Search found 953 matches

by Tosyk
Fri May 21, 2010 5:44 pm
Forum: 3D/2D models
Topic: ActorX (.psk) converters/viewers?
Replies: 4
Views: 4529

Re: ActorX (.psk) converters/viewers?

Katadin wrote:(posting in the right forum this time...)

Hey,

Is anyone aware of any open source programs to convert .psk files to other 3D formats? Or does anyone know of any open source viewers/libraries for displaying the mesh and their textures?

Thanks!
You can find all you need here.
by Tosyk
Thu May 20, 2010 4:00 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 118245

Re:

Dear Turfster can you make support skinning data? You mean loading files back into the forge files to make changes to the models in the game? Not going to happen. Since I don't have the PC version of the game, the plugin will only do exporting. Oh no no no, do not pack extracted files back into the...
by Tosyk
Thu May 20, 2010 3:23 pm
Forum: Game Archive
Topic: Harry Potter and the Half-Blood Prince MESHES
Replies: 4
Views: 1636

Re: Harry Potter and the Half-Blood Prince MESHES

me to interesting in meshes of this game
by Tosyk
Sun May 02, 2010 9:19 am
Forum: 3D/2D models
Topic: 13th Century - Death or Glory models
Replies: 9
Views: 2350

Re: 13th Century - Death or Glory models

Tosyk, The 3D Object Converter supports this file type for load. http://web.t-online.hu/karpo Please install the v4.40 or use the v4.40 portable version. After that you must upgrade to v4.417 using the Help/Check for updates... function. I uploaded the converted files in Wavefront .obj/mtl format t...
by Tosyk
Wed Apr 28, 2010 12:24 pm
Forum: 3D/2D models
Topic: 13th Century - Death or Glory models
Replies: 9
Views: 2350

Re: 13th Century - Death or Glory models

The contents of this post was deleted because of possible forum rules violation.
by Tosyk
Tue Apr 27, 2010 4:17 pm
Forum: 3D/2D models
Topic: 13th Century - Death or Glory models
Replies: 9
Views: 2350

13th Century - Death or Glory models

The contents of this post was deleted because of possible forum rules violation.
by Tosyk
Tue Apr 27, 2010 3:48 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 118245

Re: Assassins Creed PC .forge files

Dear Turfster can you make support skinning data?
by Tosyk
Mon Apr 26, 2010 5:53 pm
Forum: 3D/2D models
Topic: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games
Replies: 22
Views: 7716

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

I installed nmaxtoolbox and try to import the model, the geometry is no problem, but the uv coordinates are not imported, somebody can help solve this problem?
by Tosyk
Sun Apr 25, 2010 4:25 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564220

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

I used the guide from sommergemuese. Everything was fine, but when I tried convert model in Editable Poly I got this:

Image

Why?

p.s.: I use 3dsim 2.6 and 3d max 2010 64x
by Tosyk
Sun Apr 25, 2010 1:45 am
Forum: 3D/2D models
Topic: Way of the Samurai 3 (xbox360) models
Replies: 2
Views: 1808

Re: Way of the Samurai 3 (xbox360) models

why not post on the forum there where they work on the nif file format? I found the topic about the format of the nif, but somewhy I do not have posted it there, I try to copy it there. Thanks :) Add: Once again I was searching on the forum topic about the format of nif. But every theme created for...
by Tosyk
Sat Apr 24, 2010 4:08 pm
Forum: 3D/2D models
Topic: Way of the Samurai 3 (xbox360) models
Replies: 2
Views: 1808

Way of the Samurai 3 (xbox360) models

The contents of this post was deleted because of possible forum rules violation.
by Tosyk
Mon Apr 19, 2010 7:40 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564220

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

ALYX wrote:Hey nice work guys. The models in 3ds max are the same smooth as it should. Now only UVMapping remain and texture extractor. Keep up the good work!!!!
How did you achieve the right results of smoothing in 3d max? I still have all distorted.
by Tosyk
Mon Apr 19, 2010 3:17 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 125773

Re: Soul Calibur 4

Does anyone can upload an archive with all models only the characters in the format spd (I think), I accidentally deleted my models :(

Thanks in advance.
by Tosyk
Mon Apr 19, 2010 2:32 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564220

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Hi all. Try to re-save obj-file into the collada (dae) through Deep Exploration. For me it's work fine. You can import that fine even with just obj, if you disable deep exploration's smoothing it becomes the orignal smoothing (bumpy in other words) :] ------------ Exporting from 3dsmax keeps origna...
by Tosyk
Mon Apr 19, 2010 1:47 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564220

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Hi all. Try to re-save obj-file into the collada (dae) trough Deep Exploration. For me it's work fine.

But no UV coords :?