Szkaradek123 , How did you get 3-floats from 3-shorts ?
3-shorts are 3-half ( floats ) ?
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Search found 29 matches
- Tue Dec 01, 2015 8:12 am
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22099
- Wed Sep 23, 2015 8:01 am
- Forum: 3D/2D models
- Topic: [ Martial Empires / Seven Souls ] Extraction
- Replies: 13
- Views: 4455
Re: [ Martial Empires / Seven Souls ] Extraction
where can i download the game setup files?
( Update )
sorry , i found one .
http://www.gamershell.com/download_86848.shtml
( Update )
sorry , i found one .
http://www.gamershell.com/download_86848.shtml
- Fri Dec 12, 2014 8:24 am
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 100066
Re: Black Desert PAZ + Meta File
Ekey's tool works fine for OBT as well
May i get your source code for the tool or decryption code, Ekey ?
I want to make a viewer which can load assets directly from the archives.
May i get your source code for the tool or decryption code, Ekey ?
I want to make a viewer which can load assets directly from the archives.
- Thu Sep 18, 2014 6:36 am
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 100066
Re: Black Desert PAZ + Meta File
some normal map textures are mis-extracted.
their fourCC are 0x7C000000, but should be 0x44445320.
their fourCC are 0x7C000000, but should be 0x44445320.
- Tue Sep 16, 2014 12:01 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 100066
Re: Black Desert PAZ + Meta File
Ekey's tool works fine for CBT3 as well
( It would be more better if extraction could be applied to single paz
)
( It would be more better if extraction could be applied to single paz
- Sat Jun 14, 2014 6:49 am
- Forum: Game Archive
- Topic: icarus online closed beta made by cryengine3
- Replies: 7
- Views: 8202
Re: icarus online closed beta made by cryengine3
Really nice !!! Thank you so much , Ekey .
Could you please let me know what is the changed keys for xxtea ?
Could you please let me know what is the changed keys for xxtea ?
- Tue Mar 04, 2014 6:59 am
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11326
Re: League of Legends Map - NVR decompiling/recompiling
I have seen 4 vertex formats, although, there could be 5 or more. 44, 40, 36, 24, and 12 bytes. I had found just 4 vertex types, too. That 0xFF byte could simply be the alpha value of a color stored as a 32-bit value (RGBA). Which means, your check is prone to error, and will fail sometimes. I thin...
- Mon Mar 03, 2014 9:52 am
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11326
Re: League of Legends Map - NVR decompiling/recompiling
It is very interesting subject that LOL can be made mod. I was hard-coded like below to check vertex type. m_MeshArray.clear() ; for ( int i=0 ; i < m_Header.mVertexArrayCount ; ++i ) { if ( flagArray[i] == false ) { continue; } NVRVertexArray tempMesh ; buffer.Read( &tempMesh.mDataSize, sizeof(...
- Fri Dec 13, 2013 5:02 am
- Forum: 3D/2D models
- Topic: Gujian2 models .rawxac .xac .xsm
- Replies: 3
- Views: 2258
Re: Gujian2 models .rawxac .xac .xsm
Would you mind sharing method how to unpack zpkg, the Gujian2 Archive File ?
- Fri Oct 18, 2013 12:20 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 100066
Re: Black Desert Client Research - PAZ + META File
PAZ archive has its own string table which is also encrypted with aes_128_cbc like meta file. //------------------------------------------------------------------------ typedef struct tagPAZChunk { uint32 mChecksum ; uint32 mDirectoryNameIndex ; uint32 mFileNameIndex ; uint32 mOffset ; uint32 mSize ...
- Thu Oct 17, 2013 12:57 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 100066
Re: Black Desert Client Research - PAZ + META File
i extracted more assets.
waiting for compression type revealed
i guess it may be LZMA2_86HEAD type
but i failed.
they scrambled first 1 byte, LZMA2DEC Prop byte.
it should be less than 40, but they are always 111 ( 0x6F ).
waiting for compression type revealed
i guess it may be LZMA2_86HEAD type
but i failed.
they scrambled first 1 byte, LZMA2DEC Prop byte.
it should be less than 40, but they are always 111 ( 0x6F ).
- Thu Oct 17, 2013 7:51 am
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 100066
Re: Black Desert Client Research - PAZ + META File
Don't you know compression type which used in paz , Ekey ?
I extracted dds files in some paz file, but they are compressed.
( Erase .zip extension )
I extracted dds files in some paz file, but they are compressed.
( Erase .zip extension )
- Sun Aug 18, 2013 1:41 pm
- Forum: 3D/2D models
- Topic: Age of Wulin models
- Replies: 33
- Views: 23466
help me with Age of Wulin xskt ( animation file )
i cannot figure out how animation key made of ... here it is what i researched until now. ////////////////////////////////////////////////////////////////////////// // 010 Editor v3.1 Binary Template // // File : AgeOfWulinTemplateXSKT.bt // Author : MrMoonKr // Revision : 0.1 // Purpose : Age of Wu...
- Wed May 01, 2013 7:53 am
- Forum: Game Archive
- Topic: icarus online closed beta made by cryengine3
- Replies: 7
- Views: 8202
icarus online closed beta made by cryengine3
http://icarus.wemade.com/action/pds/cli ... oad?type=1
That game use cryengine3 and pak ( or npk ) archive file used. but, all archives are encrypted.
i can find only "PK0506" chunk at the end of the archives.
Does anybody can help me to find encryption key?
That game use cryengine3 and pak ( or npk ) archive file used. but, all archives are encrypted.
i can find only "PK0506" chunk at the end of the archives.
Does anybody can help me to find encryption key?
- Wed Jan 16, 2013 1:06 pm
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 20260
Re: Defiance beta
this is all i can do now the game uses custom-formatted asset, and archived them to wad file. some asset files are zip-compressed. ////////////////////////////////////////////////////////////////////////// // 010 Editor v3.1 Binary Template // // File : DefianceTemplateWAD.bt // Author : MrMoonKr //...
