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Search found 934 matches

by Tosyk
Mon Aug 06, 2018 9:32 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

chrrox, thanks for clarify this a bit

so what this line (meshGroupInfo.append(bs.read("9I"))) exactly do? can I read vertex buffer (12 bytes in stride) the same way? like (bs.read("3I"))?

it's unfortune that noesis doesn't have documentation for its python functions nor detailed/explained examples
by Tosyk
Fri Aug 03, 2018 12:14 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

what 'bs.read("9I")' mean? it means read nine unsigned integers for a total of 36 bytes (9 * 4) :D if you do print(meshGroupInfo) after reading it should list the 9 integers in log. dank a bunch :mrgreen: so it can be done by bs.seek(36, NOESEEK_REL) as well, correct? now I only need to undestand a...
by Tosyk
Fri Aug 03, 2018 8:36 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

sorry for dp I start to make a maxscript for MMB format of Division since python script is outdated: http://forum.xentax.com/viewtopic.php?f=16&t=14374 Then I realized that at this point of my knowledge I'm able to read (and even debug) some python code and for the last few hours before sleep I inte...
by Tosyk
Wed Aug 01, 2018 9:00 pm
Forum: 3D/2D models
Topic: Raiders of the Broken Planet(PC)
Replies: 22
Views: 2712

Re: Raiders of the Broken Planet(PC)

I added static and weapon support

Image
Image

edit (2018 aug 02): more bug fixes
by Tosyk
Wed Aug 01, 2018 9:39 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

Anyways, all you do here is absolutely briliant. From your posts I don't feel so :wink: I'm always excited with people knowledge and trying to input my best. But I see you helping people in every thread and that is really nice but anyways I think you're a dedicated follower of the Model Researcher,...
by Tosyk
Tue Jul 31, 2018 10:35 pm
Forum: 3D/2D models
Topic: Raiders of the Broken Planet(PC)
Replies: 22
Views: 2712

Re: Raiders of the Broken Planet(PC)

I modified this (http://zenhax.com/viewtopic.php?p=10508#p10508) and got it to work. Though I can't find second uv.

Image
by Tosyk
Tue Jul 31, 2018 9:25 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

First of all many thanks for your reply! I was just reformatting/editing my post, not seeing that you answered already, sorry for that. I don't understand why finding faces is in the first step? well, because it's the simplest part. Finding the scrambled alphabet is easy, you can't deny that seriou...
by Tosyk
Tue Jul 31, 2018 7:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

I don't understand why finding faces is in the first step? for me the easiest process is something like this: 1. step - put vertex block start - put vertex count nubmer - choose some options depends on how strider work/look (float/half-float) -------------at this point I can see vertex cloud--------...
by Tosyk
Tue Jul 31, 2018 6:34 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

My only point was: better UI can give better understanding for the beginners, simple as that. This claim is not from nowhere — because of my professional expirience. p.s.: the fact that you "can" and "have to" learn ANY tool to get what you want is something beyond "usability" terms and doubtlessly ...
by Tosyk
Tue Jul 31, 2018 1:40 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

thanks for the reply :)

I only speak for myself as a 0-expirience user of this kind of tools thus I think that you can't judge it the same way because of your 100500-expirience. Also I can judge as ui developer.
by Tosyk
Tue Jul 31, 2018 12:07 pm
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 28065

Re: Binary Domain / Yakuza (gmd) Noesis Script

off: too red words :evil:
by Tosyk
Tue Jul 31, 2018 12:04 pm
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 1282

Re: Dragon Quest XI 3DS .BHC Models

off: for me h2o always something like "every time from scratch" because when I want to use it I always start from tutorial for it to then proceed with the format I want. its ui is confussing shit out off me. I always thought that it can be simplier but then 'Model researcher' came up. I don't claim ...
by Tosyk
Mon Jul 30, 2018 10:53 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 420
Views: 155074

Re: Extracting simple models

some week ago I manage to do the maxscript for this game.

I did the most part and since I have no expirience in bone/weight I got huge help from
zaramot - a local 3ds max guru.

So here's the script: https://forum.xentax.com/viewtopic.php?f=16&t=18517
by Tosyk
Mon Jul 30, 2018 10:53 am
Forum: 3D/2D models
Topic: AFL Evolution 2018 .wwm Maxscript
Replies: 1
Views: 662

AFL Evolution 2018 .wwm Maxscript

maxscript for characters of AFL Evolution 2018 Supported: - geometry - uv (2 channels) - bones - weights Unsupported: - everything else p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use ex...