Search found 953 matches
- Tue Jan 05, 2010 1:16 am
- Forum: Game Archive
- Topic: str extensions???
- Replies: 5
- Views: 2151
Re: str extensions???
Cool texture, beautiful models! Any progress with The Godfather 2, any one?
- Fri Jan 01, 2010 10:38 pm
- Forum: 3D/2D models
- Topic: Yukes Model converter
- Replies: 48
- Views: 22486
Re: Yukes Model converter
Dear chrrox, first I want to thank you for your work, Can you do the import of skinning data too? That would be just wonderful!
- Tue Dec 29, 2009 9:00 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
I have no problems with / when exporting to smd. But there is a problem when importing it. You yourself said the following: "After export smd it needs a little fix in a text editor." Yes it is! You're right, if the Surveyor will fix the problem it would be great. But I absolutely do not need to str...
- Tue Dec 29, 2009 8:03 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
2Surveyor Another request. Can you fix mod2max, so that the names of the meshes do NOT look like this: "lod255_4_model\demo\pl006\pl006_hair_BM", but simply "lod255_4_model" or "mesh01". Having "\" in the names may be a real pain in the butt. One has to rename all the meshes to be able to export it...
- Sun Dec 27, 2009 3:29 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
If you mean me, then yes, I use these plug-ins to convert.diablojin wrote:To the guy who used the smd exported and importer... is it this one you ued to obtain the biped info?
http://www.wunderboy.org/3dapps.php#max_smd
- Sat Dec 26, 2009 9:30 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 63505
Re: Ninja Gaiden 2 x360
Any progress on 3d max import script? 
- Sat Dec 26, 2009 9:27 am
- Forum: Game Archive
- Topic: Prince of persia
- Replies: 19
- Views: 5685
Re: Prince of persia
Can anyone else using these tools from forge-guru :) - Turfster to write a program to convert models with bones (interested in skinning data). Now conversion occurs only in the obj-format. However, in the case of PersianRug when exporting in the log window shows that the bones are determined! Loadin...
- Wed Dec 23, 2009 2:31 pm
- Forum: Game Archive
- Topic: [x360] forza 3 .zip files
- Replies: 6
- Views: 1412
Re: [x360] forza 3 .zip files
Аlso very interesting model from the game!
- Wed Dec 23, 2009 12:52 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
And yet, Surveyor, thanks for your work on mod2max! There is still a game with a similar structure - Dead rising, check it as there will be time, OK?So you succeeded to get the biped bones out from points then there's no need for me to mess with the points, how am I glad!!
- Tue Dec 22, 2009 6:45 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
2Nexus Elite ns:
After export smd it needs a little fix in a text editor.
2onionhead:
Do you mean pinkcolor of normal maps?
After export smd it needs a little fix in a text editor.
2onionhead:
Do you mean pinkcolor of normal maps?
- Tue Dec 22, 2009 8:16 am
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 125773
Re: Soul Calibur 4
Any progress on the 3d max importer?
- Tue Dec 22, 2009 7:54 am
- Forum: 3D/2D models
- Topic: Call of Juarez 2 model files
- Replies: 13
- Views: 9060
Re: Call of Juarez 2 model files
Who are these answers?
Because the model is really very good, or perhaps a topic had to be placed in another section? Such a feeling that no one sees (
Because the model is really very good, or perhaps a topic had to be placed in another section? Such a feeling that no one sees (
- Mon Dec 21, 2009 6:19 am
- Forum: Game Archive
- Topic: [360] Dead Rising - Compressed Files(Inside .arc)
- Replies: 5
- Views: 2143
Re: [360] Dead Rising - Compressed Files(Inside .arc)
Files are very similar to those that the devil may cry 4 or in the lost planet, but the same tools will not open.
Download sample
Very interesting to extract the models and textures ... and may convert them into what is more understandable.
Download sample
Very interesting to extract the models and textures ... and may convert them into what is more understandable.
- Sat Dec 19, 2009 5:33 pm
- Forum: 3D/2D models
- Topic: Call of Juarez 2 model files
- Replies: 13
- Views: 9060
Call of Juarez 2 model files
Good day, in this archive is a file with the models from the game call of juarez bound in blood, help extract them, or convert to 3d Max understandable format.
Thank you.
Download
Thank you.
Download
- Sat Dec 19, 2009 9:53 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
For three days I have conducted research in order to receive an automated process to convert models from resident evil 5 (devil may cry 4 and similar to it) in the normal format for 3d max preserving skinning data and automatic creation of biped-skeleton. Studies successfully completed, and that's w...
