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Search found 1027 matches

by Tosyk
Mon Mar 13, 2017 11:23 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 104
Views: 45578

Re: Hitman / Kane & Lynch series model tools

continue working in file sorter for absolution.
by Tosyk
Sun Mar 12, 2017 3:15 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 75786

Re: Deus EX: Mankind Divided .archive

Hi all, If someone could share Adam model ( possibly with the trenchcoat ), I'll rig him ( in Maya ) and share the scene ( using UE4 skeletal hierarchy and Apex cloth for the trenchcoat simulation ). this is not the place to share some other people's work including models. This is place to learn ho...
by Tosyk
Sat Mar 11, 2017 8:29 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 104
Views: 45578

Re: Hitman / Kane & Lynch series model tools

volfin wrote:
Tosyk wrote:for interested here's something usefull to handle the original game unpacked archives
Which game is that for?
oh, yeah, it's for absolution.
by Tosyk
Sat Mar 11, 2017 5:10 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 104
Views: 45578

Re: Hitman / Kane & Lynch series model tools

for interested here's something usefull to handle the original game unpacked archives

edit: it's for absolution
model_sorter_v0.1.cmd.zip
>latest version of unpacker scripts here<
by Tosyk
Sun Feb 26, 2017 3:06 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 49
Views: 26219

Re: Mafia 3 - .SDS

Hello, Some files can't be extracted with luigi's script . Here's are the files: http://www.mediafire.com/file/l9grvqjsjse0g9r/m3_cars_not_unpackable.7z http://www.mediafire.com/file/93i8m1p7gpp97zh/m3_auto_unique_not_unpackable.7z http://www.mediafire.com/file/bvea585cy180b7v/m3_auto_not_unpackable...
by Tosyk
Sat Feb 25, 2017 9:21 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 104
Views: 45578

Re: Hitman / Kane & Lynch series model tools

Looking good! From the professional point of view it's also nice to have all the LODs of the game model. I hope you willing to lying your hands on the items/vehicles/static as well — they're great in the last 2 games.
by Tosyk
Fri Feb 24, 2017 4:53 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606886

Re: Spotlight: Señor Casaroja's Noesis

Is there a way to flip model and skeleton along axis? sometimes I'm getting models flipped along X in which, for ex., left hand is on the right side of the body. So I think that maybe noesis could handle this flipping thing. There's an option in the data viewer to flip the projection. Otherwise it'...
by Tosyk
Mon Feb 20, 2017 11:55 pm
Forum: Graphic file formats
Topic: [solved] mafia 3 dx10 textures
Replies: 6
Views: 1946

Re: mafia 3 dx10 textures

thanks for pointing me, volfin. However I used the same tools, only now they work fine :)
case closed.
by Tosyk
Mon Feb 20, 2017 10:23 pm
Forum: Graphic file formats
Topic: [solved] mafia 3 dx10 textures
Replies: 6
Views: 1946

Re: mafia 3 dx10 textures

Studying the file provided, there's no way that's the same texture. If it's supposed to be, then something is corrupted. thanks for watching into this, volfin. here's the archive with all the textures of this head: http://www.mediafire.com/file/5p9cmuppw0tsdrl/ma_head_097_aribaldi_ma_head_097_ariba...
by Tosyk
Sun Feb 19, 2017 9:36 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606886

Re: Spotlight: Señor Casaroja's Noesis

Is there a way to flip model and skeleton along axis? sometimes I'm getting models flipped along X in which, for ex., left hand is on the right side of the body. So I think that maybe noesis could handle this flipping thing.
by Tosyk
Sun Feb 19, 2017 8:07 am
Forum: Graphic file formats
Topic: [solved] mafia 3 dx10 textures
Replies: 6
Views: 1946

Re: mafia 3 dx10 textures

volfin wrote:did you add the DDS header yourself, or did it come in the game that way?
the header is original, I didn't add anything.
by Tosyk
Mon Jan 30, 2017 9:02 am
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 45124

Re: Final Fantasy X/X-2 HD Remaster

dtester1, thanks for this! Great work :mrgreen:
by Tosyk
Fri Jan 27, 2017 9:35 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2062
Views: 756260

Re: Forza Motorsport Resource Extraction (.carbin)

shakotay2 wrote:
Tosyk wrote:I supposed this uv used only red channel of that texture.
Why?
(The orange color is just the marker for selected uvs in blender.)
ah, well I see now, I'm wrong.
by Tosyk
Fri Jan 27, 2017 7:31 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2062
Views: 756260

Re: Forza Motorsport Resource Extraction (.carbin)

shakotay2 wrote:well, applying the textures is even harder than expected (engineBay_a_AO for FOR_RangerT16-engine with forced grouping each 2500 face indices), Looks like it's the wrong uv map:
FOR_RangerT6-Tex-AO.jpg
I supposed this uv used only red channel of that texture.
by Tosyk
Thu Jan 26, 2017 4:04 pm
Forum: Graphic file formats
Topic: [solved] mafia 3 dx10 textures
Replies: 6
Views: 1946

[solved] mafia 3 dx10 textures

Need some help with these dx10 textures of mafia 3.

this is the texture
and here's how it should look

I never got this result and don't know how to proper convert it though some of dx10 textures opens normaly with photoshop.