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Search found 1027 matches

by Tosyk
Tue Jul 26, 2016 3:25 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

They made them. I see them. I can extract them. They are proper normals. I'm sure they are. I'm just saying that since they are autogenerated they just looks wrong. Even if you autogenerating normals 3D software still inputs information about normals inside each vertex on export. So they are normal...
by Tosyk
Tue Jul 26, 2016 2:38 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

They have normals in models . I think those models have been saved into game format with autogenerated models. The game looks a bit quality lack even for that year. I suppose it's because it was made for film advertisement. So I don't think devs had much time to bother making smooth groups for the ...
by Tosyk
Tue Jul 26, 2016 2:27 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

Andrakann wrote:So, maybe devs uses autosmoothed models + normal maps for rendering?
yes, this is how normal maps works — you need to smooth all the model to properly use normal map on it. except the case where you need a hard angle.
by Tosyk
Tue Jul 26, 2016 2:18 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

daemon1 wrote:Why is it all needed? I thought all CoD games were already researched. Or they can't be ripped now for some reasons?
they can but you have to install official modding tool for specific game. Unfortunately official mod tools are hard to find this days even for sale.
by Tosyk
Mon Jul 25, 2016 11:15 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

thank you daemon1,

looking good
bond_siena_prev001_sm.jpg
I ripped textures with ninja ripper. for import into 3ds max I'm using xnalara importer by mariokart.
by Tosyk
Mon Jul 25, 2016 9:12 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

daemon1 wrote:cars...
Image
whoo, at first I thought that cars in this game are terrible but then I looked closer at the texture an they have really good ones. How did you open the doors, is it skinned as well? how did you managed to extract resources and textures?
by Tosyk
Mon Jul 25, 2016 8:53 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

daemon1 wrote:ok weapons got exported with bones too.

Image
looking great! :mrgreen: the game has some unique modification of well know weapon.
by Tosyk
Sun Jul 24, 2016 8:42 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 16456

Re: 007 Quantum of Solace

daemon1, I sholud admit that you make good effort on the topic so far. Odd coincidence is that I'm playing the game right now to rip some weapon models and if your technique will support props/weapons that would be just great. Speaking of call of duty at least World at War should use same technology...
by Tosyk
Sun Jul 24, 2016 12:09 am
Forum: Game Archive
Topic: .tex files from unity.bms
Replies: 31
Views: 20641

Re: .tex files from unity.bms

dragonzh,
thanks a lot. You supporting a great tool. I managed to convert these textures successfully.
by Tosyk
Sat Jul 23, 2016 4:26 pm
Forum: Game Archive
Topic: .tex files from unity.bms
Replies: 31
Views: 20641

Re: .tex files from unity.bms

Try UnityEX he is on site ZoG UnityEX ZoG Only it is necessary to carry out the export of assets. This is the format ktx, it is supported by console. UnityEX export name.assets -t ktx thanks, the tool works but I still can't open this ktx texture with PVRTexTool. I suppose they are encrypted or som...
by Tosyk
Thu Jul 21, 2016 11:37 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7932

Re: men of war pc .ply models

if it was that easy I will not asked for help at the first place. I'm an artist, I can draw things and even try to examine formats but it's hard for me to dig into engineer stuff [roll]
however thanks for your help shak :)
by Tosyk
Thu Jul 21, 2016 9:46 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7932

Re: men of war pc .ply models

okay, got them loaded, plus we've a skeleton here. 23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it. true, it may look crappy since it's an old strategy game but I'd like play with the original models since I'm a huge fan of the series. plu...
by Tosyk
Thu Jul 21, 2016 9:15 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7932

Re: men of war pc .ply models

Tosyk wrote:unfortunately script doesn't load mgunner but it does load older (or just simplier?) models
and
by Tosyk
Thu Jul 21, 2016 9:14 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7932

Re: men of war pc .ply models

unfortunately script doesn't load mgunner but it does load older (or just simplier?) models
by Tosyk
Thu Jul 21, 2016 8:40 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7932

Re: men of war pc .ply models

shakotay2 wrote:Anyway, as import/export options I've Men of War (.def) only.

This may be due to this strange icon (know what it means?):
blender_install_script_problem.jpg
this is it, .def - it's file for ingame entity. you should load .def file and all the rest files will load automatically.