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by lionheartuk
Sat Apr 07, 2018 5:48 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 30
Views: 7991

Re: SAO: Hollow Realization Mesh/Texture Tool

Awesome tool!
It also works on the PC/ps4 secret of mana remake, it works fine for characters and some props, but it won't export maps at all unfortunatly.

Would it be possible to add support?
I can share some files if you don't have them readily available.
by lionheartuk
Thu Apr 05, 2018 2:49 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 105
Views: 16087

Re: Uncharted 4 (PS4)

this might be a stupid question. perhaps i miss a step or two when extracting a PS4 pkg file. but i don't get any pak file. only .psarc :? needles to say the Uncharted 4 pak tool(s) don't like these files lol for example, i get files like: world-auction.psarc (with over 4,7GB in filesize) world-boa...
by lionheartuk
Sun Apr 01, 2018 4:29 am
Forum: Graphic file formats
Topic: What kind of file extension could noesis open?
Replies: 2
Views: 536

Re: What kind of file extension could noesis open?

Gepejantes wrote:please link the list of extension noesis could open with script and link to downlaod script. I need a script for a file.ckb
Just download the software, run it, then look at the list of formats inside of it, seems easy enough, its small, its free.
by lionheartuk
Mon Mar 19, 2018 2:28 am
Forum: 3D/2D models
Topic: Noesis 3D extract to OBJ on specific animation frame
Replies: 2
Views: 443

Re: Noesis 3D extract to OBJ on specific animation frame

Hello guys, As the title says. Is there a way to extract the model in preview at the current selected animation frame? Say, extract it to OBJ, but instead of getting an extracted A/T/Y pose character. I get a OBJ with the specific animation frame. Thank you. Why not export as an obj with animation,...
by lionheartuk
Fri Mar 16, 2018 4:15 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 105
Views: 16087

Re: Uncharted 4 (PS4)

New tool version with map assets support released (in 1st post) I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe. This new version will be used absolutely the same, and it will export all models, skeletons...
by lionheartuk
Thu Mar 15, 2018 3:06 am
Forum: Graphic file formats
Topic: Final Fantasy XII ZA PC Phyre.dds Textures
Replies: 23
Views: 5048

Re: Final Fantasy XII ZA PC Phyre.dds Textures

I was able to make my SAO tool load the meshes by making some slight changes. https://i.imgur.com/dSfoQkl.png I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed....
by lionheartuk
Thu Mar 01, 2018 4:04 am
Forum: 3D/2D models
Topic: Uncharted: Nathan Drake Collection Exporter (PS4)
Replies: 13
Views: 1714

Re: Uncharted: Nathan Drake Collection Exporter (PS4)

Am I understanding correctly, its possible to export the meshes in their correct positions, eventhough in the viewer they'll all be set to 0? but upon export they'll be in the same order as in the game.

How does this work for meshes that're duplicated many times? Such as a barrel or wood planks etc?
by lionheartuk
Wed Feb 28, 2018 9:46 am
Forum: Holy Cow!
Topic: Has anyone managed to get reverse engineer commercial job?
Replies: 2
Views: 3252

Re: Has anyone managed to get reverse engineer commercial jo

It's like an dedicated game hacker in commercial world. Has anyone managed to find a job or paid position that is about reverse engineering, software hacking? I guess it depends on your job and country. There are people payed to find security holes in various software afterall. As for specifically ...
by lionheartuk
Wed Feb 14, 2018 6:49 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 298429

Re: Spotlight: Señor Casaroja's Noesis

I checked again in Maya and i saw it have full animation. Frame number in Noesis display different from frame number in Maya. Another problem, when i export bone animation and open it in other softwares, the y-axis is negative. How can i revert that? Usually on import, in the case its a DAE or FBX ...
by lionheartuk
Tue Feb 13, 2018 9:33 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 298429

Re: Spotlight: Señor Casaroja's Noesis

I use Noesis to export animation in Fantasy 8. But ... in Noesis, it can view 400 frames of animation. When i export to fbx and open it in unity or maya, it only have 300 frames. Where the last 100 frames have gone? :( Try changing mayas frames per second, and also try changing the amount of visibl...
by lionheartuk
Sun Feb 11, 2018 4:18 am
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 8216

Re: Final Fantasy XY PC (Benchmark)

Tohru Adachi wrote:Who can i extract Models, and view them in Final Fantasy 12 The Zodiac Age? It has the same phyre Engine as Final Fantasy 10 Hd.
This is not the correct topic, please start a new topic for questions not related to FFXV.
by lionheartuk
Thu Feb 01, 2018 5:59 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 27256

Re: Binary Domain / Yakuza (gmd) Noesis Script

This is a bit of a bump, well, one hell of a bump actually, but its the same script and game series so it'd be silly to make a new But the noesis script doesn't appear to work with gmd files from Yakuza 0 on PS4. Here are a few Yakuza 0 files https://mega.nz/#F!cs9TUIbJ!VLacZDZYCpEoS_p4uUldVQ A few ...
by lionheartuk
Fri Jan 19, 2018 3:43 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 454
Views: 154348

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

http://img109.imageshack.us/img109/7331/d0a93cf4fdc7dd1a8cce0b6.png Gibbed Tiger Unpacker (rev117) / Rick Download: here Usage: Gibbed.TombRaider9.Unpack "szTIGERarchive" "szOutputFolder" Example: Gibbed.TombRaider9.Unpack "c:\Tomb Raider\title.000.tiger" "c:\Tomb Raider\unpacked\title" DRM Dumper ...
by lionheartuk
Fri Jan 05, 2018 2:31 am
Forum: 3D/2D models
Topic: Until Dawn
Replies: 61
Views: 10554

Re: Until Dawn

Man! You're like asset Jesus these days! Awesome work as always.
by lionheartuk
Tue Jan 02, 2018 5:55 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 50318

Re: Bloodborne

>daemon said he is not sharing with new members. >create account >confirm e-mail >new post >"hi can i have the files" I'm not brilliant either but damn! This is autism. lol Anyway, probably in a few days Bloodborne files and other PS4 games will be released.. Iv been a member for over a year... You...