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by Tosyk
Fri Jul 20, 2018 10:27 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 175393

Re: Extracting simple models

ahh, thats what 00 00 80 3F stands for it's 100% (red) weight for head bone, am I right? also, I think I need to create some sort of script or plugin to build mesh out of this data. So any advice on this would be greatfully usefull! Noesis, maxscript? Can I use structure I found right away with noes...
by Tosyk
Thu Jul 19, 2018 10:48 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 175393

Re: Extracting simple models

I have a head mesh. there's a 4 submeshes: eyes, eyelashes, face and teethguard. I build vertices, polys and uv for all except the face — it splitted into small pieces and each piece separate with some sort of padding usually look like this: 06 00 00 00 D3 9B 6A 3F 06 00 00 00 B4 A6 6C 3F 06 00 00 0...
by Tosyk
Wed Jul 18, 2018 7:37 am
Forum: 3D/2D models
Topic: .res to .obj format (wii)
Replies: 4
Views: 679

Re: .res to .obj format (wii)

but link is working
by Tosyk
Tue Jul 17, 2018 9:32 am
Forum: 3D/2D models
Topic: Hello Fellow Modders :) May I ask for some assistance
Replies: 1
Views: 335

Re: Hello Fellow Modders :) May I ask for some assistance

Hello,

firstly, this is not modding community
secondly, in 99% of 100% cases no one will download full game and rip only one model only for you
thirdly, you may ask for help to convert model from this game by attaching sample model

other than that your repply will always be unanswered
by Tosyk
Mon Jul 16, 2018 9:17 am
Forum: 3D/2D models
Topic: Dynasty Warriors 9 G1M&G1T
Replies: 3
Views: 2925

Re: Dynasty Warriors 9 G1M&G1T

... I don't know which is correct texture for each model, how do you find them? it's manually only. I'm sure that nobody will bother to do a tool to parse depencies between models and textures. If only some huge fan of this game gonna make a list of these depencies for everyone else, but this is ag...
by Tosyk
Mon Jul 16, 2018 9:05 am
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 1653

Re: Splinter Cell: Chaos Theory Models

I ripped chaos theory characters just fine with nR (yes, it's ninja ripper). Only the normals are broken — just reset them with normal modifier within 3ds max.

p.s.: ripped models have full info including weight data — you can even build a full skeleton. Use GIMS ninja importer to load that data.
by Tosyk
Thu Jul 12, 2018 9:06 am
Forum: Game specific tools
Topic: [PC] Kao the Kangaroo series
Replies: 8
Views: 3909

Re: [PC] Kao the Kangaroo series

... KAO_tools.exe (old tool) Features: - Kao1 TextFileReader (encode/decode text files) - Kao2 PPTokenizer (encode/decode text files) - Kao1 World Maps (incomplete) - Kao1 Animated Models (incomplete) - KAO1 SaveGame - KAO2 SaveGame - Kao2 *.ar textures export (and some other info exported to a *.l...
by Tosyk
Tue Jul 10, 2018 8:03 am
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 1653

Re: Splinter Cell: Chaos Theory Models

Meshes are either very distorted, or are impossible to edit or even import to Blender at all... I can only view the models in Noesis, 3DS Max, but when I try to manipulate them in 3Ds Max it just behaves extremely weird. I uploaded my rips here and I wish good luck to anyone that can export it for ...
by Tosyk
Mon Jul 09, 2018 12:23 pm
Forum: 3D/2D models
Topic: [PC] City Racing ".msh" and ".dat" Files
Replies: 10
Views: 745

Re: [PC] City Racing ".msh" and ".dat" Files

what 'City Racing' you refering to, barankaplan7878?
by Tosyk
Mon Jul 09, 2018 11:22 am
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 1653

Re: Splinter Cell: Chaos Theory Models

Why can't you just ripped it with nR?
by Tosyk
Wed Jul 04, 2018 8:00 am
Forum: 3D/2D models
Topic: Kingdom Hearts HD Models [PS4]
Replies: 31
Views: 5757

Re: Kingdom Hearts HD Models [PS4]

akderebur, is any progress on the tool? I did make a tool for my personal use ... I might release it after I polish it a bit, but I don't think it is that necessary. thanks for the info, akderebur, I'll take a look at it when I get back home this evening. It' would be nice to have the better textur...
by Tosyk
Wed Jul 04, 2018 7:55 am
Forum: 3D/2D models
Topic: Lord of the Rings Online and Dungeons and Dragons Online
Replies: 5
Views: 877

Re: Lord of the Rings Online and Dungeons and Dragons Online

0xdeadbeef, thanks for your hard wokr! can you upload the tools here? Thanks for the interest! I have uploaded a subset of the Python tools relating to models. I will continue to upload more of my toolset as I get time. The first upload includes about 20 files out of over 150. It is enough for work...
by Tosyk
Wed Jul 04, 2018 7:50 am
Forum: 3D/2D models
Topic: Gangstar New Orleans
Replies: 4
Views: 722

Re: Gangstar New Orleans

..what 'GriffonStudios' in the script name stand for? Ho, never mind that, it was a name I registered like 20 y ago or so, if ever I wanted my own company name, :p I still use it, just not to put Taylor Mouse everywhere :D T. ahh, okay :) I just dug wikipedia through trying to find relation between...
by Tosyk
Tue Jul 03, 2018 11:00 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 41
Views: 7271

Re: Hitman 6

by Tosyk
Mon Jul 02, 2018 10:13 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 41
Views: 7271

Re: Hitman 6

hhchunter wrote:The material setup looks accurately done
if you talking about last pictures of the head then it's nothing to do with the hitman ingame materials settings - it's totaly fake material made within 3d max (and its shader) though it might look accurate :wink: