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by Tosyk
Sun Dec 27, 2009 3:29 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 106458

Re: [PC] Devil May Cry 4

diablojin wrote:To the guy who used the smd exported and importer... is it this one you ued to obtain the biped info?

http://www.wunderboy.org/3dapps.php#max_smd
If you mean me, then yes, I use these plug-ins to convert.
by Tosyk
Sat Dec 26, 2009 9:30 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 160
Views: 51017

Re: Ninja Gaiden 2 x360

Any progress on 3d max import script? :scaredy:
by Tosyk
Sat Dec 26, 2009 9:27 am
Forum: Game Archive
Topic: Prince of persia
Replies: 19
Views: 3950

Re: Prince of persia

Can anyone else using these tools from forge-guru :) - Turfster to write a program to convert models with bones (interested in skinning data). Now conversion occurs only in the obj-format. However, in the case of PersianRug when exporting in the log window shows that the bones are determined! Loadin...
by Tosyk
Wed Dec 23, 2009 2:31 pm
Forum: Game Archive
Topic: [x360] forza 3 .zip files
Replies: 6
Views: 1029

Re: [x360] forza 3 .zip files

Аlso very interesting model from the game!
by Tosyk
Wed Dec 23, 2009 12:52 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 106458

Re: [PC] Devil May Cry 4

So you succeeded to get the biped bones out from points then there's no need for me to mess with the points, how am I glad!!
And yet, Surveyor, thanks for your work on mod2max! There is still a game with a similar structure - Dead rising, check it as there will be time, OK?
by Tosyk
Tue Dec 22, 2009 6:45 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 106458

Re: [PC] Devil May Cry 4

2Nexus Elite ns:

After export smd it needs a little fix in a text editor.

2onionhead:

Do you mean pinkcolor of normal maps?
by Tosyk
Tue Dec 22, 2009 8:16 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 109221

Re: Soul Calibur 4

Any progress on the 3d max importer?
by Tosyk
Tue Dec 22, 2009 7:54 am
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 7580

Re: Call of Juarez 2 model files

Who are these answers?
Because the model is really very good, or perhaps a topic had to be placed in another section? Such a feeling that no one sees (
by Tosyk
Mon Dec 21, 2009 6:19 am
Forum: Game Archive
Topic: [360] Dead Rising - Compressed Files(Inside .arc)
Replies: 5
Views: 1703

Re: [360] Dead Rising - Compressed Files(Inside .arc)

Files are very similar to those that the devil may cry 4 or in the lost planet, but the same tools will not open.

Download sample

Very interesting to extract the models and textures ... and may convert them into what is more understandable.
by Tosyk
Sat Dec 19, 2009 5:33 pm
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 7580

Call of Juarez 2 model files

Good day, in this archive is a file with the models from the game call of juarez bound in blood, help extract them, or convert to 3d Max understandable format.

Thank you.

Download
by Tosyk
Sat Dec 19, 2009 9:53 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 106458

Re: [PC] Devil May Cry 4

For three days I have conducted research in order to receive an automated process to convert models from resident evil 5 (devil may cry 4 and similar to it) in the normal format for 3d max preserving skinning data and automatic creation of biped-skeleton. Studies successfully completed, and that's w...
by Tosyk
Fri Dec 18, 2009 9:06 pm
Forum: 3D/2D models
Topic: Converting Desperados 2 models
Replies: 3
Views: 988

Converting Desperados 2 models

Can someone write a script for converting this type of models, with the support uv-coordinates and skinning data?

Download Sample
by Tosyk
Fri Dec 18, 2009 7:53 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 40822

Re: Star Wars The Force Unleashed - PC Version .z files

First, I want to say, guys, what you are doing is just great!! :D
I tested the Max script for 2008 version, with any file gto he gives the same error:

Code: Select all

-- No ""+"" function for undefined
Also I noticed mention of the bones in the xml-files.
by Tosyk
Sun Dec 13, 2009 9:36 am
Forum: 3D/2D models
Topic: Crytek CGF models
Replies: 24
Views: 11098

Re: Crytek CGF models

Any progress? It turned out someone to get a model with skinning data?
by Tosyk
Sat Dec 12, 2009 4:43 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 106458

Re: [PC] Devil May Cry 4

Dear Surveyor could you make the creation of the bones, rather than points, closing your eyes to the wrong orientation. Certainly maintaining hierarchy. I have a couple of ideas that may help. But while the role of bones perform point I can not verify.