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- Thu Oct 05, 2006 3:27 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121180
How about MGS2 PS2 textures format? Its like PC/GC or may be its TIM2? I am searching texture with fonts... MGS2 textures formats are most likley TIM2. But the MGS2 STAGE.DAT is encrypted. And i CURRENTLY STILL havent gotten it back off my mate. So i cant check as i only have the MAKING OF disk atm...
- Wed Oct 04, 2006 6:47 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121180
- Tue Oct 03, 2006 1:34 am
- Forum: Game Archive
- Topic: Suikoden V PAK File support
- Replies: 8
- Views: 2784
I tried using File Cutter in the utility download section, but it failed :( Is there any type of prog I can use to cut the file? I managed to browse and extract the PAK file using MagicIso :D but I can't repack them into the proper PAK format again. :( the one from here FAILED, how? If you could po...
- Tue Oct 03, 2006 12:21 am
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121180
is there already a way to get sfx files like gunsounds ? Nope. There is a way to extract MUSIC fromt he MUSIC.DAT But Sounds nope sorry. But there easy to get with a program such as Jeader Neub or XA extractors. Maybe he will add support for these if you ask him, tho the gun sounds in this game are...
- Mon Oct 02, 2006 9:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121180
Is the mysterious texture some sort of pink/ grayscale with other colours? That are reflection maps/bump maps. Since the GC is better in graphics than PS2, there should be more layers of textures for details like that. If you mean the stuff I posted then No that seems to be an accident as I can ACT...
- Mon Oct 02, 2006 5:39 pm
- Forum: Troubleshooting
- Topic: Error with .EMI script
- Replies: 3
- Views: 2334
Re: Error with .EMI script
Hmm, should work if you copy it to a text file and then Run MexScript on.. Choose the text file and then the archive. Alternatively, why go to Open Archive, select WIKI (Unofficial) and then Breath of Fire 4 EMI files? ;)[/quote] It ses if i do the 1st one its out of memory then it closes. When i CH...
- Mon Oct 02, 2006 3:18 pm
- Forum: Troubleshooting
- Topic: Error with .EMI script
- Replies: 3
- Views: 2334
Error with .EMI script
I only TODAY got the new version of Multi EX and i tried to aff this script. # MexScript for EMI files from Breath Of Fire 4 # By Mr.Mouse # ---------------------------- # First get the Number of files (FN) ImpType SFileSize ; Get FN Long 0 ; Get U1 Long 0 ; GetDString ID 8 0 ; # The ID string is &q...
- Mon Oct 02, 2006 1:38 pm
- Forum: Miscellaneous
- Topic: Is this a good way to get a Serial key??
- Replies: 9
- Views: 4257
Looking good! :D Sorry, I was kinda busy, only read your post today! I think you've earned your code, if I may just still suggest you use the below banner as signature there (see my sig : get it here: http://www.xentax.com/pics/multiex.gif ), or the new MexCom logo (see attachment) Cool thanks man....
- Mon Oct 02, 2006 1:08 pm
- Forum: Game Archive
- Topic: Suikoden V PAK File support
- Replies: 8
- Views: 2784
Re: Suikoden V PAK File support
Any chance you could Provide an example?shimnei wrote:Xentax, could you try add support to Suikoden V .PAK format?
Thanks
As we dont all own this game so its hard to add support when we know little or nothing of this games files.
Maybe cut a PK file in half and post it here.
- Mon Oct 02, 2006 1:07 pm
- Forum: News
- Topic: MultiEx Commander v. 4.3.0 released!
- Replies: 8
- Views: 5156
You are right. With 4.3 comes the online WIKI base, and other older versions are now unsupported. Mind that the 4.2 version was more than a year old. Hmmm. So if i get a code for THIS ONE the code will be compatible with NEWER versions(stemming from this release)aswell then, cool. I have created a ...
- Sun Oct 01, 2006 7:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121180
Ahhh cool. Id liek to try my own hadn at this while making my new game engine, I wondered just HOW u managed to edit them CG textures ENUF to work in TGA format in Photohshop. Me and Strobe managed to replace some data but still the images were screwed as you saw a while back. Any chance youd be abl...
- Sun Oct 01, 2006 2:23 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121180
A note about the evx conversion into OBJ format. I think there is some problem about vertex order in the OBJ file because the faces are correctly ib place but some of these are turned in the weong direction.. Actually Yes I have noticed that on MSOT of the models at least 1 -6 faces are flipped the...
- Sun Oct 01, 2006 2:20 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121180
Acess violation at address 0049F44E in module 'Solidus.exe'. Read address 00000000 Any ideas as to what causes this and it I can fix it? Whoops, my bad, fixed in the new build . Also in the new build : * faster gamecube data file extraction * one gamecube texture type decoded (couple more to go) ht...
- Fri Sep 29, 2006 3:34 pm
- Forum: Miscellaneous
- Topic: Is this a good way to get a Serial key??
- Replies: 9
- Views: 4257
- Thu Sep 28, 2006 10:49 pm
- Forum: Game Archive
- Topic: .SPK and .TBV request
- Replies: 11
- Views: 3783
http://d.trymedia.com/dm/infogrames/60m_d_542_mp50/trygames/ProBassFishing2003.exe http://www.gamershell.com/download_7062.shtml 2 links to the demos,these will have the .tbv for pro bass and .spk for deer hunter hope this helps :) Cool. But I dont think anyone is gonna want to download a HUGE file...
