I found this:
http://pastebin.com/dPv9Cyr9
stupid, delete this
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Search found 1027 matches
- Fri Jul 02, 2010 9:15 pm
- Forum: Game Archive
- Topic: [360] Red Dead Redemption *.rpf
- Replies: 27
- Views: 10158
- Fri Jul 02, 2010 7:23 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750169
Re: Forza Motorsport Resource Extraction (.carbin)
when you open the .cabin file everything is nice in tidy in their sub groups like bumperfa bumperfb ect, when you export them into the obj it loses the sub groups and you have a list of like 100 parts to sift through and attach because they go to the same texture, what i was suggesting is an attach...
- Thu Jul 01, 2010 3:23 pm
- Forum: 3D/2D models
- Topic: Mafia The City of Lost Heaven *.4ds
- Replies: 1
- Views: 3356
Mafia The City of Lost Heaven *.4ds
I'm making mod for Mafia One and have request. What i need: 1. Convert characters from *.4ds to format with weight data support (*.dae,*.fbx,*.smd) 2. Convert characters back to *.4ds. What i have: - 4ds 3d Max import script (attached with sample of *.4ds file of main character) created by russian d...
- Thu Jul 01, 2010 2:34 pm
- Forum: 3D/2D models
- Topic: NBA 2K10 .bin, .iff, .cdf
- Replies: 8
- Views: 3392
Re: NBA 2K10 .bin, .iff, .cdf
Hey, Tosky, the files are compressed with a compression algorithm similar to EA's compression used in their game Spore and the Sims: http://www.simswiki.info/wiki.php?title=DBPF/Source_Code I hope someone can figure it out some I can get my grubby paws on a mascot model... It's interesting news. Th...
- Wed Jun 30, 2010 4:28 am
- Forum: 3D/2D models
- Topic: NBA 2K10 .bin, .iff, .cdf
- Replies: 8
- Views: 3392
Re: NBA 2K10 .bin, .iff, .cdf
'Cause i'm not interesting in textMcGregor II wrote:Why you don't wrote about files contains text from this game
- Sun Jun 27, 2010 2:03 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144939
Re: Soul Calibur 4
Yes, thanks. I solved this problem already.Slozhny wrote:Я тут забацал инструкцию. Напишешь как у тебя? С глюками или без?Tosyk wrote:Does anyone can upload an archive with all models only the characters in the format spd (I think), I accidentally deleted my models![]()
Thanks in advance.
- Thu Jun 17, 2010 6:41 am
- Forum: 3D/2D models
- Topic: NBA 2K10 .bin, .iff, .cdf
- Replies: 8
- Views: 3392
Re: NBA 2K10 .bin, .iff, .cdf
So any help? I can't believe that game's format is to hard. Or maybe this game/games doesn't interested to anybody? Here are small rip from game: http://s50.radikal.ru/i129/1006/3d/b75c4a13d34et.jpg http://s002.radikal.ru/i198/1006/87/e251d38910b0t.jpg http://s11.radikal.ru/i183/1006/3a/878bbafb4546...
- Tue Jun 15, 2010 9:27 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 69395
Re: Star Wars The Force Unleashed - PC Version .z files
The boneweight in the App is for placement of the typedata I used. It will not export bone weight or bones for that matter. Until I (or someone else) spends some time on the bone and animation stuff, t is what it is. Sorry :( oh, it's to bad. But any way your tool it's great progress. I'll be waiti...
- Tue Jun 15, 2010 6:49 pm
- Forum: Game Archive
- Topic: Fable 2 (xbox360)
- Replies: 14
- Views: 4060
Re: Fable 2 (xbox360)
Sorry for double post, but.. any news?
- Tue Jun 15, 2010 6:27 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 69395
Re: Star Wars The Force Unleashed - PC Version .z files
Ok, Her is the automated ripper. I used the BMS script above to get the GTO files then this program to ripp them into .obj. There are 2 radio buttons to select which bone weight to use 3 or 5. I have found that 3 works for most and for those that dont the 5 will work. It prompts for an export folde...
- Mon Jun 14, 2010 10:39 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77229
Re: Ninja Gaiden 2 x360
Why noesis won't export weight data from ninja gaiden 2 models?
- Sun Jun 13, 2010 3:55 am
- Forum: Game Archive
- Topic: 360 Bayonetta
- Replies: 43
- Views: 23467
Re: 360 Bayonetta
Thanks, great news.shadowmoy wrote:here is the full toolset thanks to chroxx, aluigi,hcs, fatduck and me
http://www.mediafire.com/?twinmymtndz
Can you make tutorial on how to convert models and twxtures?
- Sun Jun 13, 2010 3:51 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 602136
Re: Spotlight: Señor Casaroja's Noesis
On the program's page i see version changing every time when i come. Where can i find change list?
Tekken6: when i convert other characters (backgrounds) i can't get weight data.
Tekken6: when i convert other characters (backgrounds) i can't get weight data.
- Sat Jun 12, 2010 12:05 pm
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 65571
Re: Tekken 6
Use Xbox Backup Creator.Anonymous77 wrote:By the way, sorry to ask that question but how to get those .bin files from the Disc ?
They are hidden when I put the XBox 360 disc on the computer
There must be a Disc Explorer/ Extractor or something (?).
- Sat Jun 12, 2010 8:04 am
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 65571
Re: Tekken 6
I use Win7 x64 and everything work fine. Just put you .bin and .idx files, xbdecompress.exe, xbcompress.exe and xbdm.dll in the same directory, run CMD, find you xbdecompress.exe and type: xbdecompress [options] source_file destination_file OPTIONS: /X:target IP address or name of target console /R ...
