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Search found 629 matches

by lionheartuk
Tue Jun 26, 2018 5:41 am
Forum: Game specific tools
Topic: Final Fantasy 8-9 Walkmeshes and Camera extractors [Paid]
Replies: 2
Views: 743

Re: Final Fantasy 8-9 Walkmeshes and Camera extractors [Paid

Last update here, I don't want to create a topic of nothing but self posts. I'm surprised nobody seems to be interested in this, it may be just the subject matter itself, but if its details or anything else, I'd be happy to answer any questions. I've been a regular member of Xentax for 12 years now,...
by lionheartuk
Fri Jun 22, 2018 1:12 pm
Forum: Game specific tools
Topic: Final Fantasy 8-9 Walkmeshes and Camera extractors [Paid]
Replies: 2
Views: 743

Re: Final Fantasy 8-9 Walkmeshes and Camera extractors [Paid

I forgot to add that, if someone doesn't want to use the tool that exists and edit it, and would prefer to create something from scratch, I'd be more than happy with that.

I'm open to discussion.
by lionheartuk
Thu Jun 21, 2018 2:44 pm
Forum: Game specific tools
Topic: Final Fantasy 8-9 Walkmeshes and Camera extractors [Paid]
Replies: 2
Views: 743

Final Fantasy 8-9 Walkmeshes and Camera extractors [Paid]

Hi Guys, I'm unsure if this is the best place to ask this, so if this isn't suitable, please let me know. Several months ago, myself and a programmer researched into the formats for FF8 in order to export the walkmeshes from the game along with the cameras, so it'd be possible to recreate environmen...
by lionheartuk
Thu Jun 14, 2018 2:48 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 38
Views: 7286

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

daemon1 wrote:Trails of cold steel 3 / sen no kiseki 3 (PS4)

Image
Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
by lionheartuk
Thu Jun 07, 2018 2:18 am
Forum: 3D/2D models
Topic: Lost Odyssey extract .fpd
Replies: 5
Views: 564

Re: Lost Odyssey extract .fpd

Crazy31139 wrote:Little tutorial when extract .fpd
Nice!
Do you know if this will work for the environments and world map models? Or does it only work with characters and monsters?
by lionheartuk
Sat May 12, 2018 11:15 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles 2
Replies: 21
Views: 3437

Re: Xenoblade Chronicles 2

Bit late to this one, are there any plans to support the map files with this tool? Map files are in, a few formats. ma01a.wiidcm ma01a.winvda ma01a.winvhe ma01a.wismda ma01a.wismhd ma01a_fl0101.wismt The above for example are all with the same filename, so I imagine thats models, textures, animation...
by lionheartuk
Sat May 05, 2018 1:49 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 151
Views: 23458

Re: Final Fantasy Dissidia NT PS4 tools

Nice work as always!

Does this work with the stages for DW8/9/Nioh and FFDNTPS4 or is it only characters/cloth now?
by lionheartuk
Sun Apr 08, 2018 1:50 am
Forum: Game specific tools
Topic: Game engines
Replies: 2
Views: 1883

Re: Game engines

Unreal Engine https://www.unrealengine.com/en-US/blog Cry Engine https://www.cryengine.com/ Unity https://unity3d.com/ Stingray https://www.autodesk.com/products/stingray/overview they are most popular and the best FOR MODELING and Animation Autodesk 3ds Max https://www.autodesk.com/products/3ds-ma...
by lionheartuk
Sat Apr 07, 2018 7:54 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 30
Views: 7392

Re: SAO: Hollow Realization Mesh/Texture Tool

akderebur wrote:
lionheartuk wrote: I can share some files if you don't have them readily available.
That would be great. I am abroad atm, and don't have the files with me. I will take a look at the maps, if you share them.
Sure thing, will PM you.
by lionheartuk
Sat Apr 07, 2018 5:48 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 30
Views: 7392

Re: SAO: Hollow Realization Mesh/Texture Tool

Awesome tool!
It also works on the PC/ps4 secret of mana remake, it works fine for characters and some props, but it won't export maps at all unfortunatly.

Would it be possible to add support?
I can share some files if you don't have them readily available.
by lionheartuk
Thu Apr 05, 2018 2:49 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 100
Views: 14938

Re: Uncharted 4 (PS4)

this might be a stupid question. perhaps i miss a step or two when extracting a PS4 pkg file. but i don't get any pak file. only .psarc :? needles to say the Uncharted 4 pak tool(s) don't like these files lol for example, i get files like: world-auction.psarc (with over 4,7GB in filesize) world-boa...
by lionheartuk
Sun Apr 01, 2018 4:29 am
Forum: Graphic file formats
Topic: What kind of file extension could noesis open?
Replies: 2
Views: 514

Re: What kind of file extension could noesis open?

Gepejantes wrote:please link the list of extension noesis could open with script and link to downlaod script. I need a script for a file.ckb
Just download the software, run it, then look at the list of formats inside of it, seems easy enough, its small, its free.
by lionheartuk
Mon Mar 19, 2018 2:28 am
Forum: 3D/2D models
Topic: Noesis 3D extract to OBJ on specific animation frame
Replies: 2
Views: 412

Re: Noesis 3D extract to OBJ on specific animation frame

Hello guys, As the title says. Is there a way to extract the model in preview at the current selected animation frame? Say, extract it to OBJ, but instead of getting an extracted A/T/Y pose character. I get a OBJ with the specific animation frame. Thank you. Why not export as an obj with animation,...
by lionheartuk
Fri Mar 16, 2018 4:15 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 100
Views: 14938

Re: Uncharted 4 (PS4)

New tool version with map assets support released (in 1st post) I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe. This new version will be used absolutely the same, and it will export all models, skeletons...
by lionheartuk
Thu Mar 15, 2018 3:06 am
Forum: Graphic file formats
Topic: Final Fantasy XII ZA PC Phyre.dds Textures
Replies: 23
Views: 4765

Re: Final Fantasy XII ZA PC Phyre.dds Textures

I was able to make my SAO tool load the meshes by making some slight changes. https://i.imgur.com/dSfoQkl.png I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed....