Search found 1007 matches

by Tosyk
Sat Jan 21, 2012 3:05 am
Forum: Game Archive
Topic: Ace Combat Assault Horizon .PAC
Replies: 16
Views: 6852

Re: Ace Combat Assault Horizon .PAC

viperzerofsx wrote:could you tell me what files are on the disk or just take a picture of the directory?
here you go:

Image
by Tosyk
Sun Jan 15, 2012 5:16 am
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 10416

Re: Call of Juarez 2 model files

anno1403 wrote:the link is now dead
http://dl.dropbox.com/u/9919707/blogs/x ... _woman.zip
by Tosyk
Sun Jan 15, 2012 4:27 am
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 10416

Re: Call of Juarez 2 model files

anno1403 wrote:the link is now dead
Tosyk wrote:Good day, in this archive is a file with the models from the game call of juarez bound in blood, help extract them, or convert to 3d Max understandable format.
Thank you.
Download
why you need this? the format is already readable by blender script
by Tosyk
Wed Jan 11, 2012 2:15 am
Forum: 3D/2D models
Topic: granny engine .gr2 question
Replies: 89
Views: 63856

Re: granny engine .gr2 question

just quick note.
i can not use methods in this thread and i found tool for converting gr2 to obj.
test it on Anno 1404 files, works fine
by Tosyk
Tue Jan 10, 2012 1:12 am
Forum: Game Archive
Topic: Ace Combat Assault Horizon .PAC
Replies: 16
Views: 6852

Re: Ace Combat Assault Horizon .PAC

viperzerofsx wrote:could you tell me what other files are in the demo?
if need i can upload any file from xbox360 version when i'll be at home
by Tosyk
Sat Jan 07, 2012 3:39 pm
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

finale00 wrote:I'm assuming when it says "staticmesh" it means there are no bones.
I don't know what the other file is like.
sorry, my mistake, if you can please take a look on the characters models too

p.s.: if need i can make new theme.
by Tosyk
Sat Jan 07, 2012 9:10 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

great work finale00,
also, there is any way to convert bones/weights along with the models?
by Tosyk
Tue Dec 27, 2011 5:05 pm
Forum: Game Archive
Topic: Musketeers 3 (pc) *.gdp Archives
Replies: 1
Views: 733

Musketeers 3 (pc) *.gdp Archives

Hi all,
can anyone help me to unpack *.gdp archives?

samples: >>SMALL<< | >>MIDDLE<<
by Tosyk
Fri Dec 09, 2011 2:01 pm
Forum: 3D/2D models
Topic: L.A. Noire models.
Replies: 10
Views: 5100

Re: L.A. Noire models.

Ares722 wrote:maybe with gameassassin?
you right, i've made it with GA
by Tosyk
Wed Dec 07, 2011 7:58 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 36633

Re: (X360) Marvel Vs Capcom 3

swordzero wrote:.DOM files instead of .MOD, I tried changing the extension
For me it's working fine!
just change the extension! of course if you used chrrox's bms script on the first page to unpack the arc files.
by Tosyk
Fri Dec 02, 2011 5:58 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 175325

Re: L.A. Noire

huckleberrypie wrote:
Tosyk wrote:
huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
btw, I've never seen that in one game were a cars with a SOOO different detail! :?
I guess so. Btw, do you have an ICQ, skype, facebook or something like that?
pmed you
by Tosyk
Fri Dec 02, 2011 4:57 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 175325

Re: L.A. Noire

huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
btw, I've never seen that in one game were a cars with a SOOO different detail! :?
by Tosyk
Fri Dec 02, 2011 3:24 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 175325

Re: L.A. Noire

huckleberrypie wrote:
Tosyk wrote:
huckleberrypie wrote:Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the models
Yeah but he's not arsed to make an LA Noire plugin for Zmod.
yeah, i just noticed that :scaredy:
by Tosyk
Fri Dec 02, 2011 2:52 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 175325

Re: L.A. Noire

huckleberrypie wrote:Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the models
by Tosyk
Fri Dec 02, 2011 2:33 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 175325

Re: L.A. Noire

is it possible to put a custom model back into the game i think it will not be posible because of complicate face animation, maybe it will, but without face expressions :? btw, i'm making detailed heads for each character (right-ingame, left-mywork): http://dl.dropbox.com/u/9919707/blogs/xentax.com...