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by lionheartuk
Fri Aug 25, 2017 3:06 am
Forum: Holy Cow!
Topic: Why worry?
Replies: 5
Views: 3256

Re: Why worry?

What if a guy with my infamous history and skills, actually want to work in game development? As of you, the reader's perspective told you, would you hired this person in your own company? What if this person will actually be on the job iterview, and they will find out who you are and what you did?...
by lionheartuk
Mon Aug 21, 2017 3:27 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199450

Re: Ninja Ripper

Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.

Though I don't imagine ordinary games are going to do that, just emulators probably.
by lionheartuk
Thu Aug 17, 2017 3:00 am
Forum: 3D/2D models
Topic: RPCS3 Model Ripping?
Replies: 2
Views: 1372

Re: RPCS3 Model Ripping?

Gave it a shot with OpenGL and Vulkan last night, doesn't work on the games I tried it on, it just captures it asthough its an image, textures and meshes aren't captured at all.

It may work on other games, I can't say, it depends how they're implemented the renderer.
by lionheartuk
Mon Aug 14, 2017 2:48 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 48
Views: 7214

Re: Uncharted 1/2/3 (PS3)

outerstarz wrote:can confirm it works beautifully, even TLOU exports fully

im used to 3ds max tho, how do i manually set the bones to the mesh in blender lmao
You don't need to use blender, you can use Max still, i use Maya.
by lionheartuk
Tue Jul 11, 2017 7:36 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 48
Views: 7214

Re: Uncharted 1/2/3 (PS3)

daemon1 wrote:yes i'm working on it
Ah ok, I thoguht so, just wanted to make sure, as I was fishing out my Uncharted Collections.
by lionheartuk
Tue Jul 11, 2017 3:01 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 48
Views: 7214

Re: Uncharted 1/2/3 (PS3)

The link at the top doesn't yet support level exporting, is this correct?
by lionheartuk
Mon Jul 10, 2017 3:48 am
Forum: 3D/2D models
Topic: Most Wanted Games
Replies: 10
Views: 2319

Re: Most Wanted Games

I forgot to add the following Ni no Kuni - The games textures are extractable and convertable to DDS, but no meshes, or animations, nor the world map (I'm pretty interested in the world map and the environments personally) The thread with the original tools is here: http://forum.xentax.com/viewtopic...
by lionheartuk
Sun Jul 02, 2017 3:20 pm
Forum: 3D/2D models
Topic: Most Wanted Games
Replies: 10
Views: 2319

Re: Most Wanted Games

Nice topic idea. For me its largely things that tools already exist for. Existing tools but not having support for: Sen no Kiseki II - Sen I is supported by Daemons toolset, but Sen II isn't so far sadly Tokyo Xanadu - Same as above. Final Fantasy IX - World map, completed with UV's and textures. Th...
by lionheartuk
Wed Jun 28, 2017 10:51 am
Forum: 3D/2D models
Topic: Corpse Party Blood Drive models?
Replies: 2
Views: 423

Re: Corpse Party Blood Drive models?

I`ve been trying to rip the character models from Corpse Party Blood Drive but I`m having a hard time figuring out where to start...I`ve dumped the .psarc files and all the .asset files that I could but I can`t seem to find any of the character models? They might be in Resources.assets but I can`t ...
by lionheartuk
Tue Jun 20, 2017 9:50 am
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 14
Views: 14309

Re: Blender NinjaRipper Addon

JenniferRussell wrote:Use Ninja Ripper to import them to 3DS Max, then export them to a format usable by Blender.
But why use 2 pieces of software if you can use just 1?
Plus many people don't have 3DS Max, myself for example, I don't use, or like the software, I use Maya instead, but others use Blender instead.
by lionheartuk
Fri Jun 09, 2017 3:21 am
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9806

Re: Final Fantasy XV Models

Also a 3D Artist here, professionally, I use a lot of the models here to learn neat tricks and to see how studios did certain things. It affects my own personal projects but has no influence on my actual job (given that some games here are rips of games from companies I've worked for both in and ou...
by lionheartuk
Thu Jun 08, 2017 2:52 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9806

Re: Final Fantasy XV Models

Also a 3D Artist here, professionally, I use a lot of the models here to learn neat tricks and to see how studios did certain things. It affects my own personal projects but has no influence on my actual job (given that some games here are rips of games from companies I've worked for both in and out...
by lionheartuk
Thu Jun 08, 2017 2:35 am
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8218

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

I was wondering if anyone might know, or have put together some sort of list, listing out what environment files coincide with what ingame areas. As sometimes I import and it appears I get 80% of an area, and other times its 100% of an area, so I'm wondering if some areas are split into several file...
by lionheartuk
Sat Jan 14, 2017 6:40 am
Forum: Game Archive
Topic: Akibas Trip 2 (PS3) BLJM61105
Replies: 10
Views: 6074

Re: Akibas Trip 2 (PS3) BLJM61105

I receive the following error when I try to open any PPED file, I'm using the most recent version of Noesis, which I wonder if that could be the issue here. Given that the scripts were posted back in Jan 2015 and now its Jan 2017 the way plugins work in Noesis may have changed. Is it possible anyone...
by lionheartuk
Wed Nov 02, 2016 4:25 pm
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8218

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

Is anyone able to help with the CPK extraction error at all? Did you get the game directly from PSN or did you torrent a modded version? Are you using some fan created/edited tool to extract the cpk files and if so, which one? I can tell you that using the official files and tools straight from the...