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Search found 78 matches

by Falo
Thu Sep 08, 2011 6:12 pm
Forum: Game Archive
Topic: /PC/ Hard Reset (DEMO) files
Replies: 15
Views: 3751

Re: /PC/ Hard Reset (DEMO) files

the steam demo version pw is "rNPXgxj12A#Ian@!K5qt%JSNx2I"
by Falo
Sun Aug 28, 2011 9:13 pm
Forum: Audio file formats
Topic: Doujin Game (.DAT) Extraction (audio)
Replies: 3
Views: 1171

Re: Doujin Game (.DAT) Extraction (audio)

gs00.dat - gs04.dat 2 Byte = numFiles 4 Byte = size of FileTable The (decrypted) Filetable: 4 byte = offset 4 byte = size 1 byte = length x byte = name decryption of FileTable: 1. step: open griefsyndrome.exe in ollydbg, enter cf97e in advanced CTRL+G to go to that offset 2. Step: place breakpoint o...
by Falo
Fri Aug 19, 2011 9:12 pm
Forum: Game Archive
Topic: HexaSuper(六角大王Super) viewer file
Replies: 8
Views: 1036

Re: HexaSuper(六角大王Super) viewer file

here a quickbms script to unpack both exe files: goto 0x181000 # start of overlay get sig short #V6 get numFiles short get fileSize long get fileptr long #offset from start of exe file, same as overlay offset for x = 1 to numFiles get type short get fnmbr short get Size long get Offset long math Off...
by Falo
Thu Aug 18, 2011 8:59 pm
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 6948

Re: Final Fantasy Type0 PSP Demo files

Sory if I'm hijacking the thread but I don't think it's necessary to open a new one for my question. I didn't quite understood if Noesis can extract animations from PE: T3B I mean I can extract the models with bones and all but I wasn't able to extract any kind of animations... I've tried to export...
by Falo
Wed Aug 17, 2011 2:18 pm
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 6948

Re: Final Fantasy Type0 PSP Demo files

The contents of this post was deleted because of possible forum rules violation.
by Falo
Tue Aug 16, 2011 5:30 pm
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 6948

Re: Final Fantasy Type0 PSP Demo files

works ^^ http://www.imagebanana.com/view/8zvvd5sj/King.jpg pack header is a 128 Byte header: 4 Byte = "pack" 4 Byte = 0xC // Headersize ? 4 Byte = Model Size 4 Byte = Modelstart (0x80) 112 Byte = 00 //edit some model files are inside the mot and map files, a quick written bms script: get numFiles lo...
by Falo
Mon Aug 15, 2011 7:51 pm
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 6948

Re: Final Fantasy Type0 PSP Demo files

I wonder how the models are encrypted in it :?: All files are unencrypted, don't know how model files work, textures are custom gim files with external palette. I'm also interested in text files, some people seem to have been able to extract some text from the game but I don't know how since the ga...
by Falo
Fri Oct 22, 2010 6:39 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88331

Re: [Request] Kingdom Hearts Birth By Sleep models

Edit: Also the end movie is indeed pre-rendered without the models actually being in the game. It just isn't pre-rendered CGI with the high detail that we're used to seeing on the ps2 games. The only thing I could even find close to that would be a model of Riku that was as he appears in KH2. Thoug...
by Falo
Fri Oct 22, 2010 4:51 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88331

Re: [Request] Kingdom Hearts Birth By Sleep models

1. Model of KH2 Sora and/or Roxas next to Ven. (Amazingly, some people aren't convinced they're the same height >_>) *SPOILER* Sora and Roxas' models should be in the game, assuming that the secret ending is using in-game models and not a video format. *SPOILER* It's a pre-rendered movie, no Sora, ...
by Falo
Wed Oct 20, 2010 2:34 am
Forum: 3D/2D models
Topic: Lord Of Arcana (PSP) "MOD"-el files?
Replies: 2
Views: 1031

Re: Lord Of Arcana (PSP) "MOD"-el files?

It's an easy format, but im not good in decoding flags,

here a quick MOD2OBJ screenshot from PB1_09.MOD:
http://www.imagebanana.com/view/jas7nify/PB1_09.png

some tri-strips are incorrect, but i think it's easy to fix this.

my quick analysis script:
http://pastebin.com/LAUG7A4s
by Falo
Mon Oct 18, 2010 4:57 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88331

Re: [Request] Kingdom Hearts Birth By Sleep models

Regarding the normals issue, are those the normals from the model data, or regenerated? Afaik, the game doesn't need normals to display the models, because there is no real lighting in KH games (except in the case of tron model of KH2 that do use normals I think). I know nothing about how 3D works,...
by Falo
Sun Oct 17, 2010 6:33 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 1 Models
Replies: 119
Views: 29574

Re: Kingdom Hearts 1 Models

Both dumpers are designed to dump any filename you enter, all options are optional.
Enter this "menu/sysfont.bin" and it will dump this file.
by Falo
Sun Oct 17, 2010 6:24 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 1 Models
Replies: 119
Views: 29574

Re: Kingdom Hears 1 Models

Thanks. I'll upload some sample files and see what people can do with them. EDIT: How do you use this for KH1? just double click the exe to see options or see readme, kh1_file_dumper.exe kh1.iso KINGDOM.IDX -dT -dT = dumps all files from "nametbl.txt", but only if it exists. -dN = dump models from ...
by Falo
Sun Oct 17, 2010 5:40 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 1 Models
Replies: 119
Views: 29574

Re: Kingdom Hears 1 Models

The contents of this post was deleted because of possible forum rules violation.
by Falo
Sun Oct 17, 2010 7:36 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 88331

Re: [Request] Kingdom Hearts Birth By Sleep models

Though he did show new screen shots of more successfully converted models he didn't release anything and I'm not sure he intends to ever release anything further. Though admittedly if he doesn't intend to release anything some sort of notification that he doesn't intend to would be courteous. I hav...