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by Tosyk
Wed Dec 23, 2009 12:52 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 112335

Re: [PC] Devil May Cry 4

So you succeeded to get the biped bones out from points then there's no need for me to mess with the points, how am I glad!!
And yet, Surveyor, thanks for your work on mod2max! There is still a game with a similar structure - Dead rising, check it as there will be time, OK?
by Tosyk
Tue Dec 22, 2009 6:45 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 112335

Re: [PC] Devil May Cry 4

2Nexus Elite ns:

After export smd it needs a little fix in a text editor.

2onionhead:

Do you mean pinkcolor of normal maps?
by Tosyk
Tue Dec 22, 2009 8:16 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 113506

Re: Soul Calibur 4

Any progress on the 3d max importer?
by Tosyk
Tue Dec 22, 2009 7:54 am
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 8008

Re: Call of Juarez 2 model files

Who are these answers?
Because the model is really very good, or perhaps a topic had to be placed in another section? Such a feeling that no one sees (
by Tosyk
Mon Dec 21, 2009 6:19 am
Forum: Game Archive
Topic: [360] Dead Rising - Compressed Files(Inside .arc)
Replies: 5
Views: 1819

Re: [360] Dead Rising - Compressed Files(Inside .arc)

Files are very similar to those that the devil may cry 4 or in the lost planet, but the same tools will not open.

Download sample

Very interesting to extract the models and textures ... and may convert them into what is more understandable.
by Tosyk
Sat Dec 19, 2009 5:33 pm
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 8008

Call of Juarez 2 model files

Good day, in this archive is a file with the models from the game call of juarez bound in blood, help extract them, or convert to 3d Max understandable format.

Thank you.

Download
by Tosyk
Sat Dec 19, 2009 9:53 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 112335

Re: [PC] Devil May Cry 4

For three days I have conducted research in order to receive an automated process to convert models from resident evil 5 (devil may cry 4 and similar to it) in the normal format for 3d max preserving skinning data and automatic creation of biped-skeleton. Studies successfully completed, and that's w...
by Tosyk
Fri Dec 18, 2009 9:06 pm
Forum: 3D/2D models
Topic: Converting Desperados 2 models
Replies: 3
Views: 1082

Converting Desperados 2 models

Can someone write a script for converting this type of models, with the support uv-coordinates and skinning data?

Download Sample
by Tosyk
Fri Dec 18, 2009 7:53 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 43451

Re: Star Wars The Force Unleashed - PC Version .z files

First, I want to say, guys, what you are doing is just great!! :D
I tested the Max script for 2008 version, with any file gto he gives the same error:

Code: Select all

-- No ""+"" function for undefined
Also I noticed mention of the bones in the xml-files.
by Tosyk
Sun Dec 13, 2009 9:36 am
Forum: 3D/2D models
Topic: Crytek CGF models
Replies: 24
Views: 11556

Re: Crytek CGF models

Any progress? It turned out someone to get a model with skinning data?
by Tosyk
Sat Dec 12, 2009 4:43 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 112335

Re: [PC] Devil May Cry 4

Dear Surveyor could you make the creation of the bones, rather than points, closing your eyes to the wrong orientation. Certainly maintaining hierarchy. I have a couple of ideas that may help. But while the role of bones perform point I can not verify.
by Tosyk
Sat Dec 12, 2009 8:22 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 112335

Re: [PC] Devil May Cry 4

How to use your script to get the bones? I only get the points! :oops:
by Tosyk
Fri Nov 27, 2009 7:39 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 112335

Re: [PC] Devil May Cry 4

When I import a model instead of the bones creates are the points. How can I fix this?
by Tosyk
Thu Oct 22, 2009 12:14 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 51611

Re: [PC] Resident Evil 5

2 shadowmoy:

Understood.

Pleases the fact that work on the tool is not stopped. I'll stay tuned. Thanks.
by Tosyk
Thu Oct 22, 2009 11:09 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 51611

Re: [PC] Resident Evil 5

Can anyone tell me where I can find mod2smd converter? I have seen in this thread that you said about him.