Poll & Discussion: We wish the site to continue (Y/N)
Search found 754 matches
- Fri Jan 16, 2015 8:03 pm
- Forum: Game Archive
- Topic: Tales of Xillia .TLDAT file
- Replies: 35
- Views: 24806
Re: Tales of Xillia .TLDAT file
http://puu.sh/eBtPj/961c041fd2.png I get this error when I run the script, I've got the most recent version of QuickBMS, so I'm not really sure why it doesn't want to work. This is the European version, but I don't think that has anything to do with the errors since its a source error in quickbms a...
- Tue Jan 13, 2015 11:15 pm
- Forum: Game Archive
- Topic: How to open .pak file?
- Replies: 1
- Views: 1390
Re: How to open .pak file?
hello how to open .pak file cod advanced warfare and repacking? thanks :) Did you try this: https://www.google.pl/search?q=modern+warfare+.pak&ie=utf-8&oe=utf-8&gws_rd=cr&ei=cZi1VMXZIOmt7gat64D4DQ I've not opened the links but the top 10 hits on google are all about the .pak files T...
- Sun Jan 11, 2015 11:01 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Makes me wonder about the purpose of this thread and the ones who comment in it. I never mentioned that i went into Ground Zeroes Files and messed around with them, i haven't done this. It Seems that the ones who have chosen to go into the files were the ones themselves who had things they also wan...
- Sat Jan 10, 2015 6:46 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
But now due to emulators like Dolphin it can be played in HD and the low texture resolutions really do show, as do the not so great character models at times (mostly its texture stuff, which is easy to fix, but otacons model is just plain ugly). Metal Gear Solid HD Collection uses the exact same te...
- Fri Jan 09, 2015 9:16 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
twin snakes had fine graphics and modeling work for its time. remember it came out nearly 11 years ago Yeah of course, for its time it looked, well no, it came out just before MGS3 and after MGS2 but its models were of slightly lower quality than MGS2 but eitherway for its time it did indeed look g...
- Fri Jan 09, 2015 3:49 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Annnnd we have bones http://dev.cra0kalo.com/?p=277 Oh man thats awesome! Fantastic work! Will you be releasing the tool before you complete model exporting back into the game at all? I only ask as I won't be using the tool for importing back into the game, only for checking out the models themselv...
- Thu Jan 08, 2015 6:05 pm
- Forum: 3D/2D models
- Topic: Request: Eternal Sonata models
- Replies: 37
- Views: 12410
Re: Request: Eternal Sonata models
Massive necro-post here, but I figured its stupid to open a thread for the exact same files.
Does anyone know how to extract the .files files from the PS3 edition of the game?
I can provide an example filecutter if anyones interested.
Does anyone know how to extract the .files files from the PS3 edition of the game?
I can provide an example filecutter if anyones interested.
- Wed Jan 07, 2015 2:02 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
(oddly textures have been 'HD' since the PS2, if you regard 1920x1280+ to be HD then 2048x2048 is HD) What do you mean by that? The biggest textures in PS2 version of MGS 3 I saw were 512x512, 631x343 and 1024x233. There were some PS2 games with textures at 1024x1024, and a very small number with 2...
- Wed Jan 07, 2015 10:31 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anyone yet found a way to add more geometry to Snake? His mesh model stretches the textures on his suit. Or maybe someone could make an HD texture mod for snake, with an added honeycomb pattern design? Something like this http://hdwallsource.com/img/2014/6/cool-honeycomb-wallpaper-25833-26517-h...
- Mon Jan 05, 2015 7:24 pm
- Forum: Tutorials
- Topic: 3ds Ram Dump
- Replies: 25
- Views: 13044
Re: 3ds Ram Dump
Hey Chroxx, I will be trying this method in the next few days, and I wanted to ask what the format of the dumped RAM is, I assume its either all individual files (ie: your bravely default screenshots) or its a single dump.bin, and if so how do we extract from the dump.bin (guessing at the name of co...
- Mon Jan 05, 2015 12:41 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Wha?... You want a nude mod of Paz?! The tortured girl with bomb in her stomach? That Paz? :? That's kinda... messed up. Personally I wanted model of Big Boss, to try to make MGS3 sneaking suit, but now... I can wait. A long time. If you don't want to release anything cra0 , hell, if you decide not...
- Sat Jan 03, 2015 7:38 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I was really going to boycot this overpriced demo of a game. I actually did up until now. This thread here is the sole purpose i bought it, straight and at no discount. Don't know who else I can talk for, but moddability adds enough value for me to buy a game i wouldn't have bought before. I hope t...
- Sat Jan 03, 2015 6:55 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I was really going to boycot this overpriced demo of a game. I actually did up until now. This thread here is the sole purpose i bought it, straight and at no discount. Don't know who else I can talk for, but moddability adds enough value for me to buy a game i wouldn't have bought before. I hope t...
- Fri Jan 02, 2015 3:17 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This is an awesome development.
Does it import the textures automatically though, or will we manually assign them?
Additionally, if it does import textures automatically will it just import the .ftex or only the converted .DDS files?
Really looking forward to playing about with this tool.
Does it import the textures automatically though, or will we manually assign them?
Additionally, if it does import textures automatically will it just import the .ftex or only the converted .DDS files?
Really looking forward to playing about with this tool.
- Mon Dec 29, 2014 4:00 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Will the max importer also import textures? Or will it simply import the models with materials, and we'll have to find the textures and apply them separately?
