Nice work as always!
Does this work with the stages for DW8/9/Nioh and FFDNTPS4 or is it only characters/cloth now?
Search found 683 matches
- Sat May 05, 2018 1:49 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 208
- Views: 62684
- Sun Apr 08, 2018 1:50 am
- Forum: Game specific tools
- Topic: Game engines
- Replies: 2
- Views: 3395
Re: Game engines
Unreal Engine https://www.unrealengine.com/en-US/blog Cry Engine https://www.cryengine.com/ Unity https://unity3d.com/ Stingray https://www.autodesk.com/products/stingray/overview they are most popular and the best FOR MODELING and Animation Autodesk 3ds Max https://www.autodesk.com/products/3ds-ma...
- Sat Apr 07, 2018 7:54 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 30
- Views: 18097
Re: SAO: Hollow Realization Mesh/Texture Tool
Sure thing, will PM you.akderebur wrote:That would be great. I am abroad atm, and don't have the files with me. I will take a look at the maps, if you share them.lionheartuk wrote: I can share some files if you don't have them readily available.
- Sat Apr 07, 2018 5:48 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 30
- Views: 18097
Re: SAO: Hollow Realization Mesh/Texture Tool
Awesome tool!
It also works on the PC/ps4 secret of mana remake, it works fine for characters and some props, but it won't export maps at all unfortunatly.
Would it be possible to add support?
I can share some files if you don't have them readily available.
It also works on the PC/ps4 secret of mana remake, it works fine for characters and some props, but it won't export maps at all unfortunatly.
Would it be possible to add support?
I can share some files if you don't have them readily available.
- Thu Apr 05, 2018 2:49 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 136
- Views: 36246
Re: Uncharted 4 (PS4)
this might be a stupid question. perhaps i miss a step or two when extracting a PS4 pkg file. but i don't get any pak file. only .psarc :? needles to say the Uncharted 4 pak tool(s) don't like these files lol for example, i get files like: world-auction.psarc (with over 4,7GB in filesize) world-boa...
- Sun Apr 01, 2018 4:29 am
- Forum: Graphic file formats
- Topic: What kind of file extension could noesis open?
- Replies: 2
- Views: 968
Re: What kind of file extension could noesis open?
Just download the software, run it, then look at the list of formats inside of it, seems easy enough, its small, its free.Gepejantes wrote:please link the list of extension noesis could open with script and link to downlaod script. I need a script for a file.ckb
- Mon Mar 19, 2018 2:28 am
- Forum: 3D/2D models
- Topic: Noesis 3D extract to OBJ on specific animation frame
- Replies: 2
- Views: 980
Re: Noesis 3D extract to OBJ on specific animation frame
Hello guys, As the title says. Is there a way to extract the model in preview at the current selected animation frame? Say, extract it to OBJ, but instead of getting an extracted A/T/Y pose character. I get a OBJ with the specific animation frame. Thank you. Why not export as an obj with animation,...
- Fri Mar 16, 2018 4:15 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 136
- Views: 36246
Re: Uncharted 4 (PS4)
New tool version with map assets support released (in 1st post) I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe. This new version will be used absolutely the same, and it will export all models, skeletons...
- Thu Mar 15, 2018 3:06 am
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 9416
Re: Final Fantasy XII ZA PC Phyre.dds Textures
I was able to make my SAO tool load the meshes by making some slight changes. https://i.imgur.com/dSfoQkl.png I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed....
- Thu Mar 01, 2018 4:04 am
- Forum: 3D/2D models
- Topic: Uncharted: Nathan Drake Collection Exporter (PS4)
- Replies: 15
- Views: 3626
Re: Uncharted: Nathan Drake Collection Exporter (PS4)
Am I understanding correctly, its possible to export the meshes in their correct positions, eventhough in the viewer they'll all be set to 0? but upon export they'll be in the same order as in the game.
How does this work for meshes that're duplicated many times? Such as a barrel or wood planks etc?
How does this work for meshes that're duplicated many times? Such as a barrel or wood planks etc?
- Wed Feb 28, 2018 9:46 am
- Forum: Holy Cow!
- Topic: Has anyone managed to get reverse engineer commercial job?
- Replies: 2
- Views: 4665
Re: Has anyone managed to get reverse engineer commercial jo
It's like an dedicated game hacker in commercial world. Has anyone managed to find a job or paid position that is about reverse engineering, software hacking? I guess it depends on your job and country. There are people payed to find security holes in various software afterall. As for specifically ...
- Wed Feb 14, 2018 6:49 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437096
Re: Spotlight: Señor Casaroja's Noesis
I checked again in Maya and i saw it have full animation. Frame number in Noesis display different from frame number in Maya. Another problem, when i export bone animation and open it in other softwares, the y-axis is negative. How can i revert that? Usually on import, in the case its a DAE or FBX ...
- Tue Feb 13, 2018 9:33 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437096
Re: Spotlight: Señor Casaroja's Noesis
I use Noesis to export animation in Fantasy 8. But ... in Noesis, it can view 400 frames of animation. When i export to fbx and open it in unity or maya, it only have 300 frames. Where the last 100 frames have gone? :( Try changing mayas frames per second, and also try changing the amount of visibl...
- Sun Feb 11, 2018 4:18 am
- Forum: 3D/2D models
- Topic: Final Fantasy XY PC (Benchmark)
- Replies: 21
- Views: 12809
Re: Final Fantasy XY PC (Benchmark)
This is not the correct topic, please start a new topic for questions not related to FFXV.Tohru Adachi wrote:Who can i extract Models, and view them in Final Fantasy 12 The Zodiac Age? It has the same phyre Engine as Final Fantasy 10 Hd.
- Thu Feb 01, 2018 5:59 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 40112
Re: Binary Domain / Yakuza (gmd) Noesis Script
This is a bit of a bump, well, one hell of a bump actually, but its the same script and game series so it'd be silly to make a new But the noesis script doesn't appear to work with gmd files from Yakuza 0 on PS4. Here are a few Yakuza 0 files https://mega.nz/#F!cs9TUIbJ!VLacZDZYCpEoS_p4uUldVQ A few ...
