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by Tosyk
Sun Apr 25, 2010 4:25 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732599

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

I used the guide from sommergemuese. Everything was fine, but when I tried convert model in Editable Poly I got this:

Image

Why?

p.s.: I use 3dsim 2.6 and 3d max 2010 64x
by Tosyk
Sun Apr 25, 2010 1:45 am
Forum: 3D/2D models
Topic: Way of the Samurai 3 (xbox360) models
Replies: 2
Views: 2104

Re: Way of the Samurai 3 (xbox360) models

why not post on the forum there where they work on the nif file format? I found the topic about the format of the nif, but somewhy I do not have posted it there, I try to copy it there. Thanks :) Add: Once again I was searching on the forum topic about the format of nif. But every theme created for...
by Tosyk
Sat Apr 24, 2010 4:08 pm
Forum: 3D/2D models
Topic: Way of the Samurai 3 (xbox360) models
Replies: 2
Views: 2104

Way of the Samurai 3 (xbox360) models

The contents of this post was deleted because of possible forum rules violation.
by Tosyk
Mon Apr 19, 2010 7:40 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732599

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

ALYX wrote:Hey nice work guys. The models in 3ds max are the same smooth as it should. Now only UVMapping remain and texture extractor. Keep up the good work!!!!
How did you achieve the right results of smoothing in 3d max? I still have all distorted.
by Tosyk
Mon Apr 19, 2010 3:17 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143447

Re: Soul Calibur 4

Does anyone can upload an archive with all models only the characters in the format spd (I think), I accidentally deleted my models :(

Thanks in advance.
by Tosyk
Mon Apr 19, 2010 2:32 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732599

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Hi all. Try to re-save obj-file into the collada (dae) through Deep Exploration. For me it's work fine. You can import that fine even with just obj, if you disable deep exploration's smoothing it becomes the orignal smoothing (bumpy in other words) :] ------------ Exporting from 3dsmax keeps origna...
by Tosyk
Mon Apr 19, 2010 1:47 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732599

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Hi all. Try to re-save obj-file into the collada (dae) trough Deep Exploration. For me it's work fine.

But no UV coords :?
by Tosyk
Sun Apr 18, 2010 7:59 pm
Forum: Game Archive
Topic: 360 Bayonetta
Replies: 43
Views: 22945

Re: 360 Bayonetta

Hi there!
Any progress on tools?
by Tosyk
Sun Apr 18, 2010 5:35 pm
Forum: Game Archive
Topic: [360] Dead Rising - Compressed Files(Inside .arc)
Replies: 5
Views: 2604

Re: [360] Dead Rising - Compressed Files(Inside .arc)

Format appears to be the same from just an initial glance, but all the current tools are based on the PC versions which are Little Endian, these files are from the 360 which is Big Endian, thus all the data values are reversed compared to the PC format. As such you are correct none of the current t...
by Tosyk
Tue Apr 13, 2010 2:27 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76269

Re: Ninja Gaiden 2 x360

Hi to all. Can we convert the model already with bones and weights?
by Tosyk
Wed Mar 17, 2010 2:49 pm
Forum: Compressed files and methods
Topic: Tekken 6
Replies: 107
Views: 64235

Re: Tekken 6

epopoe wrote:this is kazuya.

I guess maybe people no more interest in tekken 6 ripping.

I had success to get decompress bin files. but dont know how to get spd files.
It is very interesting for me! how did you do? And there are the bones?
by Tosyk
Tue Feb 23, 2010 11:40 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 31880

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

In waiting of automating the process of converting emo to smd or ms3d from new release of piecemontee SF4 explorer. piecemontee SF4 explorer V0.33 (by piecemontee) + EMO2SMD (by magnum) + psk tools (by epic and gildor): pose: http://s002.radikal.ru/i198/1002/6b/f98b846f37cft.jpg http://s44.radikal.r...
by Tosyk
Thu Feb 04, 2010 11:25 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143447

Re: Soul Calibur 4

Anybody tell me more how to change regional settings? I can not convert models.
by Tosyk
Mon Feb 01, 2010 9:21 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 143447

Re: Soul Calibur 4

Insomniac Tell me more how to change regional settings?