@Bigchillghost thanks for the researches!
can you update GSTDQuadifyer to work with FBX or even make a noesis plugin?
I often use noesis console commands to easily convert models
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 1020 matches
- Mon Jun 22, 2020 10:55 am
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15912
- Wed Jun 17, 2020 5:32 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 540
- Views: 156497
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
@Joschka, can you add support for Nioh 2 anims and models?
- Sat Apr 25, 2020 10:21 pm
- Forum: 3D/2D models
- Topic: Request : Alan Wake .binmsh
- Replies: 6
- Views: 2803
Re: Request : Alan Wake .binmsh
Mario updated the script and I'm happy to share it with you. BINMSH_r2020_04_26.zip How to use: Import the Skeleton from the havok File (\Alan Wake\data\ep999-000\skeletons\) into 3dsmax first with: https://lukascone.wordpress.com/2019/03/21/havok-3ds-max-plugin/ import settings: scale = 97 Coord. s...
- Sat Apr 25, 2020 2:40 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38736
Re: Havok 3ds max/Noesis importer/exporter plugins
Here's another findings:
Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them.
However skeletons work just fine
However skeletons work just fine
- Thu Apr 23, 2020 6:54 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 158
- Views: 70494
Re: Watch Dogs XBG models
no there's no way to recover from that problem. you need to move the extracted files to a folder in the root of the drive with a short name, I usually name a folder 'x' and move extracted stuff there. my new path for the game is F:\WD2, do you think path F:\x will resolve the problem? UTF errors I ...
- Thu Apr 23, 2020 5:05 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 158
- Views: 70494
Re: Watch Dogs XBG models
thanks for the reply! can you add a checker for the long path to bypass it when it throws error and still load the model? edit: I moved my game into F:\WD2 but still gets the error: Traceback (most recent call last): File "C:\Users\User1\AppData\Roaming\Blender Foundation\Blender\2.72\scripts\a...
- Wed Apr 22, 2020 5:53 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 158
- Views: 70494
Re: Watch Dogs XBG models
Mesh only. importer doesn't support skeletons. I'm porting addon to 2.8 blender and I'm nearly done. also I noticed section called Skeleton and you mentioned in the one of the the latest posts the "bone dictionary" so I thought skeleton is also supported also I'm getting this error when I...
- Wed Apr 22, 2020 4:31 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 158
- Views: 70494
Re: Watch Dogs XBG models
how to import skeletons with this addon @Volfin? I'm getting meshes only
- Tue Apr 07, 2020 8:46 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38736
Re: Havok 3ds max/Noesis importer/exporter plugins
I found that Mafia 3 utilizes havok as the base animation system — version hk_2014.2.0-r1. None of the existing tools work with this version. however I found a page with description of exact same version and header seem absolutely the same. That link lead me to this python tool which should convert ...
- Wed Jan 01, 2020 2:48 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38736
Re: Havok 3ds max/Noesis importer/exporter plugins
<...> PredatorCZ,can you look at this file? It seems to be some kind of arbitrary format, any format structures anywhere? Don't want to start from scratch. I have a maxscript for head models: fn readHalfFloat fstream = ( hf=readshort fstream #unsigned sign = bit.get hf 16 exponent = (bit.shift (bit...
- Mon Dec 16, 2019 7:40 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38736
Re: Havok 3ds max/Noesis importer/exporter plugins
PredatorCZ,can you look at this file? la_noire_examples.zip it's from LANoire
I'm interesting in animations mostly. but if you can inspect models that would be just great!
as I see in HEX it's a havok
edit: found skeletons. attached here
I'm interesting in animations mostly. but if you can inspect models that would be just great!
as I see in HEX it's a havok
edit: found skeletons. attached here
- Fri Nov 30, 2018 10:06 am
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 16
- Views: 8298
Re: Dante's Inferno .tg4d textures
Acewell, damn, that's weird!
can you send me some of your files?
also is it possible to make you script work with both types of sample?
can you send me some of your files?
also is it possible to make you script work with both types of sample?
- Wed Nov 28, 2018 5:43 pm
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 16
- Views: 8298
Re: Dante's Inferno .tg4d textures
sureAcewell wrote:upload your problem samples and i will check, otherwise nothing more i can do.Tosyk wrote:I can't get it work, always get some 'load noepyLoadRGBA' error
https://drive.google.com/open?id=1pJ0fm ... qHXxeC7u6a
https://drive.google.com/open?id=1r-QNQ ... E8zjmoScdq_
- Wed Nov 28, 2018 6:46 am
- Forum: 3D/2D models
- Topic: (PS3) Dante's Inferno .geo
- Replies: 14
- Views: 15159
Re: (PS3) Dante's Inferno .geo
thank you! can you support weights as well?
- Tue Nov 27, 2018 8:37 pm
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 16
- Views: 8298
Re: Dante's Inferno .tg4d textures
I will publish it soon with Noesis texture plugin. time is up :D here is Noesis python texture script to open the tg4h/tg4d sample pairs for PS3 version of this game tex_DantesInferno_PS3_tg4h.zip the script is set to open tg4h header files, but each one must have a corresponding tg4d data file in ...
