You can find all you need here.Katadin wrote:(posting in the right forum this time...)
Hey,
Is anyone aware of any open source programs to convert .psk files to other 3D formats? Or does anyone know of any open source viewers/libraries for displaying the mesh and their textures?
Thanks!
Search found 953 matches
- Fri May 21, 2010 5:44 pm
- Forum: 3D/2D models
- Topic: ActorX (.psk) converters/viewers?
- Replies: 4
- Views: 4529
Re: ActorX (.psk) converters/viewers?
- Thu May 20, 2010 4:00 pm
- Forum: Game Archive
- Topic: Assassins Creed PC .forge files
- Replies: 194
- Views: 118245
Re:
Dear Turfster can you make support skinning data? You mean loading files back into the forge files to make changes to the models in the game? Not going to happen. Since I don't have the PC version of the game, the plugin will only do exporting. Oh no no no, do not pack extracted files back into the...
- Thu May 20, 2010 3:23 pm
- Forum: Game Archive
- Topic: Harry Potter and the Half-Blood Prince MESHES
- Replies: 4
- Views: 1636
Re: Harry Potter and the Half-Blood Prince MESHES
me to interesting in meshes of this game
- Sun May 02, 2010 9:19 am
- Forum: 3D/2D models
- Topic: 13th Century - Death or Glory models
- Replies: 9
- Views: 2350
Re: 13th Century - Death or Glory models
Tosyk, The 3D Object Converter supports this file type for load. http://web.t-online.hu/karpo Please install the v4.40 or use the v4.40 portable version. After that you must upgrade to v4.417 using the Help/Check for updates... function. I uploaded the converted files in Wavefront .obj/mtl format t...
- Wed Apr 28, 2010 12:24 pm
- Forum: 3D/2D models
- Topic: 13th Century - Death or Glory models
- Replies: 9
- Views: 2350
Re: 13th Century - Death or Glory models
The contents of this post was deleted because of possible forum rules violation.
- Tue Apr 27, 2010 4:17 pm
- Forum: 3D/2D models
- Topic: 13th Century - Death or Glory models
- Replies: 9
- Views: 2350
13th Century - Death or Glory models
The contents of this post was deleted because of possible forum rules violation.
- Tue Apr 27, 2010 3:48 am
- Forum: Game Archive
- Topic: Assassins Creed PC .forge files
- Replies: 194
- Views: 118245
Re: Assassins Creed PC .forge files
Dear Turfster can you make support skinning data?
- Mon Apr 26, 2010 5:53 pm
- Forum: 3D/2D models
- Topic: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games
- Replies: 22
- Views: 7716
Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games
I installed nmaxtoolbox and try to import the model, the geometry is no problem, but the uv coordinates are not imported, somebody can help solve this problem?
- Sun Apr 25, 2010 4:25 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564220
- Sun Apr 25, 2010 1:45 am
- Forum: 3D/2D models
- Topic: Way of the Samurai 3 (xbox360) models
- Replies: 2
- Views: 1808
Re: Way of the Samurai 3 (xbox360) models
why not post on the forum there where they work on the nif file format? I found the topic about the format of the nif, but somewhy I do not have posted it there, I try to copy it there. Thanks :) Add: Once again I was searching on the forum topic about the format of nif. But every theme created for...
- Sat Apr 24, 2010 4:08 pm
- Forum: 3D/2D models
- Topic: Way of the Samurai 3 (xbox360) models
- Replies: 2
- Views: 1808
Way of the Samurai 3 (xbox360) models
The contents of this post was deleted because of possible forum rules violation.
- Mon Apr 19, 2010 7:40 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564220
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
How did you achieve the right results of smoothing in 3d max? I still have all distorted.ALYX wrote:Hey nice work guys. The models in 3ds max are the same smooth as it should. Now only UVMapping remain and texture extractor. Keep up the good work!!!!
- Mon Apr 19, 2010 3:17 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 125773
Re: Soul Calibur 4
Does anyone can upload an archive with all models only the characters in the format spd (I think), I accidentally deleted my models
Thanks in advance.
Thanks in advance.
- Mon Apr 19, 2010 2:32 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564220
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Hi all. Try to re-save obj-file into the collada (dae) through Deep Exploration. For me it's work fine. You can import that fine even with just obj, if you disable deep exploration's smoothing it becomes the orignal smoothing (bumpy in other words) :] ------------ Exporting from 3dsmax keeps origna...
- Mon Apr 19, 2010 1:47 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564220
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Hi all. Try to re-save obj-file into the collada (dae) trough Deep Exploration. For me it's work fine.
But no UV coords
But no UV coords

