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by Falo
Sun Oct 10, 2010 1:10 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

The contents of this post was deleted because of possible forum rules violation.
by Falo
Fri Oct 01, 2010 11:12 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

The contents of this post was deleted because of possible forum rules violation.
by Falo
Sat Sep 25, 2010 7:08 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

Hi there, has somebody else here problems to decrypt the BBS1.dat, BBS2.dat and BBS3.dat from the NA release of Birth by Sleep? Maybe there is a better method available than using the dnas decrypter by hrmifaxi. What he says is true. They changed something in the english version, most likely the en...
by Falo
Fri Jul 02, 2010 9:07 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

Which .dat are the maps/worlds stored in? all Maps are in BBS2.dat, world models have a wm in it's name for some reason, i can't get any .pmo files out of BBS2.dat, it only gives me 2 folders. For the rest, 0,1,3, it works fine. it will not work with BBS2.dat, all PMO's there don't have bones and m...
by Falo
Thu Jul 01, 2010 12:32 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

The contents of this post was deleted because of possible forum rules violation.
by Falo
Sat Jun 26, 2010 8:18 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

// edit 1 after again some hours testing different combinations i got it to work, the strange table is very simple, let's say we have 100 Vertices, this table could be then 25, 20, 15, 10, 10, 5, 5, 5, 5, 0 (25+20+15+10+10+5+5+5+5+0 = 100) for(int x=0;x<numTables;x++) { if(Table[x] != 0) // special ...
by Falo
Fri Jun 25, 2010 1:35 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

try just using the faces as if the verts are in the correct order a lot of psp games do this where there is no face data in the files they are just in tri-strip order. doesn't work http://www.imagebanana.com/view/5onjo20o/faces.jpg maybe my code is wrong // generate faces for(numFaces=numFaces+numD...
by Falo
Fri Jun 25, 2010 3:32 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

After very very long thinking and many failed trys: http://www.imagebanana.com/view/jiba9ahh/test.jpg It's a common psp format, at first i thought it was half-float but it is "signed short / 100" like ff7cc. Vertices are now readable ^^, next normals and uv, i hope i can finish it this weekend. I su...
by Falo
Sat Jun 19, 2010 6:12 pm
Forum: Game Archive
Topic: Xenoblade (Wii)
Replies: 14
Views: 20675

Re: Xenoblade (Wii)

I'd like to study the game in prevision of a non-localization except for english. I could help if you want. i think i know now how to read it, my new 010 editor script works on any bdat ^^ except for the "struct TableHeaders" this does not work, the problem is not all entrys follow the structure on...
by Falo
Wed Jun 16, 2010 7:02 pm
Forum: Game Archive
Topic: Xenoblade (Wii)
Replies: 14
Views: 20675

Re: Xenoblade (Wii)

I updated the script, it can now read the FileID to get the real file extension, this works for *.arc, *.brres, *.tpl, *.kyp, *.mca, it does not work for some dummy files and BDAT files. I'm working on a menu translation of Xenoblade, here my thread on gamefaqs: http://www.gamefaqs.com/boards/960564...
by Falo
Sun Jun 13, 2010 6:49 pm
Forum: Game Archive
Topic: Xenoblade (Wii)
Replies: 14
Views: 20675

Xenoblade (Wii)

here a bms script to extract Xenoblade (Wii) *.pkb & *.pkh files all *.pkb (PakBinary?) files are in the root of the DVD, all *.pkh (PakHeader?) files are in static.arc, use a U8 tool to extract them extracted files have no name, my script uses the Hash (or FileID, don't know) + .dat as filename the...
by Falo
Tue Jun 08, 2010 2:22 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

Hey guys I have extracted alot of tm2 and have made to easy models anyway the most thing Im looking for is the map models (if there are any) and the font for all the letters and numbers its maybe a texture file or maybe a PGF file(psp font file) or maybe a txt files anyway can anybody try to find t...
by Falo
Fri Jun 04, 2010 10:39 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

No idea, it looks like a chair or table, it is a very simple model, only two mesh groups, no texture, it is 246.pmo (6 KB File).
by Falo
Fri Jun 04, 2010 10:17 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

here my progress so far: // File Header always 160 Byte 0x0 - 4 Byte - Signature // "PMO" & 0x00 0x8 - 2 Byte - Texture Count // Texture is always TIM2 (*.tm2) 0xC - 4 Byte - BON Offset 0x10 - 4 Byte - Mesh Offset 0x1C - 4 Byte - Unknown Offset // Mesh Header: 20 or 24 Byte 0x0 - 2 Byte - Count1 0x2...
by Falo
Fri Jun 04, 2010 3:46 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88302

Re: [Request] Kingdom Hearts Birth By Sleep models

Oh, that model is the Fairy Godmother :P Going by the textures that is lol. If its needed, i can forward you towards the Crisis Core format, but i think its really out of date now. Falo, what did you use to extract the PMO and TIM2 files? any Hex Editor should work. here 2 quickbms scripts, extract...