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Search found 754 matches
- Mon Apr 06, 2015 4:42 pm
- Forum: 3D/2D models
- Topic: Noesis script for Guild Wars 2 broken in current Noesis buil
- Replies: 10
- Views: 3706
Re: Noesis script for Guild Wars 2 broken in current Noesis
That was just a blind guess, without having seen the script, the error, or the data. If they changed the actual data as demonsangel suggests, that's your problem. Yeah its a guess, but hopefully its correct, I've PM'd you the code and some files to take a look at as you mentioned. If its changed th...
- Mon Apr 06, 2015 11:04 am
- Forum: 3D/2D models
- Topic: Noesis script for Guild Wars 2 broken in current Noesis buil
- Replies: 10
- Views: 3706
Re: Noesis script for Guild Wars 2 broken in current Noesis
This was the suggestion from Mr Adults (which reminds me I need to share a file or 2 with him).
it was probably written in a buffer-overrunning way and stopped working when I safe-guarded the index/vertex/etc. buffer inputs from Python, if I had to take a random guess.
- Sun Apr 05, 2015 4:47 pm
- Forum: Game Archive
- Topic: Trials in the Sky Chap 2 & 3 .mcc map files
- Replies: 2
- Views: 1097
Trials in the Sky Chap 2 & 3 .mcc map files
Hey Guys, I've taken a look at the .mcc files from the MAP directory in Trials in the Sky Chapter 2 and 3 and can see they're archives, they appear to be lightly compressed too, but I'm pretty confident they contain 3D Models and texture files, much like the itp files in the later games from the ser...
- Sat Apr 04, 2015 12:34 pm
- Forum: Holy Cow!
- Topic: Alternative to TextureFinder?
- Replies: 1
- Views: 2642
Alternative to TextureFinder?
Hey Guys, I was wondering if theres a tool with the same functionality as TextureFinder but without TextureFinders drawbacks. Main Drawbacks in TextureFinder are, being unable to export in batch and having to export an image in 2 parts if its larger than the viewport. My issue is that I've got rough...
- Fri Apr 03, 2015 11:47 am
- Forum: 3D/2D models
- Topic: Nintendo 3DS - BCMDL-File Format
- Replies: 17
- Views: 7566
Re: Nintendo 3DS - BCMDL-File Format
Can't you just wait for Every File Explorer to add this functionality?
- Sat Mar 28, 2015 6:09 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422691
Re: Ninja Ripper
But when I export it and view it in other programs like Unity3D or Noesis, it looks like I can look through it and the outside is inside... don't you think this is beside this thread? flip polygons and remove map from alpha channel. Its like just about every other 3D issue people have on the forum ...
- Wed Mar 25, 2015 10:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566557
Re: Spotlight: Señor Casaroja's Noesis
lionheartuk: If you send me that GW2 script and some models/textures/etc. I can see why it's failing. It was probably written in a buffer-overrunning way and stopped working when I safe-guarded the index/vertex/etc. buffer inputs from Python, if I had to take a random guess. Sure thing I'll drop yo...
- Wed Mar 25, 2015 10:20 am
- Forum: 3D/2D models
- Topic: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models
- Replies: 21
- Views: 9782
Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models
Does anyone know if Chroxx script will do props and environment models? Or is it only the characters that're supporter/in .gmd format?
- Thu Mar 19, 2015 10:45 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566557
Re: Spotlight: Señor Casaroja's Noesis
Bah, another one who leaves this project as dead as a triceratop's toenail... Bullshit... And I came here to know if there's any damn progress on ripping models from games like Evolve or the Demo of FFXV. :x but of course... Xentax and their damn rules for not allowing research for ANY MODEL... I w...
- Wed Mar 18, 2015 11:05 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 254
- Views: 178664
Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Hello, anyone can share to me Jodie Holmes model? :P No. Why? T.T) If you want it rip it yourself, this forum doesn't rip models and share them with eachother, its against forum rules to share content we do not own, especially if we've no idea if the requesting party owns them. Its simply copyright...
- Tue Mar 03, 2015 12:50 pm
- Forum: 3D/2D models
- Topic: Noesis script for Guild Wars 2 broken in current Noesis buil
- Replies: 10
- Views: 3706
Noesis script for Guild Wars 2 broken in current Noesis buil
Hey Guys. So I've got the newest Noesis, I've got the Guild Wars 2 .dat extracted, I've got all the folders with .pf files in them. However whenever I try to open one of them I get the following errors: http://puu.sh/gjBVx/7015e80743.png http://puu.sh/gjBTx/bc05985a6a.png I'm guessing the way data i...
- Tue Mar 03, 2015 12:45 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565818
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah, I have discovered a console (PS3|X360) encryption a while ago. I'll post a tool as soon as I fix my website's domain. This mean, maybe you can decrypt MGS4 files too (one day)? No someone editing tools for Ground Zeroes won't mean you can edit MGS4 stuff, its a different game. But there is a ...
- Mon Feb 23, 2015 6:23 pm
- Forum: 3D/2D models
- Topic: Dragon Quest VIII 3D Model format
- Replies: 1
- Views: 2110
Dragon Quest VIII 3D Model format
Hey Guys. Using the following tool I managed to extract all the files from Dragon quest VIII: http://www.pokanchan.jp/dokuwiki/software/console#dq8ext Note, its in Japanese, but it should be easy for anyone who can't read Japanese to use the command line exe with no issues at all. After extracting I...
- Thu Jan 29, 2015 10:27 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 56264
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Was there ever a version of crashEdit released above v0.10 at all or is that still the most recent version?
- Sun Jan 18, 2015 2:03 pm
- Forum: 3D/2D models
- Topic: Request: Eternal Sonata models
- Replies: 37
- Views: 12410
Re: Request: Eternal Sonata models
@lionheartuk Here is my old tool for *.files from this game. I used chrrox's script from http://forum.xentax.com/viewtopic.php?p=50276#p50276 . It requires Blender 249 and Python 26. It unpack *.files and import *.p3obj, *.bob and *.e files. It is not good for all models. There are problems with sk...
