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Search found 934 matches

by Tosyk
Wed Apr 28, 2010 12:24 pm
Forum: 3D/2D models
Topic: 13th Century - Death or Glory models
Replies: 9
Views: 1641

Re: 13th Century - Death or Glory models

The contents of this post was deleted because of possible forum rules violation.
by Tosyk
Tue Apr 27, 2010 4:17 pm
Forum: 3D/2D models
Topic: 13th Century - Death or Glory models
Replies: 9
Views: 1641

13th Century - Death or Glory models

The contents of this post was deleted because of possible forum rules violation.
by Tosyk
Tue Apr 27, 2010 3:48 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 189
Views: 91825

Re: Assassins Creed PC .forge files

Dear Turfster can you make support skinning data?
by Tosyk
Mon Apr 26, 2010 5:53 pm
Forum: 3D/2D models
Topic: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games
Replies: 22
Views: 5631

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

I installed nmaxtoolbox and try to import the model, the geometry is no problem, but the uv coordinates are not imported, somebody can help solve this problem?
by Tosyk
Sun Apr 25, 2010 4:25 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 384276

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

I used the guide from sommergemuese. Everything was fine, but when I tried convert model in Editable Poly I got this:

Image

Why?

p.s.: I use 3dsim 2.6 and 3d max 2010 64x
by Tosyk
Sun Apr 25, 2010 1:45 am
Forum: 3D/2D models
Topic: Way of the Samurai 3 (xbox360) models
Replies: 2
Views: 1501

Re: Way of the Samurai 3 (xbox360) models

why not post on the forum there where they work on the nif file format? I found the topic about the format of the nif, but somewhy I do not have posted it there, I try to copy it there. Thanks :) Add: Once again I was searching on the forum topic about the format of nif. But every theme created for...
by Tosyk
Sat Apr 24, 2010 4:08 pm
Forum: 3D/2D models
Topic: Way of the Samurai 3 (xbox360) models
Replies: 2
Views: 1501

Way of the Samurai 3 (xbox360) models

The contents of this post was deleted because of possible forum rules violation.
by Tosyk
Mon Apr 19, 2010 7:40 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 384276

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

ALYX wrote:Hey nice work guys. The models in 3ds max are the same smooth as it should. Now only UVMapping remain and texture extractor. Keep up the good work!!!!
How did you achieve the right results of smoothing in 3d max? I still have all distorted.
by Tosyk
Mon Apr 19, 2010 3:17 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 108202

Re: Soul Calibur 4

Does anyone can upload an archive with all models only the characters in the format spd (I think), I accidentally deleted my models :(

Thanks in advance.
by Tosyk
Mon Apr 19, 2010 2:32 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 384276

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Hi all. Try to re-save obj-file into the collada (dae) through Deep Exploration. For me it's work fine. You can import that fine even with just obj, if you disable deep exploration's smoothing it becomes the orignal smoothing (bumpy in other words) :] ------------ Exporting from 3dsmax keeps origna...
by Tosyk
Mon Apr 19, 2010 1:47 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 384276

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Hi all. Try to re-save obj-file into the collada (dae) trough Deep Exploration. For me it's work fine.

But no UV coords :?
by Tosyk
Sun Apr 18, 2010 7:59 pm
Forum: Game Archive
Topic: 360 Bayonetta
Replies: 41
Views: 14835

Re: 360 Bayonetta

Hi there!
Any progress on tools?
by Tosyk
Sun Apr 18, 2010 5:35 pm
Forum: Game Archive
Topic: [360] Dead Rising - Compressed Files(Inside .arc)
Replies: 5
Views: 1683

Re: [360] Dead Rising - Compressed Files(Inside .arc)

Format appears to be the same from just an initial glance, but all the current tools are based on the PC versions which are Little Endian, these files are from the 360 which is Big Endian, thus all the data values are reversed compared to the PC format. As such you are correct none of the current t...
by Tosyk
Tue Apr 13, 2010 2:27 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 160
Views: 50445

Re: Ninja Gaiden 2 x360

Hi to all. Can we convert the model already with bones and weights?