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Search found 1027 matches

by Tosyk
Fri Jul 02, 2010 9:15 pm
Forum: Game Archive
Topic: [360] Red Dead Redemption *.rpf
Replies: 27
Views: 10158

Re: [360] Red Dead Redemption *.rpf

I found this:
http://pastebin.com/dPv9Cyr9

stupid, delete this
by Tosyk
Fri Jul 02, 2010 7:23 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2062
Views: 750169

Re: Forza Motorsport Resource Extraction (.carbin)

when you open the .cabin file everything is nice in tidy in their sub groups like bumperfa bumperfb ect, when you export them into the obj it loses the sub groups and you have a list of like 100 parts to sift through and attach because they go to the same texture, what i was suggesting is an attach...
by Tosyk
Thu Jul 01, 2010 3:23 pm
Forum: 3D/2D models
Topic: Mafia The City of Lost Heaven *.4ds
Replies: 1
Views: 3356

Mafia The City of Lost Heaven *.4ds

I'm making mod for Mafia One and have request. What i need: 1. Convert characters from *.4ds to format with weight data support (*.dae,*.fbx,*.smd) 2. Convert characters back to *.4ds. What i have: - 4ds 3d Max import script (attached with sample of *.4ds file of main character) created by russian d...
by Tosyk
Thu Jul 01, 2010 2:34 pm
Forum: 3D/2D models
Topic: NBA 2K10 .bin, .iff, .cdf
Replies: 8
Views: 3392

Re: NBA 2K10 .bin, .iff, .cdf

Hey, Tosky, the files are compressed with a compression algorithm similar to EA's compression used in their game Spore and the Sims: http://www.simswiki.info/wiki.php?title=DBPF/Source_Code I hope someone can figure it out some I can get my grubby paws on a mascot model... It's interesting news. Th...
by Tosyk
Wed Jun 30, 2010 4:28 am
Forum: 3D/2D models
Topic: NBA 2K10 .bin, .iff, .cdf
Replies: 8
Views: 3392

Re: NBA 2K10 .bin, .iff, .cdf

McGregor II wrote:Why you don't wrote about files contains text from this game
'Cause i'm not interesting in text
by Tosyk
Sun Jun 27, 2010 2:03 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144939

Re: Soul Calibur 4

Slozhny wrote:
Tosyk wrote:Does anyone can upload an archive with all models only the characters in the format spd (I think), I accidentally deleted my models :(

Thanks in advance.
Я тут забацал инструкцию. Напишешь как у тебя? С глюками или без?
Yes, thanks. I solved this problem already.
by Tosyk
Thu Jun 17, 2010 6:41 am
Forum: 3D/2D models
Topic: NBA 2K10 .bin, .iff, .cdf
Replies: 8
Views: 3392

Re: NBA 2K10 .bin, .iff, .cdf

So any help? I can't believe that game's format is to hard. Or maybe this game/games doesn't interested to anybody? Here are small rip from game: http://s50.radikal.ru/i129/1006/3d/b75c4a13d34et.jpg http://s002.radikal.ru/i198/1006/87/e251d38910b0t.jpg http://s11.radikal.ru/i183/1006/3a/878bbafb4546...
by Tosyk
Tue Jun 15, 2010 9:27 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 69395

Re: Star Wars The Force Unleashed - PC Version .z files

The boneweight in the App is for placement of the typedata I used. It will not export bone weight or bones for that matter. Until I (or someone else) spends some time on the bone and animation stuff, t is what it is. Sorry :( oh, it's to bad. But any way your tool it's great progress. I'll be waiti...
by Tosyk
Tue Jun 15, 2010 6:49 pm
Forum: Game Archive
Topic: Fable 2 (xbox360)
Replies: 14
Views: 4060

Re: Fable 2 (xbox360)

Sorry for double post, but.. any news?
by Tosyk
Tue Jun 15, 2010 6:27 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 69395

Re: Star Wars The Force Unleashed - PC Version .z files

Ok, Her is the automated ripper. I used the BMS script above to get the GTO files then this program to ripp them into .obj. There are 2 radio buttons to select which bone weight to use 3 or 5. I have found that 3 works for most and for those that dont the 5 will work. It prompts for an export folde...
by Tosyk
Mon Jun 14, 2010 10:39 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77229

Re: Ninja Gaiden 2 x360

Why noesis won't export weight data from ninja gaiden 2 models?
by Tosyk
Sun Jun 13, 2010 3:55 am
Forum: Game Archive
Topic: 360 Bayonetta
Replies: 43
Views: 23467

Re: 360 Bayonetta

shadowmoy wrote:here is the full toolset thanks to chroxx, aluigi,hcs, fatduck and me
http://www.mediafire.com/?twinmymtndz
Thanks, great news. :roll: Today i will test it.

Can you make tutorial on how to convert models and twxtures? :(
by Tosyk
Sun Jun 13, 2010 3:51 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602136

Re: Spotlight: Señor Casaroja's Noesis

On the program's page i see version changing every time when i come. Where can i find change list?

Tekken6: when i convert other characters (backgrounds) i can't get weight data.
by Tosyk
Sat Jun 12, 2010 12:05 pm
Forum: Compressed files and methods
Topic: Tekken 6
Replies: 107
Views: 65571

Re: Tekken 6

Anonymous77 wrote:By the way, sorry to ask that question but how to get those .bin files from the Disc ?
They are hidden when I put the XBox 360 disc on the computer :(
There must be a Disc Explorer/ Extractor or something (?).
Use Xbox Backup Creator.
by Tosyk
Sat Jun 12, 2010 8:04 am
Forum: Compressed files and methods
Topic: Tekken 6
Replies: 107
Views: 65571

Re: Tekken 6

I use Win7 x64 and everything work fine. Just put you .bin and .idx files, xbdecompress.exe, xbcompress.exe and xbdm.dll in the same directory, run CMD, find you xbdecompress.exe and type: xbdecompress [options] source_file destination_file OPTIONS: /X:target IP address or name of target console /R ...