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Search found 754 matches
- Thu Nov 23, 2006 7:54 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 126035
Im back at uni now so it doesnt look asthough il be posting them files for a good 24 hours. Sorry man. Gone out drinking il post them soon as i can ok. I dont think the TTS BGM.DAT really matters after all because all the normal music can be taken as its all in seperate files but the BGM.DAT is stil...
- Thu Nov 23, 2006 12:16 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 126035
- Thu Nov 23, 2006 12:12 pm
- Forum: Troubleshooting
- Topic: New forum problem
- Replies: 9
- Views: 3618
- Wed Nov 22, 2006 5:45 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 126035
could someone send me an older version of solidus the 1.8d exports the textures wrong Whoops. Stupid typo, grab 1.8e , should be fixed now. cool. thanks dude. Would you mind if i were to ask what your are working on now for Solidus. Ie: mgs twin snakes, MGS2, MGS3? I wonder what it was that caused ...
- Wed Nov 22, 2006 12:24 am
- Forum: Compressed files and methods
- Topic: help me to identify compression
- Replies: 2
- Views: 3387
Re: help me to identify compression
Well, this might be a bit late (stupid real life interfering ... ;-)), but anyway ... Could you tell us which application handles these compressed files? yeah we need to know that lol. And Oh Deniz nice to see ur back here once again after ur long depature lol. Did you make these GIF files urself o...
- Tue Nov 21, 2006 9:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 126035
could someone send me an older version of solidus the 1.8d exports the textures wrong ]Sorry man i dont have one anymore. But yeah your the 2nd person to mention that the newest solidus seems to export textures wrong. Me i havent really got the tiem to try it out at the moment. But everything was w...
- Tue Nov 21, 2006 4:06 pm
- Forum: Troubleshooting
- Topic: New forum problem
- Replies: 9
- Views: 3618
Yeah, we have noticed it and are working on the problem with our host. I've been to San Diego for the last week, by the way, so there was little activity from my hands ;). lol. I kinda remember u posting something saying u was going soemwhere one day soon. Guess that musta bin it then lol. Yeah the...
- Tue Nov 21, 2006 4:05 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 19305
Re: Hi!
Funtex: Its coded in VB as lionheartuk said ;) But the new engine im working on side by side is coded in Freebasic. which has much better support for operations like this, and also supports inline assembler. Its WAAAAAY faster than VB. however im both updating the current ripper and working on the ...
- Mon Nov 20, 2006 11:38 pm
- Forum: Troubleshooting
- Topic: New forum problem
- Replies: 9
- Views: 3618
New forum problem
Every time i posted in the past few days i get this error General Error Failed sending email :: PHP :: DEBUG MODE Line : 234 File : emailer. Not sure what it means btu i thought it best i reported it. Seing as the forum is pretty darned inactive recently i thought i might be the only person to notic...
- Mon Nov 20, 2006 11:32 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 19305
>>strobe. what language have you programmed jaeder naub in? if its delphi, then i would be able to help you, if you agree to it. to take off a little the pressure :) oh, btw. i've notice that in the current jaeder naub it looks like it eat one single file. if you want to optimize the speed, try cut...
- Sun Nov 19, 2006 9:08 pm
- Forum: 3D/2D models
- Topic: Can't import .obj into Maya6.5!
- Replies: 7
- Views: 4880
I been searchign about for a way to fix this problem for soem time now. But my only solution is find another program to convert the OBJ into another format. As seing as mayas importer has changed now the only other option is to either A: ask turfster nicely if he might be able to change the CONVERSI...
- Sun Nov 19, 2006 12:37 pm
- Forum: Game Archive
- Topic: Splinter cell Double agent
- Replies: 24
- Views: 9852
Yeah, it is better that way if he just adds support. But as I recall Unreal tends to allow extraction and importing of textures, the problem is apparently it cannot extract models. Not sure 100% there though. lol nah it cant extract models ur correct. I can only extract CERTAIN textures aswell u kn...
- Wed Nov 15, 2006 2:25 am
- Forum: Game Archive
- Topic: Splinter cell Double agent
- Replies: 24
- Views: 9852
UTX is the Unreal Engine Texture Archive. Basically it is pretty much the same as a .U or .UMX except they seperate them to keep things organized. And many know that Splinter Cell uses the Unreal Engine. :) In all likelyhood newer Unreal archive tools should work with it. ;) yes i know i made a gam...
- Wed Nov 15, 2006 12:25 am
- Forum: Game Archive
- Topic: Splinter cell Double agent
- Replies: 24
- Views: 9852
Re: :D
Well. the easy part is done. I now know for sure that all textures in these UTX files are DDS. the hard part still remains. getting the correct offset for the textures so i can create a DDS header for them. because currently all ripped textures are done by hexxing. but yes, it will be added to Jaed...
- Tue Nov 14, 2006 11:53 pm
- Forum: Game Archive
- Topic: Splinter cell Double agent
- Replies: 24
- Views: 9852
Re: Oh....
NICEStrobe wrote:Someone wanted textures?
well. okay.
OMFG U DID IT!
SO FAST
SOOO FAST MAN!
adding this to jeader?
or u using ur new ripper thingy ur makign for this?
Il post the links to the model files soon aswell then, see if we can get anything from them.
