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- Thu Aug 17, 2006 11:39 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
one you select you models to EXTRACT (with solidus) it'l OUTPUT the file, just OPEN the NEW file with SOLIDUS and it will CONVERT it to OBJ instantly. I did it now,but it gives a error (same as Kenshinsx) http://www.elin-grindemyr.nl/whoops.JPG Hmmm... Well the models seem a bit big anyways with th...
- Wed Aug 16, 2006 10:21 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Wait a minute. Are you talking about the text or the image data? I'd like to say also that I'm having Kenshinsx's problem too, and I'd like to ask what are the .02d files for. Thanks. Sorry lol CURRENTLY we DONT know what the .02d files are for, we have our ideas tho, thinking, i DONT think its the...
- Tue Aug 08, 2006 7:56 pm
- Forum: Game Archive
- Topic: Extracting PS2 Game Graphics, (Burnout or any game!)
- Replies: 4
- Views: 2613
- Mon Aug 07, 2006 7:37 pm
- Forum: Game Archive
- Topic: Extracting PS2 Game Graphics, (Burnout or any game!)
- Replies: 4
- Views: 2613
Well PS2 games OFTEN use .DAT files. tho SOME use different file types (Breath of fire ect...) But there are AS MANY VARIATIONS of .dat in PS2 games as there are CREATURES ion the universe. What im trying to say is that, a Program that works with ONE ps2 game will MOST LIKELY NOT work with any other...
- Sun Aug 06, 2006 11:13 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Well i guess SOMEONE can use it. XTI files I had already understood due to Looking at them with Hex EDITORS ECT. I am not really all that interested in textures, now animations YES. Any chance you could look into how THEY work or at LEAST what files hold the data. Even if you CANT figure out hwo the...
- Sun Aug 06, 2006 5:48 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
U mean the SCENE LIGHTING? If so the NO sorry, Why would you want this anyways? Oh yeah if you SOMEHOW run across the Ninja textures or Model, PLEASE TELL ME WHERE U GOT IT. I been loking AGES. Actually MGS graphics ARNT that FANTASTIC, it RARELY uses REAL shadows, MANY of the shadows are just DARKE...
- Sun Aug 06, 2006 4:15 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Snake = ALL the Tanker scenes(fiels with D in them, NOT the ones with P) Raiden = MOST files but the D03p type ones are the plant demo data so he is in them. Solidus = hmmm... TRY the FINAL folders with d__p in them Vamp = d055po1 (Yeah Raiden and a SEAL are here too) Guards = MOST folders to be hon...
- Sun Aug 06, 2006 1:04 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
guy: Excellent document on getting started with 'Solidus'. Could you list some of the folders where you found the main character and vehicle meshes and textures, that would be great! Yeah sure. Well ALMOST ALL of the models and textures are in EVERY folder for soem insane reason lol. BUT if you can...
- Sat Aug 05, 2006 8:08 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
OH so THATS what it does. I want to sure lol. I have XP and iot looks FINE on it. OF course it doesnt really matter whether or not its XP style boxes, wel TO ME at least. So u made that DLL yourself. If u can do that then MAYBE u know how to HACK the MGS2 files aswell? Any ideas on anything anyone h...
- Sat Aug 05, 2006 5:56 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
- Tue Aug 01, 2006 7:25 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Wow cool dude. So i dont have to LOAD it into Milksphape then. I can just EXPORT it the way it was made and it'l be in whatever format, ie: OBJ Yeah sorry i couldnt find anything on the EVX files man. I looked at a few and nothing. Have you gotten any more news on anything OTHER then exporting> Ie: ...
- Mon Jul 31, 2006 3:34 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Sorry dude. I cant find anything within any of the other MGS2 files. The EVX files are a complete mystrey to me, they just seem to contain the Alphabet at least 100 times lol, just loads of ABCDEFGHIJKLMNOPQRSTUVWXYZ one after the other, not even gaps). I downloaded Milkshape 3D but it just ses the ...
- Thu Jul 27, 2006 6:36 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
[Well, the current models are all *static*, so they're not *supposed* to be animated, but you can grab a shareware copy of milkshape and my plugin, load the model you want and export to whatever format you're interested in. The plugin loads the models the way they're stored. Oh i c, il try it then,...
- Thu Jul 27, 2006 1:02 am
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
I usually keep working on stuff until I get bored/distracted/run into a brick wall, so I'll see how far I can get. Yeah I hoped youd be that type lol, thing is tho I normally stop things because i get Bored Or Distracted not often because of any Problems. - This is due to the conversion, yes. I bas...
- Wed Jul 26, 2006 9:46 pm
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 52958
Any news on the EMI format anyone? I have looked at it myself, well the CHARACTERS at least, I can find NOTHING whatsoever that can help, not even the name of the character, the game MUST store the character NAMES as numbers and only SHOW the strings during play. Unlike games such as Final Fantasy w...
