
Why?
p.s.: I use 3dsim 2.6 and 3d max 2010 64x
How did you achieve the right results of smoothing in 3d max? I still have all distorted.ALYX wrote:Hey nice work guys. The models in 3ds max are the same smooth as it should. Now only UVMapping remain and texture extractor. Keep up the good work!!!!
It is very interesting for me! how did you do? And there are the bones?epopoe wrote:this is kazuya.
I guess maybe people no more interest in tekken 6 ripping.
I had success to get decompress bin files. but dont know how to get spd files.