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by Tosyk
Mon Jun 18, 2018 10:37 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles
Replies: 19
Views: 4301

Re: Xenoblade Chronicles

Since it has been some time, BETA 1.5 was released. Only addded BC2 texture support for XC2. can you name the original XCX/XC2 texture extension? I'm aware that your tool convert them into gtx or bntx, but what the original? also is there any other extensions your importer supports? thank you for y...
by Tosyk
Sun Jun 17, 2018 4:04 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302400

Re: Spotlight: Señor Casaroja's Noesis

When I load SMD with long bone names Noesis stripped them into something like 'bone_XX'.
Can you fix this, MrAdults?
by Tosyk
Sat Jun 09, 2018 9:35 am
Forum: 3D/2D models
Topic: Earthrise: First Impact import tool
Replies: 11
Views: 969

Re: Earthrise: First Impact import tool

where do you guys got the game? before I start to dig I want to know if there's a "quick link".
only got this by now: https://web.archive.org/web/20080512090 ... hrise.com/
by Tosyk
Wed May 30, 2018 10:49 am
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 7628

Re: Search Perfect world animation(stck)

killercracker wrote:I added support for the Saint Seiya models and animations. I'll add support for animation inside the .bon files when I get some more free time.
can you reupload your script? I can't unpack it - error. thanks
by Tosyk
Tue May 29, 2018 8:21 am
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 49
Views: 5920

Re: Metal Gear Solid 5 (MGSV) animations

is it possible to convert models itself?
by Tosyk
Tue May 29, 2018 7:28 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 179
Views: 29925

Re: MT Framework import tools

PredatorCZ wrote:I did not added list for animation formats, because tool can load all of them
and all the mt framework animation has LMT extension?
by Tosyk
Fri May 25, 2018 4:40 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 147
Views: 46594

Re: List of Unity games

Any idea how to deal with this type of bundle? ... It has different header. Maybe it's compressed/encrypted, I don't know. Looks like I'm few years late for that, but anyway. File uses simple xor decryption # Unity3d decryptor # Author Lukas Cone in 2018 # script for QuickBMS http://quickbms.aluigi...
by Tosyk
Wed May 23, 2018 8:49 am
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 87
Views: 15805

Re: Rebellious Million Arthur Tool + Research

unfortunately IQE doesn't support more than one UV channel
by Tosyk
Wed May 23, 2018 7:43 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 179
Views: 29925

Re: MT Framework import tools

BETA 4 has been released thanks for you great work on the tool. predator! :D could you separate list of wich game animation supported? because it's not clear from all the details you provided. or I'm blind :] like so, maybe: Dragons Dogma Dark Arisen | animation (ANM) / model (MOD) thank you also, ...
by Tosyk
Sun May 20, 2018 6:15 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302400

Re: Spotlight: Señor Casaroja's Noesis

please fix the issue with -scale options when converting into FBX:
fbx_scale_error.jpg
here's a sample and ASCII plugin:
https://drive.google.com/file/d/1BV7fsM ... sp=sharing
by Tosyk
Sun May 20, 2018 10:18 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 169
Views: 29146

Re: Final Fantasy Dissidia NT PS4 tools

demonslayerx8 wrote:I can say that the tool also works for Hyrule Warriors Definitive Edition on the switch (doesn't work with the files on WiiU)
hello, can you pass me Hyrule Warriors files via PM?
by Tosyk
Sat Apr 28, 2018 8:19 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles
Replies: 19
Views: 4301

Re: Xenoblade Chronicles

looking forward to it, Predator! :mrgreen:
by Tosyk
Sat Apr 21, 2018 7:21 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302400

Re: Spotlight: Señor Casaroja's Noesis

Is it possible to add a feature to locally rotate selected bones on export?

Btw, isn’t it right place for feadback here? Almost none of my question on how this beautiful program work weren’t answered.
by Tosyk
Thu Apr 12, 2018 9:00 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302400

Re: Spotlight: Señor Casaroja's Noesis

is it possible to preserve material and textures path/names within model when converting from PSK into FBX?
tuns out that FBX preserves only material names as meshes material names AND diffuse texture.

p.s.: must say that I love command mode!