here you go:viperzerofsx wrote:could you tell me what files are on the disk or just take a picture of the directory?

http://dl.dropbox.com/u/9919707/blogs/x ... _woman.zipanno1403 wrote:the link is now dead
why you need this? the format is already readable by blender scriptanno1403 wrote:the link is now deadTosyk wrote:Good day, in this archive is a file with the models from the game call of juarez bound in blood, help extract them, or convert to 3d Max understandable format.
Thank you.
Download
if need i can upload any file from xbox360 version when i'll be at homeviperzerofsx wrote:could you tell me what other files are in the demo?
sorry, my mistake, if you can please take a look on the characters models toofinale00 wrote:I'm assuming when it says "staticmesh" it means there are no bones.
I don't know what the other file is like.
you right, i've made it with GAAres722 wrote:maybe with gameassassin?
For me it's working fine!swordzero wrote:.DOM files instead of .MOD, I tried changing the extension
pmed youhuckleberrypie wrote:I guess so. Btw, do you have an ICQ, skype, facebook or something like that?Tosyk wrote:btw, I've never seen that in one game were a cars with a SOOO different detail!huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
btw, I've never seen that in one game were a cars with a SOOO different detail!huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
yeah, i just noticed thathuckleberrypie wrote:Yeah but he's not arsed to make an LA Noire plugin for Zmod.Tosyk wrote:i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the modelshuckleberrypie wrote:Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the modelshuckleberrypie wrote:Making custom cars might be an easier goal, though.