Search found 683 matches

by lionheartuk
Sun Jul 16, 2006 7:42 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

Ok im making it

Yeah i AM slowly making a short text document explaining the Files within this game and what parts are from what sections of the game ect. ie: D = Demo (Movie scene) Anyways I only have 2 questions at the moment lol. Notinh to complain about tho so dont worry lol. The codec thing in Solidus is for t...
by lionheartuk
Sat Jul 15, 2006 6:37 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

Holy mothor of ...

[quote="Turfster"]OK, whoever's working with the MGS2 textures, grab the new build off the site (1.1). Turns out I inverted a height and width parameter somewhere in my code (yeah, I know, I know, it was late :roll:) so non-square textures got fucked up in the previous versions. quote] OMG! wow! I c...
by lionheartuk
Sat Jul 15, 2006 12:42 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

I liooked into the scn Files

I looked into the whole Scn files thing, and opened them with the Program that was used to make them, but it only gets 2% into opening them before it errors on m saying it cant find "insert scene name here".scn file. So it seems ot me that they are also encoded or maybe it wont open because it cnat ...
by lionheartuk
Thu Jul 13, 2006 12:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

still dn work right

I installed the DDS plugin for Photoshop and the same files still look the same. I am installing XSI as i type this so I should be able to get soem answers later for you. Tho il wait till someone else posts 1st or il be done of Tripl Posting, double is bad enough, but there both importnat useful pos...
by lionheartuk
Thu Jul 13, 2006 10:50 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

Uh, where? I see scenerio.gcx files, which are game logic/dialogue files, and *.scn files, which are ingame cutscene files. sorry lol. The files types are XSI scene file, sorry got mixed up there lol. The XSI files are called stuff lik eW00a and that kinda thing, the names of the Scenes are the sam...
by lionheartuk
Wed Jul 12, 2006 11:57 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

http://i22.photobucket.com/albums/b324/squall789/dogtag_gps.jpg Thats dogtag_gps, i can upload that if need be. I have ALPHA and all that on in Photoshop. There didnt seem to be an option for it in Solidus. I figured that u ment in Photoshop lol. http://i22.photobucket.com/albums/b324/squall789/z_o...
by lionheartuk
Wed Jul 12, 2006 5:06 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

The short answer : PS2 textures are low-res to conserve console memory, and since mgs2 is a port, the textures retained their original sizes. I might have some time to work on the models this weekend, I'll keep you people posted. Ahh so I was right then lol. Also how comes some of the textures are ...
by lionheartuk
Tue Jul 11, 2006 7:03 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

I tihnk i know lol

It seems to me that the textures on the LEFT are the ones you see UP CLOSE , thus the Quality is much higher, but this means it uses up MORE memory. The ones on the RIGHT however seem to be LOWER QUALITY textures, this could be because (this theory makes the most sense) using LOADSA of HIGH QUALITY ...
by lionheartuk
Sun Jul 09, 2006 11:10 pm
Forum: Game Archive
Topic: Breath Of Fire
Replies: 4
Views: 1488

Gettin SOMEWHERE

I looked at the PLAYER folder at soem of the files within that,(with a HEX VIEWER). Although this is my 1st time with a HEX VIEWER it seems that the GRAIS as it is called seems to be MATH_TBL I am unable to find much more then that with a HEX VIEWER. I read the tut on using a hex viewer but It doesn...
by lionheartuk
Sun Jul 09, 2006 8:49 pm
Forum: Game Archive
Topic: Breath Of Fire
Replies: 4
Views: 1488

Breath Of Fire

In CAPCOMS GREAT breath of fire games, the setup of the files within the CD is simple. You get folders named: PLAYER ENEMY SOUND MUSIC SCENARIO EVENTS ec.. But withing those files is a large collection of fiels with the file format .EMI I have tried for AGES to crack this but NOTHING happens. So i w...
by lionheartuk
Sun Jul 09, 2006 8:36 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

Well that day might be a long time away, but it feels a little closer now! Accessing textures, imagine! and models! Is that even gonna be possible? By the way, if it helps, I think this game was made using 3D Studio Max, so if anyone has that program,they may be able to view the models. Now lets no...
by lionheartuk
Sun Jul 09, 2006 1:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

S'ok

S'ok.
I thought you'd given up.
Anyone know a good hex editor?
by lionheartuk
Wed Jul 05, 2006 8:22 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

IM baaaack lol

I recently lent my game to a friend, so I don't have the game files right now.
Would it be possible for someone send me the file containing the textures?
by lionheartuk
Fri Jun 30, 2006 8:22 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

Any News?

accidental post...
by lionheartuk
Wed Jun 21, 2006 12:39 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 101885

Wow.
Thats damn Impressive.
I have no idea how to use the Hex Viewers, But I'm studying them at the moment.