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Search found 7 matches
- Tue Feb 28, 2017 8:16 pm
- Forum: 3D/2D models
- Topic: Need help with World of Warships Assets.bin
- Replies: 5
- Views: 2127
Re: Need help with World of Warships Assets.bin
Are you looking for this tool? http://forum.worldofwarships.com/index.php?/topic/81806-get-your-wows-unpacker-here-0512/ No idea what assets.bin is for. Model data is packaged in idx/pkg files. Thanks, but no. That unpacks most of the files, but does not unback the assets.bin, which contains the .v...
- Mon Feb 27, 2017 8:57 pm
- Forum: 3D/2D models
- Topic: Need help with World of Warships Assets.bin
- Replies: 5
- Views: 2127
Re: Need help with World of Warships Assets.bin
Sorry to bump, can anyone take a look at this?
- Tue Jan 10, 2017 9:45 pm
- Forum: 3D/2D models
- Topic: Need help with World of Warships Assets.bin
- Replies: 5
- Views: 2127
Need help with World of Warships Assets.bin
It seems like an archive file, the headers don't match zip, but there are plaintext filenames of the files contained within. Mainly i want to extract the .visual files so I can import the models using the existing model editor. Can someone who is good with archives and hex take a look? https://mega....
- Mon Jul 27, 2015 8:54 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164480
Re: World of Warships
Apologies, not sure how I missed that.
Thanks.
Thanks.
- Tue Jul 21, 2015 8:14 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164480
Re: World of Warships
How are you converting all of the files? 3d obj converter only seems to work on the bow, it corrupts the rest of the parts.
I can place the parts manually in 3ds max for renders if I can find a way to get them converted cleanly.
I can place the parts manually in 3ds max for renders if I can find a way to get them converted cleanly.
- Mon Jul 13, 2015 12:20 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164480
Re: World of Warships
Now that the game is in public beta, any chance of picking up on this again? I'd love to make some ship renders but cannot find anyone who has made any progress in fully extracting or converting the meshes.Wobble wrote:Ok, I'm officially done then. If anybody else wants to take a crack at it, be my guest.
- Wed Sep 23, 2009 3:41 am
- Forum: Game Archive
- Topic: cage & hab files.
- Replies: 43
- Views: 9498
Re: cage & hab files.
the .mesh file is the native file format for the marmoset toolbag. google that and dl it, and you can open the .mesh. the .mat files are the materials for Marmoset.
