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- Fri Apr 20, 2012 5:37 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
MrAdults, can you add support for sniper elite 2, the formats the same as in avp2010, but noesis didn't load them properly btw demo is out now, and model looks pretty cool :) edit: also can you make option to make screenshot everytime noesis opens model with same name in same folder? it will be usef...
- Fri Apr 20, 2012 5:15 pm
- Forum: Game Archive
- Topic: The Witcher 2
- Replies: 171
- Views: 65007
Re: The Witcher 2
i i'm not sure is there something new here
compilled tools
compilled tools
- Thu Apr 19, 2012 5:05 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
can you reupload this? thanksvlad001 wrote:new version: http://www.mediafire.com/file/ygjx2w93d ... mv-0.2.exe
some fixes, and now needs only .net framework 2.0 (the other needed 4.0).
- Wed Apr 04, 2012 2:27 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 342288
Re: ForgeX Beta Released
Cool thanks! any new about bones/weights?
- Fri Mar 30, 2012 12:21 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714578
Re: Forza Motorsport Resource Extraction (.carbin)
[offtop]Ernegien, give people one your finger and they will eat whole your hand
[/offtop]
- Wed Mar 21, 2012 12:56 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 62469
Re: Star Wars The Force Unleashed - PC Version .z files
thank you revelationrevelation wrote:The Force Unleashed plugin for Noesis has been updated
- Mon Mar 19, 2012 11:17 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
show meDarko wrote:some uv's problems.
- Mon Mar 19, 2012 8:49 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
MrAdults, can you help me with -combinemeshes?
i'm collecting models, also studying on how artists make modelsDarko wrote:Just for curiosity, what are you trying to do with sfxtk models in 3dsmax?? importing them with the skin modifier??
- Mon Mar 19, 2012 3:37 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
MrAdults, if i export to fbx, dae with/without 'combinemeshes' i get 21 meshes with Skin modifier on them
if i export to psk with/without 'combinemeshes' i get just 1 mesh with Skin modifier on it
i'm doing something wrong?
if i export to psk with/without 'combinemeshes' i get just 1 mesh with Skin modifier on it
i'm doing something wrong?
- Mon Mar 19, 2012 3:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
You can copy the decompress script over to the unpacker and just have it decompress while unpacking the files. i CAN successfully convert full skinned models from SF4, even if i don't have automated procces: - Street Fight 4 (pc/xbox360) - Super Srteet Fighter 4 (pc/xbox360) - Street Fighter X Tekk...
- Mon Mar 19, 2012 2:55 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
It's rather silly to mangle your model data and throw away your original vertex normals for the sake of rebatching a model. I haven't tried the generic combining functionality in ages though. I'll take a look at it. thanks No, SF4 seems already very well figured out and it's rather extraneous and p...
- Mon Mar 19, 2012 2:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
PSK ... really is not a good format and no one who isn't working with ancient Unreal tech has any reason to be using it. At all. Especially now that Epic is maintaining a FBX import path in the UDK. actually only psk exporter gives me model in the way in which I want: - all mesh combined in one (ca...
- Sun Mar 18, 2012 3:16 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566627
Re: Señor Casaroja's Noesis
noesis cutting bone names when saving psk, can you solve this MrAdults?
edit: actualy noesis replace 'root' with numbers: 1,2,etc, whyy?
can you solve this one?
edit: my bad, everything working fine
edit: actualy noesis replace 'root' with numbers: 1,2,etc, whyy?
can you solve this one?
edit: my bad, everything working fine
- Sun Mar 18, 2012 11:29 am
- Forum: 3D/2D models
- Topic: SWTOR and 3d ripper!
- Replies: 28
- Views: 17582
Re: SWTOR and 3d ripper!
nice progress, thanksSWTOR fan wrote:I already have most of the .gr2 format analyzed and am only missing the texture coordinates
- Sun Mar 18, 2012 6:16 am
- Forum: 3D/2D models
- Topic: SWTOR and 3d ripper!
- Replies: 28
- Views: 17582
Re: SWTOR and 3d ripper!
Hi Tosyk hope you can help me with this and teach me how to fix swtor models! your 3dr is not contain uv for characters, for some reason '3d ripper dx' does not ripping correct uv, but you should try other rippers like 3dripper from black_ninja or GA, they can also rip t-posed models also, i've dow...
