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Search found 1027 matches
- Mon Mar 13, 2017 11:23 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 104
- Views: 45578
Re: Hitman / Kane & Lynch series model tools
continue working in file sorter for absolution.
- Sun Mar 12, 2017 3:15 pm
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 75786
Re: Deus EX: Mankind Divided .archive
Hi all, If someone could share Adam model ( possibly with the trenchcoat ), I'll rig him ( in Maya ) and share the scene ( using UE4 skeletal hierarchy and Apex cloth for the trenchcoat simulation ). this is not the place to share some other people's work including models. This is place to learn ho...
- Sat Mar 11, 2017 8:29 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 104
- Views: 45578
Re: Hitman / Kane & Lynch series model tools
oh, yeah, it's for absolution.volfin wrote:Which game is that for?Tosyk wrote:for interested here's something usefull to handle the original game unpacked archives
- Sat Mar 11, 2017 5:10 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 104
- Views: 45578
Re: Hitman / Kane & Lynch series model tools
for interested here's something usefull to handle the original game unpacked archives
edit: it's for absolution >latest version of unpacker scripts here<
edit: it's for absolution >latest version of unpacker scripts here<
- Sun Feb 26, 2017 3:06 pm
- Forum: Game Archive
- Topic: Mafia 3 - .SDS
- Replies: 49
- Views: 26219
Re: Mafia 3 - .SDS
Hello, Some files can't be extracted with luigi's script . Here's are the files: http://www.mediafire.com/file/l9grvqjsjse0g9r/m3_cars_not_unpackable.7z http://www.mediafire.com/file/93i8m1p7gpp97zh/m3_auto_unique_not_unpackable.7z http://www.mediafire.com/file/bvea585cy180b7v/m3_auto_not_unpackable...
- Sat Feb 25, 2017 9:21 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 104
- Views: 45578
Re: Hitman / Kane & Lynch series model tools
Looking good! From the professional point of view it's also nice to have all the LODs of the game model. I hope you willing to lying your hands on the items/vehicles/static as well — they're great in the last 2 games.
- Fri Feb 24, 2017 4:53 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606886
Re: Spotlight: Señor Casaroja's Noesis
Is there a way to flip model and skeleton along axis? sometimes I'm getting models flipped along X in which, for ex., left hand is on the right side of the body. So I think that maybe noesis could handle this flipping thing. There's an option in the data viewer to flip the projection. Otherwise it'...
- Mon Feb 20, 2017 11:55 pm
- Forum: Graphic file formats
- Topic: [solved] mafia 3 dx10 textures
- Replies: 6
- Views: 1946
Re: mafia 3 dx10 textures
thanks for pointing me, volfin. However I used the same tools, only now they work fine
case closed.
case closed.
- Mon Feb 20, 2017 10:23 pm
- Forum: Graphic file formats
- Topic: [solved] mafia 3 dx10 textures
- Replies: 6
- Views: 1946
Re: mafia 3 dx10 textures
Studying the file provided, there's no way that's the same texture. If it's supposed to be, then something is corrupted. thanks for watching into this, volfin. here's the archive with all the textures of this head: http://www.mediafire.com/file/5p9cmuppw0tsdrl/ma_head_097_aribaldi_ma_head_097_ariba...
- Sun Feb 19, 2017 9:36 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606886
Re: Spotlight: Señor Casaroja's Noesis
Is there a way to flip model and skeleton along axis? sometimes I'm getting models flipped along X in which, for ex., left hand is on the right side of the body. So I think that maybe noesis could handle this flipping thing.
- Sun Feb 19, 2017 8:07 am
- Forum: Graphic file formats
- Topic: [solved] mafia 3 dx10 textures
- Replies: 6
- Views: 1946
Re: mafia 3 dx10 textures
the header is original, I didn't add anything.volfin wrote:did you add the DDS header yourself, or did it come in the game that way?
- Mon Jan 30, 2017 9:02 am
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 50
- Views: 45124
Re: Final Fantasy X/X-2 HD Remaster
dtester1, thanks for this! Great work 
- Fri Jan 27, 2017 9:35 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 756260
Re: Forza Motorsport Resource Extraction (.carbin)
ah, well I see now, I'm wrong.shakotay2 wrote:Why?Tosyk wrote:I supposed this uv used only red channel of that texture.
(The orange color is just the marker for selected uvs in blender.)
- Fri Jan 27, 2017 7:31 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 756260
Re: Forza Motorsport Resource Extraction (.carbin)
I supposed this uv used only red channel of that texture.shakotay2 wrote:well, applying the textures is even harder than expected (engineBay_a_AO for FOR_RangerT16-engine with forced grouping each 2500 face indices), Looks like it's the wrong uv map:
- Thu Jan 26, 2017 4:04 pm
- Forum: Graphic file formats
- Topic: [solved] mafia 3 dx10 textures
- Replies: 6
- Views: 1946
[solved] mafia 3 dx10 textures
Need some help with these dx10 textures of mafia 3.
this is the texture
and here's how it should look
I never got this result and don't know how to proper convert it though some of dx10 textures opens normaly with photoshop.
this is the texture
and here's how it should look
I never got this result and don't know how to proper convert it though some of dx10 textures opens normaly with photoshop.
