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Search found 629 matches

by lionheartuk
Thu Mar 01, 2018 4:04 am
Forum: 3D/2D models
Topic: Uncharted: Nathan Drake Collection Exporter (PS4)
Replies: 13
Views: 1644

Re: Uncharted: Nathan Drake Collection Exporter (PS4)

Am I understanding correctly, its possible to export the meshes in their correct positions, eventhough in the viewer they'll all be set to 0? but upon export they'll be in the same order as in the game.

How does this work for meshes that're duplicated many times? Such as a barrel or wood planks etc?
by lionheartuk
Wed Feb 28, 2018 9:46 am
Forum: Holy Cow!
Topic: Has anyone managed to get reverse engineer commercial job?
Replies: 2
Views: 3203

Re: Has anyone managed to get reverse engineer commercial jo

It's like an dedicated game hacker in commercial world. Has anyone managed to find a job or paid position that is about reverse engineering, software hacking? I guess it depends on your job and country. There are people payed to find security holes in various software afterall. As for specifically ...
by lionheartuk
Wed Feb 14, 2018 6:49 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 292916

Re: Spotlight: Señor Casaroja's Noesis

I checked again in Maya and i saw it have full animation. Frame number in Noesis display different from frame number in Maya. Another problem, when i export bone animation and open it in other softwares, the y-axis is negative. How can i revert that? Usually on import, in the case its a DAE or FBX ...
by lionheartuk
Tue Feb 13, 2018 9:33 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 292916

Re: Spotlight: Señor Casaroja's Noesis

I use Noesis to export animation in Fantasy 8. But ... in Noesis, it can view 400 frames of animation. When i export to fbx and open it in unity or maya, it only have 300 frames. Where the last 100 frames have gone? :( Try changing mayas frames per second, and also try changing the amount of visibl...
by lionheartuk
Sun Feb 11, 2018 4:18 am
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 8008

Re: Final Fantasy XY PC (Benchmark)

Tohru Adachi wrote:Who can i extract Models, and view them in Final Fantasy 12 The Zodiac Age? It has the same phyre Engine as Final Fantasy 10 Hd.
This is not the correct topic, please start a new topic for questions not related to FFXV.
by lionheartuk
Thu Feb 01, 2018 5:59 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 26662

Re: Binary Domain / Yakuza (gmd) Noesis Script

This is a bit of a bump, well, one hell of a bump actually, but its the same script and game series so it'd be silly to make a new But the noesis script doesn't appear to work with gmd files from Yakuza 0 on PS4. Here are a few Yakuza 0 files https://mega.nz/#F!cs9TUIbJ!VLacZDZYCpEoS_p4uUldVQ A few ...
by lionheartuk
Fri Jan 19, 2018 3:43 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 454
Views: 152099

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

http://img109.imageshack.us/img109/7331/d0a93cf4fdc7dd1a8cce0b6.png Gibbed Tiger Unpacker (rev117) / Rick Download: here Usage: Gibbed.TombRaider9.Unpack "szTIGERarchive" "szOutputFolder" Example: Gibbed.TombRaider9.Unpack "c:\Tomb Raider\title.000.tiger" "c:\Tomb Raider\unpacked\title" DRM Dumper ...
by lionheartuk
Fri Jan 05, 2018 2:31 am
Forum: 3D/2D models
Topic: Until Dawn
Replies: 61
Views: 10013

Re: Until Dawn

Man! You're like asset Jesus these days! Awesome work as always.
by lionheartuk
Tue Jan 02, 2018 5:55 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46258

Re: Bloodborne

>daemon said he is not sharing with new members. >create account >confirm e-mail >new post >"hi can i have the files" I'm not brilliant either but damn! This is autism. lol Anyway, probably in a few days Bloodborne files and other PS4 games will be released.. Iv been a member for over a year... You...
by lionheartuk
Sun Dec 31, 2017 6:02 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46258

Re: Bloodborne

Is there not some way we can limit requests to people with an account that is less than x number of days old? I'm not a shining example or anything, but I feel like if you've never posted here, and never been involved in the community, you can't just sign up and expect to be sent files so you can wa...
by lionheartuk
Fri Dec 29, 2017 7:16 am
Forum: Game Archive
Topic: UnrealEd in Splinter Cell Double Agent SP Demo
Replies: 6
Views: 795

Re: UnrealEd in Splinter Cell Double Agent SP Demo

[quote="lionheartuk" Double agent was created with Unreal Engine 2.5, its not debatable, its a fact. They've customised the output format it seems, but the game was 100% created using UE2.5 Far Cry 3 was also not made using Dunia engine, thats Far Cry 2, 1 was CriEngine, 3 is something else they ha...
by lionheartuk
Thu Dec 28, 2017 6:09 am
Forum: Game Archive
Topic: UnrealEd in Splinter Cell Double Agent SP Demo
Replies: 6
Views: 795

Re: UnrealEd in Splinter Cell Double Agent SP Demo

splinter cell games not created with unreal engine... ubisoft just change format and method of their games to a fake methot... like Farcry 3 and they saying Farcry developed with DUNIA ENGINE... but it's a lie from ubisoft... so, nobody fault I got dunia engine but that's not was like farcry3 even ...
by lionheartuk
Mon Dec 11, 2017 8:19 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 288508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Awesome update.

As it stands right now, is your tool capable of importing the terrain into Unity even without textures?
Not exporting is fine for me, I'm more interested in taking the terrains elsewhere as obj files honestly.
by lionheartuk
Wed Dec 06, 2017 4:17 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 48
Views: 7055

Re: Uncharted 1/2/3 (PS3)

Crazy31139 wrote:The Last of Us Maria Hair UV Map broken
It would be better to explain the issue with a screenshot, and telling us what caused it, and what file its from.

People are unlikely to download the file just to see what the issue is.
by lionheartuk
Sun Dec 03, 2017 10:36 am
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 14
Views: 2510

Re: World of Final Fantasy

A user over at vg-resource has made a maxscript and other tools for this games models and textures. I'm not entirely sure if its ok to share another forum, so someone let me know if not, but it feels a little disingenuous to post someones tools without them saying its ok. https://www.vg-resource.com...