Well i tryed to insert a bmp file in hex workshop after the 1032 byte
It showed only the part of the picture(working) and could be extracted but the image still was about 40kb (no compression) but anyone have any idea where exactly does the image data end?
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Search found 3 matches
- Thu Jun 01, 2006 12:47 pm
- Forum: Game Archive
- Topic: Rage of Mages 2 - 256 and 16a formats
- Replies: 3
- Views: 2053
- Fri May 26, 2006 10:54 pm
- Forum: Game Archive
- Topic: Rage of Mages 2 - 256 and 16a formats
- Replies: 3
- Views: 2053
You're right about the RLE algoritm - found some info on other forum The picture is compressed using RLE algoritm(*.256) Byte 76 543210 00 xxxxxx - show xxxxxx pixels 01 xxxxxx - show xxxxxx pixels color 0 from pallete 02 xxxxxx - show xxxxxx lines of pixels with color 0 from pallete ( i translated ...
- Fri May 26, 2006 4:53 pm
- Forum: Game Archive
- Topic: Rage of Mages 2 - 256 and 16a formats
- Replies: 3
- Views: 2053
Rage of Mages 2 - 256 and 16a formats
Hi, Is it possible to add the support of these graphical formats? The images are in *.256 and *.16 formats, inside them is a bmp picture that is bigger, so there some compresion possible The are extractors that can extract those bmp's from there but the arent any tools that could inject modified fil...
