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Search found 754 matches

by lionheartuk
Mon Nov 06, 2006 10:23 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 126024

Replace textures with fonts :) What... Why not just do that with the PC version? What im trying to explain is that the PC verion is upported so havign the PS2 version of the SAME GAME is very unlikely to happen, MAINLY because chipping the PS2 is illegal and I doubt Turfster will want to help suppo...
by lionheartuk
Fri Nov 03, 2006 9:07 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 126024

The REAL wrote:I have PC version.
Then WHY do you want the PS2 version for?
ITS GOD THE SAME THINGS AS THE PC VERSION!
NOTHING MORE NOTHING LESS!
by lionheartuk
Fri Nov 03, 2006 10:58 am
Forum: 3D/2D models
Topic: Can't import .obj into Maya6.5!
Replies: 7
Views: 4880

I installed maya 7.0 2 days ago now ~(Yes i had to get a new laptop and everything DAMMIT) And in 7.0 im unable to import the MGS2 PC obj files. its true that MAYA has changed some code within their OBJ importer. I get a little warnign though saying that there is an abnormality in the OBJ files whic...
by lionheartuk
Fri Nov 03, 2006 10:50 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 126024

This link - first 4mb from PS2 STAGE.DAT May be somebody understand that file format http://www.gis-center.com/forum/STAGE_MGS2_PS2_fist_4mb.rar I hope that Solidus supports MGS2 PS2 in future. i dont see why its so important to Support the PS2 version of MGS2 when it already does the PC version of...
by lionheartuk
Thu Nov 02, 2006 6:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 126024

Structure of STAGE.DAT file from MGS2 PS2 is different that GameGube TS STAGE.DAT? Of course it does. But Solidus supports MGS2 TS STAGE.DAT anyways. Well, thanks very much as always for your continued support. Twin Snakes' textures now?! This gets more and more exciting! If only I could experiment...
by lionheartuk
Mon Oct 30, 2006 2:39 pm
Forum: Graphic file formats
Topic: Breath Of Fire, unknown file
Replies: 8
Views: 4228

Thanks for looking to my request lionhearuk, the named KP because i made it in that folder. Well i dont really know about programing stuff but from your said that was kind a difficult? To be honest, It looks like we may have to paly the waiting game, That is waiting for someone better then I, Ie: M...
by lionheartuk
Sun Oct 29, 2006 11:46 am
Forum: Graphic file formats
Topic: Breath Of Fire, unknown file
Replies: 8
Views: 4228

Why is the rar called KP btw? Nevermind actually. I looked at them for a bit but I cant get ANYTHING from them, I threw them at STUNS, but because there only 1KB to begin with stuns just throws out a bunch of OTHER 1KB files, but in HEX EDITOR the bytes just say ".9KB5" OR SOMETHING LIKE T...
by lionheartuk
Sat Oct 28, 2006 2:17 pm
Forum: 3D/2D models
Topic: Can't import .obj into Maya6.5!
Replies: 7
Views: 4880

I've also tried to turn the MGS2 .mb files back into .obj, and sure enough, they won't open. I don't know if its more about these particular files or this plugin is messed up, but something sure is screwy here! How did u make them into MB files? if your jsut renaming the extension then its DEFFINAT...
by lionheartuk
Sat Oct 28, 2006 1:42 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 126024

I looked at a few EVX files and they ALL seem to have some CRAZY unflipped normals, Of course its no energy to flip them for me, But others i had to explain it to for days on end.

Here is an example image of what im talking about.
Its Snake.
Image
by lionheartuk
Sat Oct 28, 2006 1:24 am
Forum: Game Archive
Topic: Sudeki .baf file
Replies: 7
Views: 3467

SupHamster wrote:Sorry the filesize of tail.bin was too big to be allowed by forum rules :roll: .
Thats cool man.
Though at the moment im learnining MAYA and PYTHON SCRIPT so i aint got no time to look into the files, But il take it anyways and in my spare time il see what i can find i guess.
by lionheartuk
Sat Oct 28, 2006 1:12 am
Forum: 3D/2D models
Topic: Can't import .obj into Maya6.5!
Replies: 7
Views: 4880

Maybe try makign a BASIC object from SCRATCH in maya and them exporting it with its texture to an OBJ file. then RE-IMPORT the .obj fiel into MAYA once you have closed and reopened the program. Then youl be able to tell if its a problem with the GENERAL obj plugin or just a certian thing about the M...
by lionheartuk
Fri Oct 27, 2006 5:56 pm
Forum: Game Archive
Topic: Metal gear Solid 3 file extraction (getting soemwhere!!)
Replies: 60
Views: 30714

One more argument in favour of zlib. You try compress stage.dat (with any archiver)? You see a low compress ratio for archive... a think becouse stage.dat already compressed. Compare uncompressed PC stage.dat folder (mgs2) with PS2 stage.dat... We have 4000Mb vs. 600 Mb. I dont think that dds-textu...
by lionheartuk
Fri Oct 27, 2006 5:53 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 126024

Hum I did not read this thread entirely, but is there a way to extract sounds from VOX.DAT ? I have extracted BGM.DAT thanks a lot to solidus and its maker, but VOX.DAT seems not to be a supported filetype. I tried Extractor, I don't if there is any other program to extract this file. Any idea ? Ar...
by lionheartuk
Thu Oct 26, 2006 8:17 pm
Forum: Game Archive
Topic: Sudeki .baf file
Replies: 7
Views: 3467

SupHamster wrote:Here is the file that was made by filecutter. There is only one such a file with .baf extension in this game and its size is 793Mb.
cool.
Thats just what were after.
One thing though.. there doesnt seem to be any file attachment of link..
Though im sure thats just an accident
by lionheartuk
Thu Oct 26, 2006 5:24 pm
Forum: Game Archive
Topic: Sudeki .baf file
Replies: 7
Views: 3467

man.
Thats the shortest request I ever seen.
care to provide some information at all?
Maybe a file that we can work with to help out?