are you trying this script in the attach?Rimbros wrote:the file format of this game its .vol files any idea how to unpack or wath i need rename to read the files?
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Search found 1027 matches
- Mon Jan 10, 2011 7:05 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 49317
Re: Wii Brmdl Model Format
- Mon Jan 10, 2011 2:50 am
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 17590
Re: NIER Xbox360
CMihai Thanks, i'm decompressed *.mdp and loaded *.mdv model in 3ds max with bones successfully, but this Export the textures with this lil script http://forum.xentax.com/viewtopic.php?p=46423#p46423 select the MDP file when the "Select File" prompts don't work for me. Maybe i'm doing som...
- Mon Jan 10, 2011 1:58 am
- Forum: 3D/2D models
- Topic: 3DS MAX ActorXImporter AND MILKSHAPE PROBLEMS
- Replies: 2
- Views: 1401
Re: 3DS MAX ActorXImporter AND MILKSHAPE PROBLEMS
Hi. Why not asking this in gildor's forum? I think people from there can be more helpful. Anyway, psk file don't support several objects separately inside one file, never. I don't know about bones in your model. You can send me file that you have problem with, just attaching to this forum a link. p....
- Fri Jan 07, 2011 3:43 am
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 17590
Re: NIER Xbox360
Ok, so please tell me what bms script i need to use for decompress mdv files, and how to get textures? i'm trying all things in this thread. ADD: So first, i need unbundler! ADD2: Ok, so 1 - i unpacked *.cpk using cpk_unpacker.bms from epopoe 2 - i'm trying to decompress AMA010.MDV from "\media...
- Wed Jan 05, 2011 7:45 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 81125
Re: [X360] Star Ocean The Last Hope
Some progress here, chrrox?
- Mon Jan 03, 2011 3:15 pm
- Forum: 3D/2D models
- Topic: How to Extract car models from NFS:HP 2010?
- Replies: 2
- Views: 3233
- Fri Dec 31, 2010 9:10 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 74275
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
omg, veeery nice gift on the new year holidays. thanks for that chrrox
so when we can try it?
- Fri Dec 24, 2010 6:24 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 74275
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
what about skeleton? is there any way to convert it?
- Fri Dec 24, 2010 6:20 am
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 17590
Re: NIER Xbox360
hi, chrrox, what about skeleton and textures?
- Thu Dec 23, 2010 6:35 am
- Forum: 3D/2D models
- Topic: Counterstrike Source Models
- Replies: 14
- Views: 3758
Re: Counterstrike Source Models
I think for "just" user of 3ds max problem is not in getting good model of the head or count of the polygons, but in skining of the face with bones. btw, in facegen you can using several types of heads: http://i019.radikal.ru/1012/df/274180b9ffc2t.jpg http://i025.radikal.ru/1012/29/c87f2c1...
- Thu Dec 23, 2010 5:10 am
- Forum: 3D/2D models
- Topic: Counterstrike Source Models
- Replies: 14
- Views: 3758
Re: Counterstrike Source Models
in facegen you can chose quality of head: middle, high, low
with small manipulations you can also use base head meshes from oblivion.
with small manipulations you can also use base head meshes from oblivion.
- Thu Dec 23, 2010 5:07 am
- Forum: 3D/2D models
- Topic: granny engine .gr2 question
- Replies: 89
- Views: 66071
Re: granny engine .gr2 question
*BUMP* I was having a problem getting GR2 files into 3dsmax, and the SMDs wouldnt import into the latest milkshape either. I tried to import the MS files into 3dsmax and some worked, and some didn't. problems were either out of memory, or a total crash of 3dsmax. I created another script to import ...
- Fri Dec 17, 2010 6:39 pm
- Forum: Game Archive
- Topic: [Wii] Epic Mickey - pak files
- Replies: 13
- Views: 7632
Re: [Wii] Epic Mickey - pak files
Seems to something wrong with my subscription on xentax. Thanks for clearing up Friedslick6 all about this game and like you said already knew all that Thanks for trying youngmark , but all the methods that you have mentioned don't work with the researched files. We need someone who know how to work...
- Fri Dec 17, 2010 6:34 pm
- Forum: Graphic file formats
- Topic: Super Street Fighter 2 Turbo HD Remix (XBLA)
- Replies: 8
- Views: 2661
Re: Super Street Fighter 2 Turbo HD Remix (XBLA)
Wow, unexpected progress here. Thanks for sharing Researchman, really appreciated.
- Sat Dec 11, 2010 3:59 pm
- Forum: Compressed files and methods
- Topic: [PC] Watchmen - The End is Nigh - *.block_h_z files
- Replies: 1
- Views: 1867
[PC] Watchmen - The End is Nigh - *.block_h_z files
I'm trying to unpack WatchMen.block_h_z file from the game with offzip, but all i get is just many .dat files. Can somebody correct my research, i'm using this command: offzip.exe -a WatchMen.block_h_z WatchMen_block_h_z 0 on this file: >>download<< p.s.: sorry for big sample - 22 mb
