Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 754 matches
- Mon Aug 28, 2017 3:21 am
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 21246
Re: Final Fantasy XV Models
I'm not using any port for my profit and I basically stopped redistributing publicly. I always stated that I'm willing to take everything down should any developer come to my page and ask for it directly, so to me it's YOU the one who's trying to find any valid excuse to make us feel bad and guilty...
- Sun Aug 27, 2017 11:15 am
- Forum: Holy Cow!
- Topic: Why worry?
- Replies: 5
- Views: 5676
Re: Why worry?
But maybye they don't care like you said, maybye Im just paranoid like always I am. But they just can't take this job as "alright I just place few things here and there or I just make this model by this artwork and call it a day". They must care, don't they? THIS. They don't care. Compani...
- Fri Aug 25, 2017 3:06 am
- Forum: Holy Cow!
- Topic: Why worry?
- Replies: 5
- Views: 5676
Re: Why worry?
What if a guy with my infamous history and skills, actually want to work in game development? As of you, the reader's perspective told you, would you hired this person in your own company? What if this person will actually be on the job iterview, and they will find out who you are and what you did?...
- Mon Aug 21, 2017 3:27 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 452108
Re: Ninja Ripper
Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.
Though I don't imagine ordinary games are going to do that, just emulators probably.
A few emulators are slowly switching to using Vulkan instead of DX11.
Though I don't imagine ordinary games are going to do that, just emulators probably.
- Thu Aug 17, 2017 3:00 am
- Forum: 3D/2D models
- Topic: RPCS3 Model Ripping?
- Replies: 2
- Views: 3691
Re: RPCS3 Model Ripping?
Gave it a shot with OpenGL and Vulkan last night, doesn't work on the games I tried it on, it just captures it asthough its an image, textures and meshes aren't captured at all.
It may work on other games, I can't say, it depends how they're implemented the renderer.
It may work on other games, I can't say, it depends how they're implemented the renderer.
- Mon Aug 14, 2017 2:48 am
- Forum: 3D/2D models
- Topic: Uncharted 1/2/3 (PS3)
- Replies: 55
- Views: 21907
Re: Uncharted 1/2/3 (PS3)
You don't need to use blender, you can use Max still, i use Maya.outerstarz wrote:can confirm it works beautifully, even TLOU exports fully
im used to 3ds max tho, how do i manually set the bones to the mesh in blender lmao
- Tue Jul 11, 2017 7:36 am
- Forum: 3D/2D models
- Topic: Uncharted 1/2/3 (PS3)
- Replies: 55
- Views: 21907
Re: Uncharted 1/2/3 (PS3)
Ah ok, I thoguht so, just wanted to make sure, as I was fishing out my Uncharted Collections.daemon1 wrote:yes i'm working on it
- Tue Jul 11, 2017 3:01 am
- Forum: 3D/2D models
- Topic: Uncharted 1/2/3 (PS3)
- Replies: 55
- Views: 21907
Re: Uncharted 1/2/3 (PS3)
The link at the top doesn't yet support level exporting, is this correct?
- Mon Jul 10, 2017 3:48 am
- Forum: 3D/2D models
- Topic: Most Wanted Games
- Replies: 10
- Views: 6559
Re: Most Wanted Games
I forgot to add the following Ni no Kuni - The games textures are extractable and convertable to DDS, but no meshes, or animations, nor the world map (I'm pretty interested in the world map and the environments personally) The thread with the original tools is here: http://forum.xentax.com/viewtopic...
- Sun Jul 02, 2017 3:20 pm
- Forum: 3D/2D models
- Topic: Most Wanted Games
- Replies: 10
- Views: 6559
Re: Most Wanted Games
Nice topic idea. For me its largely things that tools already exist for. Existing tools but not having support for: Sen no Kiseki II - Sen I is supported by Daemons toolset, but Sen II isn't so far sadly Tokyo Xanadu - Same as above. Final Fantasy IX - World map, completed with UV's and textures. Th...
- Wed Jun 28, 2017 10:51 am
- Forum: 3D/2D models
- Topic: Corpse Party Blood Drive models?
- Replies: 2
- Views: 1140
Re: Corpse Party Blood Drive models?
I`ve been trying to rip the character models from Corpse Party Blood Drive but I`m having a hard time figuring out where to start...I`ve dumped the .psarc files and all the .asset files that I could but I can`t seem to find any of the character models? They might be in Resources.assets but I can`t ...
- Tue Jun 20, 2017 9:50 am
- Forum: General game tools
- Topic: Blender NinjaRipper Addon
- Replies: 15
- Views: 52722
Re: Blender NinjaRipper Addon
But why use 2 pieces of software if you can use just 1?JenniferRussell wrote:Use Ninja Ripper to import them to 3DS Max, then export them to a format usable by Blender.
Plus many people don't have 3DS Max, myself for example, I don't use, or like the software, I use Maya instead, but others use Blender instead.
- Fri Jun 09, 2017 3:21 am
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 21246
Re: Final Fantasy XV Models
Hmm I can't say, but I think Rich Whitehouse (creator of Noesis) just wanted to share his work with a few particular people and just made it public, he's proud (rightfully so) of implementing the models and he found it really interesting. If other people learn how to dump the game correctly then the...
- Thu Jun 08, 2017 2:52 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 21246
Re: Final Fantasy XV Models
Also a 3D Artist here, professionally, I use a lot of the models here to learn neat tricks and to see how studios did certain things. That said, FFXV, is a game I'm quite interested in, but I don't think anyones going to be sharing how they hacked the disk, my understanding is that it was dumped by ...
- Thu Jun 08, 2017 2:35 am
- Forum: 3D/2D models
- Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
- Replies: 24
- Views: 14961
Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
I was wondering if anyone might know, or have put together some sort of list, listing out what environment files coincide with what ingame areas. As sometimes I import and it appears I get 80% of an area, and other times its 100% of an area, so I'm wondering if some areas are split into several file...
