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by lionheartuk
Sun Aug 20, 2006 4:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

NEW VERSION UP

Metal Gear Solid 2: Substance File Analysis and FAQ NEW VERSION UP This new version contains SEVERAL fixes: - Corrected Spellign Errors - Added to MODEL abbreviation section - Added to TEXTURE conversion section - Created Model extration Tutorial - Created FAQ suggestions and Q&A section - Added 2 ...
by lionheartuk
Sun Aug 20, 2006 10:46 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

Where can I find the HIGH RES Solid Snake model? Well the STAGE folder are for INGAME so they dont REALLY need higher res models, you BEST bet is the DEMO folders, they hold the info for the CUTSCENES. I also found the Raiden model, but he doesn't have any hair! He has an open skull-lol. Yeah that ...
by lionheartuk
Sat Aug 19, 2006 6:23 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

well, if you look at my screenshot, you will see e:\program files ;) , I don't use it from my dvd, but from the installed game itself E:\ doesnt always have to be a dvd drive if you have more then 2 harddrives you know ;P system OS is XP sp2, and now that I know that im not the only one with the pr...
by lionheartuk
Sat Aug 19, 2006 4:44 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

I'm also having the bug, but I have a NoDVD and I have all the data on the HDD. Not working with the folder pasted on desktop too. Please could you UPLOAD the file that DOESNT work. Also are you SURE you ahve followed my tut exactly? Only KMY files can be converted. The REST were unsure of what the...
by lionheartuk
Sat Aug 19, 2006 3:51 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

Even with that guide I still get that floating point error, with 0.0005 and 1.000, with the exact same file you are using. So it does not work. And I'm giving up now, I tried everything, it simple does not do what people say it does. -= edit =- I used the same settings as you have, and I used the l...
by lionheartuk
Sat Aug 19, 2006 12:00 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

MGS was also created with softimage XSI. As for th emodels in PARTS what i mean is: say u export "Snake_def.kmy" its the FULL model of SNAKE itl just be in parts when u open it is all, itl all be arranged correctly its only in parts so thats it easier to animate and stuff. MAYA WILL import .OBJ file...
by lionheartuk
Fri Aug 18, 2006 11:07 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

Ok here is a quick guide I created on how to extract the Metal Gear Solid 2:Substance models. http://i22.photobucket.com/albums/b324/squall789/Snap.jpg 1: Select the options you want. Conversion Modes: Concentate By Textures = Groups the models vertexs by what textures are used (Ie: Arms are count ...
by lionheartuk
Fri Aug 18, 2006 7:56 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

But yeah, it may be a handy idea Lionheart or Turfster to add the model export instructions (and all that is related) into a help file, so that people understand what works, what doesn't work, how to do it. That would be great! Oh yeah and how to make high resolution textures.... because that doesn...
by lionheartuk
Thu Aug 17, 2006 11:39 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

one you select you models to EXTRACT (with solidus) it'l OUTPUT the file, just OPEN the NEW file with SOLIDUS and it will CONVERT it to OBJ instantly. I did it now,but it gives a error (same as Kenshinsx) http://www.elin-grindemyr.nl/whoops.JPG Hmmm... Well the models seem a bit big anyways with th...
by lionheartuk
Wed Aug 16, 2006 10:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

Wait a minute. Are you talking about the text or the image data? I'd like to say also that I'm having Kenshinsx's problem too, and I'd like to ask what are the .02d files for. Thanks. Sorry lol CURRENTLY we DONT know what the .02d files are for, we have our ideas tho, thinking, i DONT think its the...
by lionheartuk
Tue Aug 08, 2006 7:56 pm
Forum: Game Archive
Topic: Extracting PS2 Game Graphics, (Burnout or any game!)
Replies: 4
Views: 1920

"Also as of yet NO1 has been able to DECODE the PS2's MUSIC format" Actually they have and have a player specifically for that format. REALLY? WOW! Whats it called? Is it the SAME one that works WITH PS1 games. Cos that one DOESNT really extract COMPLETE tracks its NORMALLY just instruments. I mean...
by lionheartuk
Mon Aug 07, 2006 7:37 pm
Forum: Game Archive
Topic: Extracting PS2 Game Graphics, (Burnout or any game!)
Replies: 4
Views: 1920

Well PS2 games OFTEN use .DAT files. tho SOME use different file types (Breath of fire ect...) But there are AS MANY VARIATIONS of .dat in PS2 games as there are CREATURES ion the universe. What im trying to say is that, a Program that works with ONE ps2 game will MOST LIKELY NOT work with any other...
by lionheartuk
Sun Aug 06, 2006 11:13 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

Well i guess SOMEONE can use it. XTI files I had already understood due to Looking at them with Hex EDITORS ECT. I am not really all that interested in textures, now animations YES. Any chance you could look into how THEY work or at LEAST what files hold the data. Even if you CANT figure out hwo the...
by lionheartuk
Sun Aug 06, 2006 5:48 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

U mean the SCENE LIGHTING? If so the NO sorry, Why would you want this anyways? Oh yeah if you SOMEHOW run across the Ninja textures or Model, PLEASE TELL ME WHERE U GOT IT. I been loking AGES. Actually MGS graphics ARNT that FANTASTIC, it RARELY uses REAL shadows, MANY of the shadows are just DARKE...
by lionheartuk
Sun Aug 06, 2006 4:15 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91254

Snake = ALL the Tanker scenes(fiels with D in them, NOT the ones with P) Raiden = MOST files but the D03p type ones are the plant demo data so he is in them. Solidus = hmmm... TRY the FINAL folders with d__p in them Vamp = d055po1 (Yeah Raiden and a SEAL are here too) Guards = MOST folders to be hon...