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Search found 1027 matches
- Tue Aug 02, 2016 9:01 pm
- Forum: 3D/2D models
- Topic: Terminal Reality Infernal Engine 3d files
- Replies: 8
- Views: 3464
- Sat Jul 30, 2016 6:54 am
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7932
Re: men of war pc .ply models
so could it be some kind of a multiplier in mr. paz script which is multiplies similar named bones, like palm or foot and gives them an index?
nice finding btw — you decided to go on the reverse and looked into the exporter
nice finding btw — you decided to go on the reverse and looked into the exporter
- Fri Jul 29, 2016 4:20 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
flip models will ruin animation in any case You can't get these models animated anyway, because the bones have no local rotations. Actually they have, but I didn't extract them, because I didn't think anyone will animate them. well sure if axis extraction it is a trivial thing it would be cool to g...
- Thu Jul 28, 2016 1:55 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
Added support for MW. Again a lot of differences, and the worst is that this oldest game uses a lot of links inside files. These will be impossible to resolve, so many models will have missing parts so you saying this missing parts are just in other archives or completely missing? I could swap XZY,...
- Thu Jul 28, 2016 8:36 am
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
also here's list of archives from quantum of solace. the ones with -- in front of the names are crashed as well Most of those crash at the very end of file, you can safely ignore that. All meshes extracted there. Can you name one that crashes on character? the one was "civilian_..."-somet...
- Wed Jul 27, 2016 10:50 pm
- Forum: 3D/2D models
- Topic: Need help with Sauron SFM port
- Replies: 2
- Views: 968
Re: Need help with Sauron SFM port
so the really frustrating part about this is that I cant compile the .QC file one reason being valve screwed up the Source SDK so I cant compile it by traditional means, another could be I screwed up some how on the QC itself because this has been my first attempt at an SFM port if someone can help...
- Wed Jul 27, 2016 10:47 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
here's some files from world at war on which unpacker crashed: http://www.mediafire.com/download/3d9wvcmcijsb4b9/codwaw_issued_archives_example.7z also here's list of archives from quantum of solace. the ones with -- in front of the names are crashed as well: full_extract.jpg basically almost all th...
- Wed Jul 27, 2016 8:57 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 41
- Views: 20490
Re: Ghostbusters: The Video Game
i'll check that later thanks in advanced. btw I noticed that all the models along with their skeleton are fliped by X axis. I can flip it by X in 3d software but it is hard to animate this type of models because of wrong (after their physically fliped) transformations. If you could make this by cod...
- Wed Jul 27, 2016 6:55 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 41
- Views: 20490
Re: Ghostbusters: The Video Game
thanks, they converted now, unfortunately the weights are broken.daemon1 wrote:Some mistake in release. Get the latest version, must work.
I would not bother with ps3 models if not the unique ctaracter models.
- Wed Jul 27, 2016 3:23 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
airport\elite_body_blue.mesh.ascii hands is missing: http://i79.fastpic.ru/thumb/2016/0727/3b/92892d82f09b36669911c434f9b4ca3b.jpeg I'm sure most of the npc could share one hands model. try to find a model of the hands separately. Most of NPC bodies have hands, but I found separate hands model airp...
- Wed Jul 27, 2016 3:12 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
- Wed Jul 27, 2016 2:23 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
Btw, do you rotate meshes before screening? Because my scripts import things laying on they sides and rotated by 90d: http://i78.fastpic.ru/thumb/2016/0727/c8/36c922e500281d130b20cb2f0a1770c8.jpeg Of course I can select skeleton's origin and rotate it twice by 90d, but if I then delete a skeleton p...
- Wed Jul 27, 2016 11:39 am
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 16456
Re: 007 Quantum of Solace
World at War research complete. I'll think if I create a new thread for it, or put them all here. http://i67.tinypic.com/54xfld.png So for now, latest versions for 007 Quantum of solace and for WaW great! Does it work for modern warfare? :) You could rename thread to "IWEngine 3 engine meshes&...
- Wed Jul 27, 2016 10:20 am
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 41
- Views: 20490
Re: Ghostbusters: The Video Game
New version for PS3 models. is there any special technique to obtain models out of ps3? No, it must work. Send me example files. sure, here: http://www.mediafire.com/download/nvkad8v5ct2y9ae/ghostbusters_ske%3Betal_samples.7z every file in this archive causes crash on converting after few seconds o...
- Tue Jul 26, 2016 10:02 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 41
- Views: 20490
Re: Ghostbusters: The Video Game
is there any special technique to obtain models out of ps3?daemon1 wrote:New version for PS3 models.
I'm getting this error:
