edit texts. http://www.sendspace.com/file/cbhe3v I use the scripts made by chrrox . I test this on 1.02 game version. Unpack tools to a folder and you need the latest Quickbms to put beside the tools. Copy dvdbnd3.bd...
by swuforce
Sat Dec 21, 2013 9:20 pm
Forum: Compressed files and methods
Topic: Final Exam HVP [bms or tool]
Replies: 8
Views: 4107

Re: Final Exam HVP [bms or tool]

Here is a tool for string file: http://www.sendspace.com/file/x4zlrm Hvt files contains headerless images, and i dont know much about it. :( You can see them with TextureFinder. The format is something like: uint32 "HVI/x20" uint32 unknown uint32 Header size uint32 "DAEH" uint32 null uint32 Image ty...
by swuforce
Wed Dec 18, 2013 9:26 pm
Forum: Game Archive
Topic: Blood Knights string .bin File
Replies: 12
Views: 4544

Re: Blood Knights string .bin File

Here is a tool to edit bin file: https://www.sendspace.com/file/xpdpvz
And don't forget to use Ekey's patch.
by swuforce
Thu Dec 12, 2013 3:43 pm
Forum: Game Archive
Topic: How to Survive Common_PC.eng
Replies: 12
Views: 3330

Re: How to Survive Common_PC.eng

He is a member of this forum, so i think you should try to send pm.
by swuforce
Sat Dec 07, 2013 11:05 pm
Forum: Game Archive
Topic: How to Survive Common_PC.eng
Replies: 12
Views: 3330

Re: How to Survive Common_PC.eng

hhrhhr made some lua scripts for the game. You can find them on his github. https://github.com/hhrhhr/Lua-utils-for-How-to-Survive
by swuforce
Sat Dec 07, 2013 11:04 pm
Forum: Game Archive
Topic: Blood Knights string .bin File
Replies: 12
Views: 4544

Re: Blood Knights string .bin File

I search the game folder for keyword "hash", and found this in FledgeCore.dll: DJB2Hash, SDBMHash.
Does anyone know what are these things? :D
by swuforce
Thu Dec 05, 2013 10:29 am
Forum: Game Archive
Topic: Blood Knights string .bin File
Replies: 12
Views: 4544

Re: Blood Knights string .bin File

The game has some kind of file validation, so editing is not possible until someone find out what hash is it.