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Search found 754 matches

by lionheartuk
Mon Aug 28, 2017 3:21 am
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 21246

Re: Final Fantasy XV Models

I'm not using any port for my profit and I basically stopped redistributing publicly. I always stated that I'm willing to take everything down should any developer come to my page and ask for it directly, so to me it's YOU the one who's trying to find any valid excuse to make us feel bad and guilty...
by lionheartuk
Sun Aug 27, 2017 11:15 am
Forum: Holy Cow!
Topic: Why worry?
Replies: 5
Views: 5676

Re: Why worry?

But maybye they don't care like you said, maybye Im just paranoid like always I am. But they just can't take this job as "alright I just place few things here and there or I just make this model by this artwork and call it a day". They must care, don't they? THIS. They don't care. Compani...
by lionheartuk
Fri Aug 25, 2017 3:06 am
Forum: Holy Cow!
Topic: Why worry?
Replies: 5
Views: 5676

Re: Why worry?

What if a guy with my infamous history and skills, actually want to work in game development? As of you, the reader's perspective told you, would you hired this person in your own company? What if this person will actually be on the job iterview, and they will find out who you are and what you did?...
by lionheartuk
Mon Aug 21, 2017 3:27 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452108

Re: Ninja Ripper

Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.

Though I don't imagine ordinary games are going to do that, just emulators probably.
by lionheartuk
Thu Aug 17, 2017 3:00 am
Forum: 3D/2D models
Topic: RPCS3 Model Ripping?
Replies: 2
Views: 3691

Re: RPCS3 Model Ripping?

Gave it a shot with OpenGL and Vulkan last night, doesn't work on the games I tried it on, it just captures it asthough its an image, textures and meshes aren't captured at all.

It may work on other games, I can't say, it depends how they're implemented the renderer.
by lionheartuk
Mon Aug 14, 2017 2:48 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 55
Views: 21907

Re: Uncharted 1/2/3 (PS3)

outerstarz wrote:can confirm it works beautifully, even TLOU exports fully

im used to 3ds max tho, how do i manually set the bones to the mesh in blender lmao
You don't need to use blender, you can use Max still, i use Maya.
by lionheartuk
Tue Jul 11, 2017 7:36 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 55
Views: 21907

Re: Uncharted 1/2/3 (PS3)

daemon1 wrote:yes i'm working on it
Ah ok, I thoguht so, just wanted to make sure, as I was fishing out my Uncharted Collections.
by lionheartuk
Tue Jul 11, 2017 3:01 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 55
Views: 21907

Re: Uncharted 1/2/3 (PS3)

The link at the top doesn't yet support level exporting, is this correct?
by lionheartuk
Mon Jul 10, 2017 3:48 am
Forum: 3D/2D models
Topic: Most Wanted Games
Replies: 10
Views: 6559

Re: Most Wanted Games

I forgot to add the following Ni no Kuni - The games textures are extractable and convertable to DDS, but no meshes, or animations, nor the world map (I'm pretty interested in the world map and the environments personally) The thread with the original tools is here: http://forum.xentax.com/viewtopic...
by lionheartuk
Sun Jul 02, 2017 3:20 pm
Forum: 3D/2D models
Topic: Most Wanted Games
Replies: 10
Views: 6559

Re: Most Wanted Games

Nice topic idea. For me its largely things that tools already exist for. Existing tools but not having support for: Sen no Kiseki II - Sen I is supported by Daemons toolset, but Sen II isn't so far sadly Tokyo Xanadu - Same as above. Final Fantasy IX - World map, completed with UV's and textures. Th...
by lionheartuk
Wed Jun 28, 2017 10:51 am
Forum: 3D/2D models
Topic: Corpse Party Blood Drive models?
Replies: 2
Views: 1140

Re: Corpse Party Blood Drive models?

I`ve been trying to rip the character models from Corpse Party Blood Drive but I`m having a hard time figuring out where to start...I`ve dumped the .psarc files and all the .asset files that I could but I can`t seem to find any of the character models? They might be in Resources.assets but I can`t ...
by lionheartuk
Tue Jun 20, 2017 9:50 am
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 15
Views: 52722

Re: Blender NinjaRipper Addon

JenniferRussell wrote:Use Ninja Ripper to import them to 3DS Max, then export them to a format usable by Blender.
But why use 2 pieces of software if you can use just 1?
Plus many people don't have 3DS Max, myself for example, I don't use, or like the software, I use Maya instead, but others use Blender instead.
by lionheartuk
Fri Jun 09, 2017 3:21 am
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 21246

Re: Final Fantasy XV Models

Hmm I can't say, but I think Rich Whitehouse (creator of Noesis) just wanted to share his work with a few particular people and just made it public, he's proud (rightfully so) of implementing the models and he found it really interesting. If other people learn how to dump the game correctly then the...
by lionheartuk
Thu Jun 08, 2017 2:52 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 21246

Re: Final Fantasy XV Models

Also a 3D Artist here, professionally, I use a lot of the models here to learn neat tricks and to see how studios did certain things. That said, FFXV, is a game I'm quite interested in, but I don't think anyones going to be sharing how they hacked the disk, my understanding is that it was dumped by ...
by lionheartuk
Thu Jun 08, 2017 2:35 am
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 14961

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

I was wondering if anyone might know, or have put together some sort of list, listing out what environment files coincide with what ingame areas. As sometimes I import and it appears I get 80% of an area, and other times its 100% of an area, so I'm wondering if some areas are split into several file...