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Search found 754 matches

by lionheartuk
Thu Jun 05, 2014 2:31 pm
Forum: Game Archive
Topic: Final Fantasy III PC (steam) textures
Replies: 3
Views: 3631

Re: Final Fantasy III PC (steam) textures

Have you tried using Noesis? The models and textures are likely those from the iPhone version, which is just a port of the PSP version with upscaled textures.
by lionheartuk
Tue May 27, 2014 1:45 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 456572

Re: Ninja Ripper

Would anyone be able to share the most recent 3ds max plugin for the .rip files at all?

The link on the website is broken, I'm assuming the dropbox folder it was linked to has since been deleted.

Thanks
by lionheartuk
Thu May 08, 2014 4:46 pm
Forum: 3D/2D models
Topic: Corpse party .x and .mqx model format [Noesis fail on .x]
Replies: 4
Views: 3416

Re: Corpse party .x and .mqx model format [Noesis fail on .x

If you want the uncompressed binary .x file to be viewed in the DirectX viewer you could convert it into txt using MeshConvert /xt /a (MS DirectX SDK). (But my version of MeshConvert doesn't seem to care for frames.) The.mqx is an xml file. Add .xml as an extension and open it in wordpad or notepad...
by lionheartuk
Sun May 04, 2014 4:45 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 45124

Re: Final Fantasy X/X-2 HD Remaster

Looks like they also changed the mesh PCSX2: http://img3.wikia.nocookie.net/__cb20130116124524/finalfantasy/images/archive/8/88/20131226173049%21Tidus_and_auron_in_zanarkand.jpg PS3: http://img2.wikia.nocookie.net/__cb20131226173050/finalfantasy/images/8/88/Tidus_and_auron_in_zanarkand.jpg I don't ...
by lionheartuk
Wed Apr 30, 2014 9:23 pm
Forum: 3D/2D models
Topic: Corpse party .x and .mqx model format [Noesis fail on .x]
Replies: 4
Views: 3416

Re: Corpse party .x and .mqx model format [Noesis fail on .x

If I had to make a guess, I'd say perhaps they're compressed .x files, yep. read this thread: http://forum.xentax.com/viewtopic.php?f=16&t=11334 model_x.JPG If you want the uncompressed binary .x file to be viewed in the DirectX viewer you could convert it into txt using MeshConvert /xt /a (MS ...
by lionheartuk
Tue Apr 29, 2014 5:16 pm
Forum: 3D/2D models
Topic: Corpse party .x and .mqx model format [Noesis fail on .x]
Replies: 4
Views: 3416

Corpse party .x and .mqx model format [Noesis fail on .x]

Hey Guys I was wondering if anyone would be able to help me in opening/exporting the .x and .mqx file formats from the game 'Corpse Party Dead Patient', I've placed the files in my dropbox here . I know that theres a .x plugin for noesis, however for these files it doesn't work, noesis says it can't...
by lionheartuk
Sun Apr 27, 2014 2:43 pm
Forum: 3D/2D models
Topic: Persona 4 RMD files Broken Environments
Replies: 8
Views: 4664

Re: Persona 4 RMD files Broken Environments

Here is an updated version of the viewer. Wow thankyou, that works a LOT better than before, a lot of scenes are still broken up for some reason, but generall it works really well. Is the viewer still actively being worked on? I work on it form time to time I am still trying to figure out the anima...
by lionheartuk
Fri Apr 18, 2014 1:03 am
Forum: 3D/2D models
Topic: Persona 4 RMD files Broken Environments
Replies: 8
Views: 4664

Re: Persona 4 RMD files Broken Environments

prototypesky wrote:Here is an updated version of the viewer.
Wow thankyou, that works a LOT better than before, a lot of scenes are still broken up for some reason, but generall it works really well.

Is the viewer still actively being worked on?
by lionheartuk
Mon Apr 14, 2014 12:21 am
Forum: 3D/2D models
Topic: Persona 4 RMD files Broken Environments
Replies: 8
Views: 4664

Persona 4 RMD files Broken Environments

Hey Guys. I know theres this topic here: http://forum.xentax.com/viewtopic.php?f=16&t=10760 that discusses the persona 4 RMD format, and even ends in the creation of an RMD viewer, which works great for character files, but for environments and buildings it just produces a huge confusing mess of...
by lionheartuk
Thu Mar 06, 2014 12:14 pm
Forum: 3D/2D models
Topic: [PS3] Totori no Atelier, Meruru no Atelier
Replies: 16
Views: 14767

Re: [PS3] Totori no Atelier, Meruru no Atelier

This one is a biiiit of a necro-post I'll admit, but I just wanted to ask if anyone has the .exe and would be able to upload it, theres no DL link here anymore unfortunatly.
by lionheartuk
Fri Feb 28, 2014 6:38 pm
Forum: 3D/2D models
Topic: [PS1][Noesis] FF8 Map Character (MCH) format
Replies: 10
Views: 6420

Re: [PS1][Noesis] FF8 Map Character (MCH) format

I don't currently have the games file formats handy, but does anyone know if this is the same format used for the world map data itself, not the characters but the actual terrain and whatnot.
by lionheartuk
Tue Feb 25, 2014 12:18 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 44734

Re: Final Fantasy 13 Lightning Returns (JAP)

khanbot wrote:how do i extract from white_z0100e_img.ps3.bin file in zone folder? I tried bms script but it doesnt extract. and noesis gives me error too. there is no filelist in zone folder. i have BLES01811 version. any help?
Hi.

Was anyone able to figure this out at all? Having no luck here.
by lionheartuk
Mon Dec 09, 2013 10:21 pm
Forum: Holy Cow!
Topic: Best Game engines
Replies: 17
Views: 8418

Re: Best Game engines

Unity still doesn't do skinning on the GPU? Is that really true? I remember thinking it was laughable on first-gen iOS devices because of its awful skinning performance. Back then you had matrix palettes but well-optimized CPU skinning was usually still a win because it was so easy to get transform...
by lionheartuk
Tue Oct 08, 2013 10:45 am
Forum: Holy Cow!
Topic: Best Game engines
Replies: 17
Views: 8418

Re: Best Game engines

any unity plugin recommended for RPG? Only the ones I'd recommended before, if you do a search for RPG in the asset store you'll find some good stuff quickly enough, but you'll have to pay for most of it, no way around that unfortunately. Though if this is your first game, and it sounds like it is,...
by lionheartuk
Mon Oct 07, 2013 10:42 pm
Forum: Holy Cow!
Topic: Best Game engines
Replies: 17
Views: 8418

Re: Best Game engines

then I'm off with unity, I'd say. Mass effect, I guess, used a very heavily modded version of the engine... Yup that it did, a lot of engine preference is really down to personal preference, much like how some of us in this forum use Maya for 3D whilst others use Softimage, Blender or 3DS Max, its ...