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by lionheartuk
Fri Aug 25, 2006 6:20 pm
Forum: Old posts
Topic: Geheimakte Tunguska - Secret Files Tunguska
Replies: 20
Views: 11180

Re: Geheimakte Tunguska - Secret Files Tunguska

Hi! I want to ask a big favor from you. Please write for me one editor for Geneimakte Tunguska ot edit the files with dialogs. Please, help us to make a translation and also the language gamers can enjoy this gorgeous game. Please help us! Never HEARD of that game before. mind showing us some FILES...
by lionheartuk
Fri Aug 25, 2006 12:35 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

Well i thought i could TRY and answer your question but I dont know so it'dbe a waste of a post to pretend i did lol. Oh yes Dyinginformant can you plese come on MSN as soon as possible, I need your help with a few things, and there is SOMETHING i want to show you regarding one of the files from thi...
by lionheartuk
Wed Aug 23, 2006 7:12 pm
Forum: Game Archive
Topic: Metal gear Solid 3 file extraction (getting soemwhere!!)
Replies: 60
Views: 21342

I know it may be a little EARLY for this but I thought it would be ok to BUMP this topic. Well its not JUST that another thing is that I have used filecutter to cut the file down for you. This way anyone can see the file, as i am unsure how many of you actually OWN this game like me. The following a...
by lionheartuk
Wed Aug 23, 2006 1:48 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

Thanks Turfster, now the program and the MS3D plugin works smoothly. BTW, Can anyone tell me where's Raiden with the swimming mask? You mean the Diving costume i take it. Look in my FAQ itl tell you where MOST of the models your after are located, and what folders are what ect. But for the Raiden o...
by lionheartuk
Wed Aug 23, 2006 12:14 am
Forum: Game Archive
Topic: Metal gear Solid 3 file extraction (getting soemwhere!!)
Replies: 60
Views: 21342

Metal gear Solid 3 file extraction (getting soemwhere!!)

I am not going to post a PART file JUST YET as I would rather know if anyone has any interest in this game whatsoever. Its a PS2 game (a WHOLE new ball game lol). I know that Turfster is busy with Solidus (the tool for MGS2 PC) so i dont really think he will want to try this. Of course if ANYONE (ev...
by lionheartuk
Mon Aug 21, 2006 7:37 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

No people, I'm not dead, I've just been so swamped with work I didn't feel like doing any coding ;) thata ok man. I TOO have bene swamped with WORK lol. So your work ISNT as SWAPMED anymore? Any other Progress other then the little FIXES? Have you read my FAQ for this game? If so im wondering what ...
by lionheartuk
Sun Aug 20, 2006 4:35 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

I have an AMD Athlon 2800+ XP, 1024MB RAM, DirectX 9.0c, an NVidia Geforce FX 5700LE with 256MB, and WinXP Pro. Apart of that information, I don't know what the creator of this tool used to make it work. Hm... Well the files I was sent by YOU work FINE for me. Are you SURE you only have 1 solidus f...
by lionheartuk
Sun Aug 20, 2006 4:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

NEW VERSION UP

Metal Gear Solid 2: Substance File Analysis and FAQ NEW VERSION UP This new version contains SEVERAL fixes: - Corrected Spellign Errors - Added to MODEL abbreviation section - Added to TEXTURE conversion section - Created Model extration Tutorial - Created FAQ suggestions and Q&A section - Added 2 ...
by lionheartuk
Sun Aug 20, 2006 10:46 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

Where can I find the HIGH RES Solid Snake model? Well the STAGE folder are for INGAME so they dont REALLY need higher res models, you BEST bet is the DEMO folders, they hold the info for the CUTSCENES. I also found the Raiden model, but he doesn't have any hair! He has an open skull-lol. Yeah that ...
by lionheartuk
Sat Aug 19, 2006 6:23 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

well, if you look at my screenshot, you will see e:\program files ;) , I don't use it from my dvd, but from the installed game itself E:\ doesnt always have to be a dvd drive if you have more then 2 harddrives you know ;P system OS is XP sp2, and now that I know that im not the only one with the pr...
by lionheartuk
Sat Aug 19, 2006 4:44 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

I'm also having the bug, but I have a NoDVD and I have all the data on the HDD. Not working with the folder pasted on desktop too. Please could you UPLOAD the file that DOESNT work. Also are you SURE you ahve followed my tut exactly? Only KMY files can be converted. The REST were unsure of what the...
by lionheartuk
Sat Aug 19, 2006 3:51 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

Even with that guide I still get that floating point error, with 0.0005 and 1.000, with the exact same file you are using. So it does not work. And I'm giving up now, I tried everything, it simple does not do what people say it does. -= edit =- I used the same settings as you have, and I used the l...
by lionheartuk
Sat Aug 19, 2006 12:00 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

MGS was also created with softimage XSI. As for th emodels in PARTS what i mean is: say u export "Snake_def.kmy" its the FULL model of SNAKE itl just be in parts when u open it is all, itl all be arranged correctly its only in parts so thats it easier to animate and stuff. MAYA WILL import .OBJ file...
by lionheartuk
Fri Aug 18, 2006 11:07 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

Ok here is a quick guide I created on how to extract the Metal Gear Solid 2:Substance models. http://i22.photobucket.com/albums/b324/squall789/Snap.jpg 1: Select the options you want. Conversion Modes: Concentate By Textures = Groups the models vertexs by what textures are used (Ie: Arms are count ...
by lionheartuk
Fri Aug 18, 2006 7:56 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

But yeah, it may be a handy idea Lionheart or Turfster to add the model export instructions (and all that is related) into a help file, so that people understand what works, what doesn't work, how to do it. That would be great! Oh yeah and how to make high resolution textures.... because that doesn...