Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 754 matches

by lionheartuk
Sun Sep 10, 2006 8:15 pm
Forum: Game Archive
Topic: Gumboy Crazy Adventures *.MFS
Replies: 5
Views: 2093

Infinity wrote:Strobe - Fly Navigator :)
What language Is it?
Russian?
by lionheartuk
Sun Sep 10, 2006 5:56 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226873

huh?

[quote]Edit: It's the Chinese(?) text "ì
by lionheartuk
Sun Sep 10, 2006 5:25 pm
Forum: Game Archive
Topic: Gumboy Crazy Adventures *.MFS
Replies: 5
Views: 2093

OMG!!!!!!!!!!!

Yes i found that Image aswell, its the very 1st image in there I cant believe it! this is the 1ST EVER format I have looked into and INSTANTLY understood, I can even create a Basic JPEG ripper for this, OMG! Im so happy, all the other files ai have had to star at for a bit, well I got MIDI down pret...
by lionheartuk
Sat Sep 09, 2006 8:07 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125645

I've been getting some help from people on a russian Metal Gear site , so expect to see new additional functionality soon. Anyway, sneak preview of the next build : http://users.skynet.be/fa299024/MGS/sneakpreview.jpg No ETA on the public release, could be tomorrow, could be somewhere in the middle...
by lionheartuk
Fri Sep 08, 2006 4:58 pm
Forum: Miscellaneous
Topic: Anyone Ever Tried Gamecube Games?
Replies: 2
Views: 1812

Anyone Ever Tried Gamecube Games?

I know this seems like a rather Unusual question but im gonna ask it anyways because I dont see why it cant be done. "Has Anyone managed to get any files or data from a Nintendo GameCube game?". Now I know that the cd/dvd drive on a normal PC (obviously the makers can read it) cannot even ...
by lionheartuk
Thu Sep 07, 2006 12:28 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125645

...and quite settles on the village...;) lol. Yes all is quiet after my rather random freak out. I am happy today as I have JUST this second obtained the newest episode of "PS Rashoumon", the episode was only aired on Japanese telievision last night and I already have it, ahhh so good,of ...
by lionheartuk
Wed Sep 06, 2006 7:31 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125645

oh well...

What are you talking about? YOU'RE the one always posting the most going 'any word on this yet? Sorry for the misunderstanding everyone! lol *hugs all around* :mrgreen: lol. Yes i did seem to fly off the handle a bit, I was in a stress cos Me and Ai_Mai completed subbing the 1st episode of Densha (...
by lionheartuk
Wed Sep 06, 2006 11:04 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125645

Thanks Turfster! This feature has to go back to the drawing board. :P :wink: Thanks though for trying. Maybe next time eh? Ha Haaaa This this is so easy to use. Simply select the XTI you want and right click Preview and then when you go to thePreview window itl be there. THATS how it works, also it...
by lionheartuk
Tue Sep 05, 2006 7:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125645

Small interim update : the new build new has XTI texture preview (no transparency) and extended search options. I'll add model previewing one of these days. Oh thanks dude. I was thinking of making my OWN tool for Previewing XTI lol. Guess i dont need to now eh. Extended Search Functions? What like...
by lionheartuk
Tue Sep 05, 2006 12:01 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 2 models?
Replies: 14
Views: 11085

lol. Well the models look fine so far. But the best way to mak them LESS straight and MORE rounded is to subdivide the Areas which you want to make more rounded and natural, that way you can grap ahold of the smaller polygons and shape them yourself. Or you can even CURVE the polygons, im not that g...
by lionheartuk
Mon Sep 04, 2006 10:07 pm
Forum: Code Talk
Topic: Where should i start exactly?
Replies: 7
Views: 4167

Re: Hey!! =D

[quote="Strobe"]Hey! =D Thats code from my Universal VAG Scanner =)))) *giggles* well..code and code...thats declarations.......=o and i told you, the UVag scanner is nothing you should look in the first you do when coding a converter/ripper. it will just make your head spin. better look a...
by lionheartuk
Mon Sep 04, 2006 3:10 pm
Forum: Code Talk
Topic: Where should i start exactly?
Replies: 7
Views: 4167

What is it that you want? Is this it? - Open an Archive - Show the contents of the Archive to the user. i.e. you wish to play sounds as sound, show graphics as graphics and text as text What you need is: 1. The Archive structure, so you can gain access to the contents of the Archive. This you will ...
by lionheartuk
Mon Sep 04, 2006 11:49 am
Forum: Code Talk
Topic: Where should i start exactly?
Replies: 7
Views: 4167

I suggest to take a look at the flag article on the site: http://multiex.xentax.com/ Guide To Exploring File Formats I it really worth reading as it teaches amazingly well what is this all about. Most recommended. Yes i have looked at and completed that guide. But it exaplains how to hack the files...
by lionheartuk
Sun Sep 03, 2006 8:04 pm
Forum: Code Talk
Topic: Where should i start exactly?
Replies: 7
Views: 4167

Where should i start exactly?

OK for the past 2 or so days I have been learning Visual Basic 6.0, and I have made much progress (thanks to Strobe of course). I have completed my 1st SIMPLE application which does nothing except VIEW bmp, gif and jpeg images, oh and icons aswell. Now id like to learn about File extraction or archi...
by lionheartuk
Fri Sep 01, 2006 9:23 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125645

Good point. Tho HE has shown he is a true FAN by owning the PS2 version, which is actually BETTER adn has no graphical issues unlike the PC version. So i am not sure yet if we have any reason to not give him the files. Tho if ONLY we had the Solidus source code (no, i asked he said NO) because then ...