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by lionheartuk
Sun Aug 27, 2006 4:49 pm
Forum: Game Archive
Topic: Metal gear Solid 3 file extraction (getting soemwhere!!)
Replies: 60
Views: 21342

PROGRESSSS!

after much hard work me and Strobe mangaged to EXTRACT Audio from MGS3 VOX.DAT. I ownt take really ANY of the credit as 60% was strobe, I still need to find out a few more things before i can do much with the tool. We have spoken about the release of the tool, as its currently and add on to His too...
by lionheartuk
Sun Aug 27, 2006 3:16 pm
Forum: Code Talk
Topic: Universal ASCII Replacer.
Replies: 17
Views: 6142

Re: hehehehe

It DOES not support Japanses Chars yet, as those are Unicode, (which is yet unsupported by the ascii string detection routine). :D yet... And yes, the LionHeart UK folder contains the files you have sent me, so i know what is what ;) Ahh i got ya. Yeah they are Unicode lol. Tho if u can make that a...
by lionheartuk
Sun Aug 27, 2006 3:02 pm
Forum: Code Talk
Topic: Universal ASCII Replacer.
Replies: 17
Views: 6142

Re: Universal ASCII Replacer.

So. this was just a fun addition to jaeder naub. (this is not released, im testing it further). But it crossed my mind that it could actually be used for translating or something :D The current screenshot is from the UARF file created from Diablo.exe. (the uarf contains the Offset of the string, an...
by lionheartuk
Sun Aug 27, 2006 12:13 pm
Forum: Game Archive
Topic: Metal gear Solid 3 file extraction (getting soemwhere!!)
Replies: 60
Views: 21342

Re: Metal gear SOlid 3 Snake Eater.

he he. Been waintg for you to post here actually. Well last night me and another Certain Xentax figure looked into the MGS3 Stage.dat. We discovered that its encrypted (NO surprise there eh), but were tryignt o find our way around it. I managed to extract 2 files from CODEC.DAT but so far i have NO ...
by lionheartuk
Sun Aug 27, 2006 12:03 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 2 models?
Replies: 14
Views: 8187

2) Is there a good picture example of how to make a skeleton/rig for a human character? Different tutorials have different opinions on where the bones should be placed. Does anyone know a good placement for natural human movement that is typical in games today? Any help would really be appreciated!...
by lionheartuk
Sat Aug 26, 2006 7:26 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 30438

Re: Weeehaaaa

beta VAG detector and converter done! http://jaedernaub.ath.cx/ download v1.9.0n to try it out. should work on EMI files aswell, (have yet only tested it on 3 emi files, the ones ive found on this forum :X) there is an "UVAG v1.0" button on the main screen, just next to "Hex View" button. simply se...
by lionheartuk
Sat Aug 26, 2006 6:40 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 30438

Re: Hehehehe

I havent even looked at the graphics yet! HHhaHAhAhaha :D (or models) Well there not really MODELS as such, its a 2D type game, so It looks to me asthough the BATTLE models might just be 2D models. see this example (just in case you havent played the game http://i22.photobucket.com/albums/b324/squa...
by lionheartuk
Sat Aug 26, 2006 5:08 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 30438

Re: ......

im writing an Universal VAG detector. that should be able to detect any possible VAG files , even without headers, and it will recreate a VAG header if data is found. however this is a very early test stage of this. ill get back when its more finished. seems to work currently on the EMI files atlea...
by lionheartuk
Sat Aug 26, 2006 4:08 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 30438

I downloaded the .wav created and tried to encode with the encoder of vag, but... "no data chunk" I compressed the .wav with lame and unpacked again and uoops encoded succedeed, i know it's a silly solution but works Does it sound the same as before. As I unerstand the reason behind converting at t...
by lionheartuk
Sat Aug 26, 2006 3:39 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 30438

Re: Well.

If i get some kind of link or something where i can download them i can do it. The VAG stuff was easy, but i cannot guarantee the rest of their datafiles is just as easy :X , but ofcourse i can try! Here you are a Player file. I own the game so i should be easiy enough for me to GIVE you ANY and EV...
by lionheartuk
Sat Aug 26, 2006 3:08 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 30438

Re: HAH!

Strobe wrote:IT WORKED! =D=DDD

I r teh roxx lol.
OMG wow thankyou.
The character files and everytihng is saved in the SAME way.
Think maybe you can take a look at thm at all?
by lionheartuk
Sat Aug 26, 2006 1:04 pm
Forum: Game Archive
Topic: Breath Of Fire
Replies: 4
Views: 1208

I have discovered (well i already knew but i forgot to mention it here) that .EMI is used for almost EVERY file in Breath Of Fire. All except movie files that is. Is used for - Music - SFX - MODELS - Animations ect.. So i have assumed that it is a type of achive, tho most likely a form of compressio...
by lionheartuk
Sat Aug 26, 2006 11:58 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 87208

does anyone know of any programs that can unpack files from a ps2 dvd? if there's a chance mgs3 uses the same file types, it would be a wonderful thing, but aside from that there's always the document of mgs2 dvd to consider. there's no pc equivalent and i'm sure that stage and character models are...
by lionheartuk
Fri Aug 25, 2006 8:16 pm
Forum: Tutorials
Topic: How the hell D:
Replies: 11
Views: 9101

Ta very much, the DGTEFF was written to help out others who were new to this field, and I'm pleased to see it helped you out indeed! :) Any tips on how to Extract from PS2 games. Ie: metal Gear SOlid 3: Snake EATER or Breath Of Fire Dragon Quarter? PS2 games contians TONS of compression and sometim...
by lionheartuk
Fri Aug 25, 2006 7:03 pm
Forum: Old posts
Topic: Geheimakte Tunguska - Secret Files Tunguska
Replies: 20
Views: 11180

Re: Geheimakte Tunguska - Secret Files Tunguska

Yeah lol. I sat and thought on it for afew minutes and realised that we dont have the SKA sound, well i already knew that btu i thought that maybe the game had SUKA (pronounced as ska) so i thought it was a typo lol. Yeah i looked it up in google, i thought it was MAYBE a french language game but no...