Search found 754 matches

by lionheartuk
Thu Sep 28, 2006 8:10 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 121180

A note about the evx conversion into OBJ format. I think there is some problem about vertex order in the OBJ file because the faces are correctly ib place but some of these are turned in the weong direction. I post some screen to let you understand (taken from milkshape but the result is the same a...
by lionheartuk
Wed Sep 27, 2006 5:06 pm
Forum: Game Archive
Topic: .SPK and .TBV request
Replies: 11
Views: 3783

Rob wrote:This site still active? :?:
Yeah the sites still active lol.
Posts every day.
But u ahvent Supplied anything for any of us to work on.
We dont MAGICALLY know the ways that this game stores data, but this kinda game hasnt been done as far as I know.
At least i DONT THINK SO.
by lionheartuk
Wed Sep 27, 2006 5:02 pm
Forum: Miscellaneous
Topic: Is this a good way to get a Serial key??
Replies: 9
Views: 4257

lol Well I'll try advertise it in my GAME im making, I will put it on an object that you can choose - Toothpaste Tube - Toilet Roll - Carboard Box(there will be MANY of these) - Also can put you in the Credits if u like ie:"Xentax, the Ultimate palce for game file format analysis" So far i...
by lionheartuk
Tue Sep 26, 2006 11:34 pm
Forum: Miscellaneous
Topic: Is this a good way to get a Serial key??
Replies: 9
Views: 4257

Is this a good way to get a Serial key??

Seing as Im a student at 1st year Animation Degree couse, I LIKE 90% of other students i know am COMPLETELY 100000000000% out of cash. I thought it might be easier to MOD games with MultiEx instead of making my own aps all the time(this doesnt go far). I know that im able to ADVERTISE multiex in man...
by lionheartuk
Tue Sep 26, 2006 10:12 pm
Forum: Miscellaneous
Topic: noob question...just a warning lol
Replies: 2
Views: 1722

no one? U posted the same day that u asked the question. With Universities colleges and school sall going back and stuff Many people here have had little chance to check the forums. Be more patient im sure SOMEONE can answer ur questions. I cant sorry as i have little information regarding this gam...
by lionheartuk
Tue Sep 26, 2006 7:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 121180

And in this week's build , we bring you : * (static) EVX to OBJ conversion No bones yet, but at least all files should convert now * stage, face and slot.dat file extraction I've coded up some stuff that *should* allow you to extract files from the above dat files in the PC, PS2 and GC versions of ...
by lionheartuk
Mon Sep 25, 2006 7:22 pm
Forum: Miscellaneous
Topic: Extracting files from console games??
Replies: 15
Views: 8774

the game i want is Wrestle Kingdon for PS2 EDIT: i just popped in the game and it says there are 4 folders MODULE, MOTION, MOVIE, SOUND in what folder would the file be Depends? What exactly do you want to extract from it? Models/Characters? Module or MOTION are most likely to contain the models an...
by lionheartuk
Sun Sep 24, 2006 8:10 pm
Forum: Miscellaneous
Topic: Extracting files from console games??
Replies: 15
Views: 8774

can anyone please tell how to extract the files from the game disk onto the PC. please please please :D i needs to know it's very important EVERY GAME is different file formats. If u want the WHOLE game just make an ISO file. Or simply DRAG AND DROP ur files. But Each PS2 game has different file ty...
by lionheartuk
Sat Sep 23, 2006 1:44 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51736

Mr.Mouse wrote:
lionheartuk wrote: LIB files? But arnt the games file .EMI.
Er.. yeah, EMI files.
lol.
Im still a bit confused as to what i would write into my ripper atm.
But have sent oyu that PM which should explain what i mean.
by lionheartuk
Sat Sep 23, 2006 10:37 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51736

No no, what I posted it just the format of the header able of LIB files. An unsigned 32-int is just that. A format of a number. It's not difficult to write an extractor based on what I posted. I might even write a Multiex script for it. lol. Cool. THo i dont own Multi Ex so thats no use to me perso...
by lionheartuk
Sat Sep 23, 2006 9:58 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51736

Lol, you make me like necromancer. So the main problem is how to uncompresed it? Well Capcom have good job with this Yes thats IF there compresse as strobe ses. Im not actually sure. The info that MrMouse Posted wasnt in Visual Basic. Seing as im relativly new to this whole ripping thing so far I c...
by lionheartuk
Sat Sep 23, 2006 9:27 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51736

LustD wrote:Seem this request have nice progress
lol.
Actually it was dead for awhile Until you posted an revived it, but since then some Progress has been made on this game.
Nicely too.
Still Im not sure if we will be able tp uncompress them compressed textures or not,
by lionheartuk
Sat Sep 23, 2006 9:26 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 121180

Woah, cool! Wait wait.... You mean we didn't already see these in the texture files? Do you mean you know how to actually create a WORKING menu screen? I thought you had to have access to the script/programming of the game to be able to change any of it. But there were guys previously able to chang...
by lionheartuk
Sat Sep 23, 2006 12:36 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51736

What can you find here??? You can extract ALL CONTENT of those files ! Thus including IMAGE data, AND, possibly import them back, altered! That sounds pretty cool actually dude. Sorry i was a bit busy at the time and never got round to reading ur post propperly, just a SKIM was all. But yes as i wa...
by lionheartuk
Fri Sep 22, 2006 11:44 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51736

Update: The first section, padded to 0x800 is indeed the file contents table. (MATH_TBL). It consists of entries of 16 bytes in length, terminated by 0x2E2E. A preliminary format of the table is: // Header uint32 Number of files/Data section uint32 Unknown, in my files always 0x1 char(8) String, Id...