great work on the formats. really appreciate for this!daemon1 wrote:Tool published.
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Search found 1027 matches
- Sun Jan 22, 2017 7:51 pm
- Forum: 3D/2D models
- Topic: Hitman 1 models
- Replies: 27
- Views: 11271
Re: Hitman 1 models
- Wed Jan 11, 2017 8:42 pm
- Forum: 3D/2D models
- Topic: Hitman 1 models
- Replies: 27
- Views: 11271
Re: Hitman 1 models
Whole mesh is double faced. So half of it I suppose.
- Tue Jan 10, 2017 7:46 pm
- Forum: 3D/2D models
- Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
- Replies: 15
- Views: 4353
Re: Knights Contract Noesis Model Import Script (PS3) .hxt .
sure (max ver. 2009)chrrox wrote:you should send some of the files so I can see them in max.
https://dl.dropboxusercontent.com/u/9919707/chr053.7z
- Tue Jan 10, 2017 12:43 am
- Forum: 3D/2D models
- Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
- Replies: 15
- Views: 4353
Re: Knights Contract Noesis Model Import Script (PS3) .hxt .
Here you can try it. thanks, I managed to raw re-map bones for chr053. here it is: https://www.mediafire.com/convkey/ad3e/232f38ws3qi99a56g.jpg I've been surprised when I first opened model file in noesis — bones were not in the scene zero. Look at the finger bone groups for both palms — I didn't t...
- Mon Jan 09, 2017 2:47 pm
- Forum: 3D/2D models
- Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
- Replies: 15
- Views: 4353
Re: Knights Contract Noesis Model Import Script (PS3) .hxt .
The skeleton is local. I could add bones and weights but the bones are in a pile at the models feet and would need to be moved to the correct position. That is why i needed the bone parenting to transform the bones to the correct position. If you want to try to move the skeleton to the correct posi...
- Mon Jan 09, 2017 2:37 pm
- Forum: 3D/2D models
- Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
- Replies: 15
- Views: 4353
Re: Knights Contract Noesis Model Import Script (PS3) .hxt .
can bones and weights be added without parenting? at least we could parent them manualy.chrrox wrote:there are no bone names.
- Mon Jan 09, 2017 11:27 am
- Forum: 3D/2D models
- Topic: Hitman 1 models
- Replies: 27
- Views: 11271
Re: Hitman 1 models
Greatly appreciate! I have been waiting this for years.
- Mon Jan 09, 2017 8:10 am
- Forum: 3D/2D models
- Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
- Replies: 15
- Views: 4353
Re: Knights Contract Noesis Model Import Script (PS3) .hxt .
if bones have names paranting could be done with maxscript, I mean hardcoded. I did that many times.chrrox wrote:If someone figures out bone parenting the rest will be very easy.Tosyk wrote:thanks for this! is it possible to get bones and weights?
- Sun Jan 08, 2017 10:30 pm
- Forum: 3D/2D models
- Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
- Replies: 15
- Views: 4353
Re: Knights Contract Noesis Model Import Script (PS3) .hxt .
thanks for this! is it possible to get bones and weights?
- Wed Dec 07, 2016 4:35 pm
- Forum: 3D/2D models
- Topic: Star Wars: Clone Wars Adventures (*.dme)
- Replies: 54
- Views: 16163
Re: Star Wars: Clone Wars Adventures (*.dme)
not the point of discussion this in here for sure.lyutor1945 wrote:What is the point in the models without bones?AceWell wrote:i have no plans to add bones, skinning or animations unless you can show
me the python code that is needed to add these things to the script.
- Fri Nov 18, 2016 10:31 pm
- Forum: Game Archive
- Topic: The Evil Within (*.bimage) HELP
- Replies: 6
- Views: 2240
Re: The Evil Within (*.bimage) HELP
Hey, AceWell, works great! Only this textures are not working so far:
http://www.mediafire.com/file/qei3d7dyb ... texture.7z
can you look at them?
http://www.mediafire.com/file/qei3d7dyb ... texture.7z
can you look at them?
- Fri Nov 18, 2016 10:47 am
- Forum: Game Archive
- Topic: The Evil Within (*.bimage) HELP
- Replies: 6
- Views: 2240
Re: The Evil Within (*.bimage) HELP
it works great, thank you! I will test the rest textures when I get home.AceWell wrote:okay i updated both the Noesis python script and the bms script to support dxt1
- Thu Nov 17, 2016 8:39 pm
- Forum: Game Archive
- Topic: The Evil Within (*.bimage) HELP
- Replies: 6
- Views: 2240
Re: The Evil Within (*.bimage) HELP
hey, AceWell, nice work!
Can you look at this samples: http://www.mediafire.com/file/7qyxo577o ... ples_am.7z
your tools doesn't work for me :/
Can you look at this samples: http://www.mediafire.com/file/7qyxo577o ... ples_am.7z
your tools doesn't work for me :/
- Mon Oct 24, 2016 3:54 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 64877
Re: Ripping Dead Space 1-3 models with animations and textur
just an assumption of a problem: it's a first submesh or last one.MaZTeR wrote:It's always this part that gets but with the lower body:
- Fri Sep 02, 2016 3:47 pm
- Forum: 3D/2D models
- Topic: Please, help add animation to the blender2.49 script.
- Replies: 20
- Views: 5126
Re: Please, help add animation to the blender2.49 script.
yeahRoman wrote:Nick Szkaradek123 is this Mariusz Szkaradek ?

