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- Fri Aug 25, 2006 12:35 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Well i thought i could TRY and answer your question but I dont know so it'dbe a waste of a post to pretend i did lol. Oh yes Dyinginformant can you plese come on MSN as soon as possible, I need your help with a few things, and there is SOMETHING i want to show you regarding one of the files from thi...
- Wed Aug 23, 2006 7:12 pm
- Forum: Game Archive
- Topic: Metal gear Solid 3 file extraction (getting soemwhere!!)
- Replies: 60
- Views: 30199
I know it may be a little EARLY for this but I thought it would be ok to BUMP this topic. Well its not JUST that another thing is that I have used filecutter to cut the file down for you. This way anyone can see the file, as i am unsure how many of you actually OWN this game like me. The following a...
- Wed Aug 23, 2006 1:48 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Thanks Turfster, now the program and the MS3D plugin works smoothly. BTW, Can anyone tell me where's Raiden with the swimming mask? You mean the Diving costume i take it. Look in my FAQ itl tell you where MOST of the models your after are located, and what folders are what ect. But for the Raiden o...
- Wed Aug 23, 2006 12:14 am
- Forum: Game Archive
- Topic: Metal gear Solid 3 file extraction (getting soemwhere!!)
- Replies: 60
- Views: 30199
Metal gear Solid 3 file extraction (getting soemwhere!!)
I am not going to post a PART file JUST YET as I would rather know if anyone has any interest in this game whatsoever. Its a PS2 game (a WHOLE new ball game lol). I know that Turfster is busy with Solidus (the tool for MGS2 PC) so i dont really think he will want to try this. Of course if ANYONE (ev...
- Mon Aug 21, 2006 7:37 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
No people, I'm not dead, I've just been so swamped with work I didn't feel like doing any coding ;) thata ok man. I TOO have bene swamped with WORK lol. So your work ISNT as SWAPMED anymore? Any other Progress other then the little FIXES? Have you read my FAQ for this game? If so im wondering what ...
- Sun Aug 20, 2006 4:35 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
I have an AMD Athlon 2800+ XP, 1024MB RAM, DirectX 9.0c, an NVidia Geforce FX 5700LE with 256MB, and WinXP Pro. Apart of that information, I don't know what the creator of this tool used to make it work. Hm... Well the files I was sent by YOU work FINE for me. Are you SURE you only have 1 solidus f...
- Sun Aug 20, 2006 4:14 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
NEW VERSION UP
Metal Gear Solid 2: Substance File Analysis and FAQ NEW VERSION UP This new version contains SEVERAL fixes: - Corrected Spellign Errors - Added to MODEL abbreviation section - Added to TEXTURE conversion section - Created Model extration Tutorial - Created FAQ suggestions and Q&A section - Adde...
- Sun Aug 20, 2006 10:46 am
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Where can I find the HIGH RES Solid Snake model? Well the STAGE folder are for INGAME so they dont REALLY need higher res models, you BEST bet is the DEMO folders, they hold the info for the CUTSCENES. I also found the Raiden model, but he doesn't have any hair! He has an open skull-lol. Yeah that ...
- Sat Aug 19, 2006 6:23 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
well, if you look at my screenshot, you will see e:\program files ;) , I don't use it from my dvd, but from the installed game itself E:\ doesnt always have to be a dvd drive if you have more then 2 harddrives you know ;P system OS is XP sp2, and now that I know that im not the only one with the pr...
- Sat Aug 19, 2006 4:44 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
I'm also having the bug, but I have a NoDVD and I have all the data on the HDD. Not working with the folder pasted on desktop too. Please could you UPLOAD the file that DOESNT work. Also are you SURE you ahve followed my tut exactly? Only KMY files can be converted. The REST were unsure of what the...
- Sat Aug 19, 2006 3:51 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Even with that guide I still get that floating point error, with 0.0005 and 1.000, with the exact same file you are using. So it does not work. And I'm giving up now, I tried everything, it simple does not do what people say it does. -= edit =- I used the same settings as you have, and I used the l...
- Sat Aug 19, 2006 12:00 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
- Fri Aug 18, 2006 11:07 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
Ok here is a quick guide I created on how to extract the Metal Gear Solid 2:Substance models. http://i22.photobucket.com/albums/b324/squall789/Snap.jpg 1: Select the options you want. Conversion Modes: Concentate By Textures = Groups the models vertexs by what textures are used (Ie: Arms are count ...
- Fri Aug 18, 2006 9:13 pm
- Forum: Miscellaneous
- Topic: What can i do
- Replies: 24
- Views: 6871
Thanks. But I'm not sure why we would need to keep a low profile? I cna get MULTI EX this way? Wow i think i MIGHT try it. THo tbh the reason that you SHOULD keep a LOW profile is because: 1): Were all Modding Games with Copyrights (As in were not legally ALOWED to edit or do anytihng) 2): Some of ...
- Fri Aug 18, 2006 7:56 am
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 123805
But yeah, it may be a handy idea Lionheart or Turfster to add the model export instructions (and all that is related) into a help file, so that people understand what works, what doesn't work, how to do it. That would be great! Oh yeah and how to make high resolution textures.... because that doesn...
