Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 1027 matches
- Tue Jul 26, 2016 3:25 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
They made them. I see them. I can extract them. They are proper normals. I'm sure they are. I'm just saying that since they are autogenerated they just looks wrong. Even if you autogenerating normals 3D software still inputs information about normals inside each vertex on export. So they are normal...
- Tue Jul 26, 2016 2:38 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
They have normals in models . I think those models have been saved into game format with autogenerated models. The game looks a bit quality lack even for that year. I suppose it's because it was made for film advertisement. So I don't think devs had much time to bother making smooth groups for the ...
- Tue Jul 26, 2016 2:27 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
yes, this is how normal maps works — you need to smooth all the model to properly use normal map on it. except the case where you need a hard angle.Andrakann wrote:So, maybe devs uses autosmoothed models + normal maps for rendering?
- Tue Jul 26, 2016 2:18 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
they can but you have to install official modding tool for specific game. Unfortunately official mod tools are hard to find this days even for sale.daemon1 wrote:Why is it all needed? I thought all CoD games were already researched. Or they can't be ripped now for some reasons?
- Mon Jul 25, 2016 11:15 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
thank you daemon1,
looking good I ripped textures with ninja ripper. for import into 3ds max I'm using xnalara importer by mariokart.
looking good I ripped textures with ninja ripper. for import into 3ds max I'm using xnalara importer by mariokart.
- Mon Jul 25, 2016 9:12 am
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
whoo, at first I thought that cars in this game are terrible but then I looked closer at the texture an they have really good ones. How did you open the doors, is it skinned as well? how did you managed to extract resources and textures?daemon1 wrote:cars...
- Mon Jul 25, 2016 8:53 am
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
looking great!daemon1 wrote:ok weapons got exported with bones too.
- Sun Jul 24, 2016 8:42 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
daemon1, I sholud admit that you make good effort on the topic so far. Odd coincidence is that I'm playing the game right now to rip some weapon models and if your technique will support props/weapons that would be just great. Speaking of call of duty at least World at War should use same technology...
- Sun Jul 24, 2016 12:09 am
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20641
Re: .tex files from unity.bms
dragonzh,
thanks a lot. You supporting a great tool. I managed to convert these textures successfully.
thanks a lot. You supporting a great tool. I managed to convert these textures successfully.
- Sat Jul 23, 2016 4:26 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20641
Re: .tex files from unity.bms
Try UnityEX he is on site ZoG UnityEX ZoG Only it is necessary to carry out the export of assets. This is the format ktx, it is supported by console. UnityEX export name.assets -t ktx thanks, the tool works but I still can't open this ktx texture with PVRTexTool. I suppose they are encrypted or som...
- Thu Jul 21, 2016 11:37 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7932
Re: men of war pc .ply models
if it was that easy I will not asked for help at the first place. I'm an artist, I can draw things and even try to examine formats but it's hard for me to dig into engineer stuff ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
however thanks for your help shak
however thanks for your help shak
- Thu Jul 21, 2016 9:46 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7932
Re: men of war pc .ply models
okay, got them loaded, plus we've a skeleton here. 23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it. true, it may look crappy since it's an old strategy game but I'd like play with the original models since I'm a huge fan of the series. plu...
- Thu Jul 21, 2016 9:15 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7932
Re: men of war pc .ply models
andTosyk wrote:unfortunately script doesn't load mgunner but it does load older (or just simplier?) models
- Thu Jul 21, 2016 9:14 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7932
Re: men of war pc .ply models
unfortunately script doesn't load mgunner but it does load older (or just simplier?) models
- Thu Jul 21, 2016 8:40 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7932
Re: men of war pc .ply models
this is it, .def - it's file for ingame entity. you should load .def file and all the rest files will load automatically.shakotay2 wrote:Anyway, as import/export options I've Men of War (.def) only.
This may be due to this strange icon (know what it means?):


